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  1. #1
    Player Danita's Avatar
    Join Date
    Jul 2012
    Posts
    41
    Character
    Danita
    World
    Siren
    Main Class
    WAR Lv 99

    Encumbrence = Lose 20 levels.

    Every time I get hit with Encumbrance, I go from level 119 fighting something that hits me for 120 per hit, to level 99 and taking 1200 per hit.

    I understand that Encumbrance should remove gear to make things harder, but now it's effectively removing my levels as well. Can you please set this so that the effect does not strip off iLVL gear? I don't understand why my level 119 character fights a level 99 monster no better than it did at level 99. This would not be the case if I had gained my levels legitimately, and not from gear. It's frustrating and upsetting, and I'm sure that Encumbrance = Delevel 20 times is a bug you have overlooked.

    Thank you.
    (29)

  2. #2
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Quote Originally Posted by Danita View Post
    I'm sure that Encumbrance = Delevel 20 times is a bug you have overlooked.
    Pretty much sums up the dev team in a sentence
    (2)

  3. #3
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I told them to just quit with the item levels while it still wasn't too late. I think they might not really care, though.
    (10)

  4. #4
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    It's an unintended side effect of having >99 "levels" handled through gear....
    One that I don't think can ever be remedied due to the game's engine and the way the iLv system works... but I can't truly say for sure... because I am not intimate with the game's code.

    I'm not really sure what else to say on the matter other than... *shrug*
    (0)

  5. #5
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Level down (status effect) isn't new to the Final Fantasy series, however I agree encumbrance causing level down is probably worth looking into adjusting.
    (2)

  6. #6
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Encumbrance and Ilevel are both really crappy game mechanics. They could have used merits to avoid this whole situation.
    (9)

  7. #7
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    We realize that enemy abilities that remove equipment or give an encumbrance effect have larger impacts now that we've implemented the item level system, and as such, moving forward we will be doing our best to make sure that these kind of abilities are not used by monsters as much. If you encounter monsters that can use these type of abilities, we'll be sure to provide methods to avoid them or prevent them from using it.

    On the other hand, content that was released prior to Seekers of Adoulin has been balanced properly so that it can be cleared even when getting hit with abilities that remove your equipment or give an encumbrance effect, so we do not have any plans to make adjustments to this content.
    (9)

    Okipuit - Community Team

  8. #8
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Okipuit View Post
    We realize that enemy abilities that remove equipment or give an encumbrance effect have larger impacts now that we've implemented the item level system, and as such, moving forward we will be doing our best to make sure that these kind of abilities are not used by monsters as much. If you encounter monsters that can use these type of abilities, we'll be sure to provide methods to avoid them or prevent them from using it.
    One of the Mummers' Coalition tasks requires players to seek out slugs in Rala Waterways and get hit by their encumbrance move, which strips ALL gear for a considerable time. This was added before the item level system, but I think it would be a good idea to add some limiter to these slime-scattering slugs and their scandalous striptease specials...

    Perhaps limit encumbrance based on the level of the mob. If a lvl 110 slug uses Fuscous Ooze, it will not remove any item level 111 and above gear.

    Or use a point system, where an encumbrance move can remove x levels of gear (ie, 50 points worth of items, where item level 99 and below is 1 point and lvl 120 is 21 points.) Wearing a lot of high itemlevel gear thus reduces the effect.

    Another idea is to not remove gear, but negate all it's stats except for item level. (Preventing all gear swaps to and from affected slots.)
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Okipuit View Post
    If you encounter monsters that can use these type of abilities, we'll be sure to provide methods to avoid them or prevent them from using it.
    It can be avoided by doing the fight on a Watersday during the waning gibbous moon while facing northwest-by-north and standing exactly 8.735 yalms away from the target, all while under the status effect of Deodorize. Whether or not the weather needs to be a heatwave or just a hot spell has not yet been verified (since 2006).
    (6)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  10. #10
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    It can be avoided by doing the fight on a Watersday during the waning gibbous moon while facing northwest-by-north and standing exactly 8.735 yalms away from the target, all while under the status effect of Deodorize. Whether or not the weather needs to be a heatwave or just a hot spell has not yet been verified (since 2006).
    you forgot to add in that you can't have buffs (including food and signet) on (with the obvious exception of deodorize, which will wear if you attack/are attacked), it must be between 6:00 am and 10:00 am game time, it can't be during a conquest tally or the hourly updates, it only works if you have aquan earring on, and of course if you have the 4 king suite Cardian Cards in your inventory that can't hurt either. Certainly doing every quest in the game involving amorphs HAS to add about 1% chance of success, as well. more information is needed as to whether or not you can use the spell deodorize or if deodorizers are better.

    xD
    (2)

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