That would be the same as having augment-only storage slips.
If you've ever +2'd a relic piece, you'll find that you have to do the magian trial before you can store it on a slip.
And since it's only a few of those that are really useful, it doesn't bother anyone much to have one or two floating around in your locker of whatnot.
But the problem is now that there's a huge influx of gear that HAS to be kept in your inventories.
If you wanted to +2 all your relic gear, and then found yourself out of space, you could alleviate that by taking the magian trials and be then able to store it all on one slip.
And having a slip for only-augmented or only-unagmented bayld gear is exactly the same scenario:
too much of it, do the augments and buy a slip.
or
too much of it, don't augment the ones you don't use much and buy a slip.
Obviously in the case of bayld the augment one would be the implemented slip, and personally the prefered to the unaugmented (bayld rains from the heavens, why not get that swaky +120MP??).
But the problem isn't with the bayld gear.
It's with the skirmish2 and delve gear.
Theoretically... it could be possible to tag all stages of delve augment paths with a various hexcode value (255 should be enough "slots" per gear) and that could be slip-ified with ease.
But the skirmish2 gear would be impossible.
Because.... the augments are random....
Probably the worst idea they had.
Had it worked like the Bayld gear... no one would have minded.
Sure, there would have been a bit of complaining that any augments are bluh.... but w/e.
But they decided to use the same method for skirmish weapons... which worked for them... because it's unusual for weapons to get on storage slips.
So random augments wouldn't (and didn't) come with a wave of complaints about storage clog.
But with the gear.........
They made the skirmish2 gear unstorable and that's one of the reasons for this large pressure on ppl's storage atm.
(that and the needless to mention bajillion of OTHER new gear that suddenly showed up.)



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