New axes between 106 and 113?
Faizeer +1 (Item Level 113) is easy to obtain lowman, so that makes any axe below 113 either a tactical offhand, or useless.
...That second part is really vague and could mean almost anything.
New axes between 106 and 113?
Faizeer +1 (Item Level 113) is easy to obtain lowman, so that makes any axe below 113 either a tactical offhand, or useless.
...That second part is really vague and could mean almost anything.
Wild carrot is nice I suppose. The axe thing is meh. There is already enough lateral gearing that is higher as is. The raising the stats however drives directly to the point of me making this thread. Even with the higher ilvl the jugs fell behind other pets in soa... so assuming (holds breath) they actually raise them enough this time it could more or less solve the problem... at least until higher content lvl comes out. Especially if they grant the older pets that are capping at 114 to actually have a good hit rate and land debuffs and such. Could effectively make this thread a lie lol.
Of course there is still the issue of the pets capping much lower than the content lvl so either needing to raise that or make more jugs. And ones that are more readily available
thanks all to hell for the additional axe, but you DID notice (I hope) that while players can reach like iLevel 119 our pets are apparently stuck with 113? or is Beast Affinity supposed to cover the difference? and if it is supposed to be beast affinity then my friends and I would all like to give a big swirly (in a non-preflushed toilet) to the devs on behalf of our autos, avatars and wyverns.
Pet jobs are largely soloing jobs, if our pets can't keep up with us anymore it looks like we're all gonna be subbing reraise jobs again.
It depends on the pet. All the old ones are 99 without beast affinity and even with beast affinity some of the cap lower than 114. The crafted ones I beleive are 103-105 without beast affinity... And then the plasm one caps at like 113+ without BA. So basically all except plasm pet which is horribly unrealistically costed are basically not going to benefit from ilvl without beast affinity which as you said is kinda BS compared to all the other pet jobs. And even with beast affinity merits we basically only have 2 pets and only 1 really usuable that will go all the way up to 119. Again I don't see the best smn ammo only lvling 1 pet lol. Or altenator only working on 1 frame.
Now they have seemed to hear our pleas and are raising the stats of the pets... kind of a roundabout way of doing things and doesn't really go to the heart of the problem but it may provide a sort of bandaid temporarily assuming it's significant
None of that addresses that there are a total of three familiars, from a total of two families, capable of reaching the current highest iLVL. If Beast Affinity is taken out of the equation, there are zero familiars capable of reaching the current highest iLVL.
If new pets are only added as the highest possible iLVL increases, this particular problem will persist.
I fear that's explicitly what Matsui is saying isn't a problem in those last three paragraphs. The main problem is difference of perspective for how the job is played, and the very unfortunate but continuing truth that, particularly for Beastmaster, the development team is trying to enforce a very particular playstyle that isn't reciprocated by the vast majority of the player base.
Don't make me get metaphorical with you.
Yeah I get the distinct feeling they basically think that every jug should be vastly under leveled compared to all other pets and basically get outdated every ilvl update and even then only useable really with BA merits. That would be like if when they raised the level cap they had kept only putting releasing 2-3 jugs out that capped at lvl 65-70 pets at first then when the lvl cap went to 80 lvl 70-75 when the lvl cap went to 85 and so on.
I mean seriously I don't other pets jobs only getting to use a small portion of their pets. Don't see them become immediately useless after an ilvl update (in fact they get stronger). And certainly don't see the whole ilvl system basically not do anything at all for their pets if they don't use a certain merit. Wake up SE these are big imbalances between jugs and all other pets.
Job just seems to be getting weaker and weaker with every update and falling further and further behind 2-handers.
This expansion is horrible for pet users.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |