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  1. #1
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sapphire View Post
    So Bayld gear, augmented only, could be put on a slip. But the system cannot handle Delve gear, because of the different augment paths. The game wouldn't know what rank or (assuming R15) what path to give you back.
    It was stupid to make Bayld gear augmentable. Just put the stats on the original piece and add the coalition grease cost to the original price. Seriously, who are the ad wizards who came up with this one?
    (3)

  2. #2
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Quote Originally Posted by detlef View Post
    It was stupid to make Bayld gear augmentable. Just put the stats on the original piece and add the coalition grease cost to the original price. Seriously, who are the ad wizards who came up with this one?
    Very very true, only a bayld sink. The gear should have just been 5k bayld more expensive and let done be done..

    I never drop gear lol but I dropped most of the bayld stuff, I had no place to put it. Then again, unlike most gear before it, it was neither hard or expensive to get, or obtained through sentimentally worthwhile occasions.
    (0)

  3. #3
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Good good!

    If you could continue this trend by putting a delivery box npc and waypoint in the mog gardens, that really would be awesome =D.

    This by itself is very good, but please address some of the lacking storage slips like the VW storage slip.
    (1)

  4. #4
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    It would seem to me that the easiest way to do it *should be* making the moogle disappear when Open Mog is selected.
    (1)

  5. #5
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by OmnysValefor View Post
    It would seem to me that the easiest way to do it *should be* making the moogle disappear when Open Mog is selected.
    The easiest way to do it would be... Don't add a moogle at all. Just add a menu item to the "Moghouse" list.
    (0)

  6. #6
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Quote Originally Posted by FrankReynolds View Post
    The easiest way to do it would be... Don't add a moogle at all. Just add a menu item to the "Moghouse" list.
    Not that.

    Their problem with wanting to make the moogle disappear at certain times for certain people's .... tastes.

    I agree, not a priority but that would be the easiest way.

    For whatever reason, as they said, they're having a problem adding porter functionality to the MH moogle.
    (2)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by FrankReynolds View Post
    The easiest way to do it would be... Don't add a moogle at all. Just add a menu item to the "Moghouse" list.
    this^ stupid time wasted making a moogle vanish is time that could be spent giving us a better storage idea like a chest week can put all the stuff in we want to keep (like all the s*** on slips) that we can only get to and look at from our moghouse and oh look i now have 10 extra inventory slots from not having to carry 10 dumb ass slips around not to mention all the stuff i cant store/mule
    (1)

  8. #8
    Player Maledict's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Maledict
    World
    Bahamut
    Main Class
    DRK Lv 99
    Well, wouldn't an additional NPC add some targeting confusion to the Mog House scenario? I mean, we already have enough with the Orchestrion controls (still waiting on the update that was supposed to move the target away from the entrance--).

    I'd say, add an additional item to the MH submenu to call the Porter Moogle temporarily: "Call Porter/Dismiss Porter" (would be a toggle item like Open Mog/Close Mog). After around six minutes the Porter Moogle would auto-dismiss himself if called and his menu isn't active (the Porter will autodismiss when the player zones). It would sort of work like the way your Moogle warps out temporarily when you access Gardening from a Rent-a-Room, and would open the door for other temporary NPCs to be "called" in the same way in future.

    As mentioned above, though, this is low priority when compared with implementing the MH Porter in the first place. Once that's done, then it's worth worrying about displaying moogles...
    (0)

  9. #9
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Is there some technical reason why furniture cant be clickable? Why not have a porter moogle Mannequin that you can add/remove based on preference?
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #10
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    I'm sort of gear illiterate and don't get heavily into it, so storage hasn't been a problem for me, but let me ask a question. If it's a problem that you can't store augmented gear on Porter Moogle slips and you never could... would it be acceptable if you expanded the range of non-augmented gear that could be stored, so that you could just put the augmented stuff in your normal inventory?

    Like I said, I don't really understand the storage woes deeply, but it's something I was wondering.
    (0)

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