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  1. #51
    Player Masekase's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Masekase
    World
    Asura
    Main Class
    BLM Lv 99
    What they need to do is stop bringing in new equipment in so fast and recycle some instead. An example of what they should of done is use 2 pieces of old event equip and trade it for the new delve piece. People are using too many situational pieces and need to make more sacrifices and SE need to force us to make more. This way we will all have more storage space. Also with all this rare ex gear remove the tags as new gear comes out and let people AH/Bazaar it.
    (0)

  2. #52
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Masekase View Post
    What they need to do is stop bringing in new equipment in so fast and recycle some instead. An example of what they should of done is use 2 pieces of old event equip and trade it for the new delve piece. People are using too many situational pieces and need to make more sacrifices and SE need to force us to make more. This way we will all have more storage space. Also with all this rare ex gear remove the tags as new gear comes out and let people AH/Bazaar it.
    People would just get the item and then go gather the other two pieces again because SE never gets that right. It might get people playing old content again (Yay!...?) but it would inevitably screw up inventory even more.

    Quote Originally Posted by OmnysValefor View Post
    The other place it happens is mules.

    The short answer, I honestly believe, is they want us paying for mules and storage is far and away the number one reason to have mules.
    I would seriously pay double for my mule just to be able to access his inventory from the MH without logging Out -> In -> Out over and over. I'm totally game to pay a buck or two for extra storage if that's really what the problem is.
    (1)
    Last edited by FrankReynolds; 08-30-2013 at 11:28 PM.

  3. #53
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

    if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse
    (0)

  4. #54
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by nyheen View Post
    more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

    if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse
    You sir are wrong.
    (3)

  5. #55
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by nyheen View Post
    more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

    if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse
    That doesn't actually solve any inventory problems.
    That then creates a bunch of time problems due to he logging in and out... you turn events that could have lasted only 30min into ones that last 1hr or longer due to something as trivial as job changing.
    Slips, while marginally inconvenient, solve much of the storage space issues.
    You drop whole sets of gear into various storage slips, and suddenly you have 15 or more free inventory slots.
    The biggest drag on my inventory is weapons and rings/earrings/capes.
    But the second biggest is the skirmish gear.
    And sadly, that can't be slip-ified.
    Due to the randomizations of augments. Now, if the augments of the skirmish gear were to... not be random. Like either the bayld or the delve gear augments... then slips could even be implemented for them.
    But as it stands right now the only new gear slips that could be added would be a bayld gear slip (augment only cause that seems to be the MO, right relic+2 slip?) and delve gear slip (which should be coded for all ranks of all paths, so that there's not 16 slips... hexcode that shit! This could also alleviate a bit of the weapon clog by adding the delve weapons to the slip too, or just have another slip for them).

    Slips are clunky. But they are better than the time sink of muling.
    (0)

  6. #56
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)
    (0)

  7. #57
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    With todays gear most jobs share the same gear, so that's not much of an issue for many players. I myself have 0 mules, have never had any, never will have any, but my inventory to an extent is fine. I would love more, but sacks & satchels do little for me. On the other hand, my RDM, which has over 100 pieces of gear for that job alone in total, that would benefit from a real inventory expansion to inventory itself, rather than another sack or satchel. If we could macro in pieces from a sack or satchel, I would care about them more, but since we cant, I don't.
    (0)

  8. #58
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by nyheen View Post
    iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)
    with most gearfreaks muling takes 20 mins or so to d to get all their gear....
    (0)

  9. #59
    Player Spectreman's Avatar
    Join Date
    Jun 2013
    Posts
    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Xantavia View Post
    Remember back in the day when we were limited to 70 slots in our bags? Before the sack and satchel? Everybody swore that with more space we would be all set. No matter how much more they give us, it won't take long before that space is filled and the no storage space cycle will begin again.

    They could give us 1k slots and it wouldn't be enough with the amount of specific items we must have for specific situations and the hundreds of them that are released every now and then. The only solution to this is being able to merge gear from Abyssea and before, like 3 pieces to combine into a new item.

    We could, for example combine all artifact armors. We could for example, combine a Kirin Osode, with a SH and a Hauberk. Imagine how fun would it be to see older items being combined and suddenly being useful again for those that are outcast from delve?

    But yea, its just easier to keep creating new storage while our delivery system is horrible. It's nice to have to swap gear for determined instances but the amount of swapping is too dmn high right now.

    Just check this: http://www.ffxivpro.com/forum/topic/...ide-to-corsair


    Its an awesome guide for corsairs that among other things have loads of different sets for each specific situation that a corsair can face. Now go count the amount of items that a single jobs needs there. That's the greatest problem of this game right now. We need to have less gear, not more. Creating more inventory for more situational gear will never fix this problem.
    (2)

  10. #60
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Zarchery View Post
    Well this is good, and I'm not objecting, but like I've said before, storage is fundamentally an unfixable problem. Junk expands to fill the space, and within a few months people will be back to complaining about lack of storage space.
    I agree that it is unfixable, but adding more storage spaces will certainly make things a little easier. Considering how much new equipment was added with Seeker's of Adoulin, and with the exception of rune and geo af, none is storable.

    I've finally resorted to tossing rare/ex items that I use infrequently like Ace's Mail, Genesis shield, etc. It would be nice to not have to do that.
    (0)

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