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  1. #31
    Player thefinalrune's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Quote Originally Posted by Jeanluke View Post
    What I think makes it hard is that a lot of the people who had crafted in years past are not, or are crafting other things or doing synergy. As a result there is less crafts going in and out of the auction house. I don't see combining the auctions of all towns alleviating this issue. It is a help though as those who craft might find it easier to do so if the can sell in more areas.
    I agree completely and have witnessed this myself since more or less the advent of Abyssea. Crafters have seemingly vanished from the game for nearly all gears below level 75. I was reading over a few profiles on FFXIAH the other day and noted that for a majority (of the ones I viewed) players would have several level 90 jobs but absolutely zero crafting skills.

    I think a huge part of the problem lies not so much with the absence of crafters as it does with the difficulty of becoming one. The crafting system is tedious in every regard. Slow to level, hard to get supplies, poor instruction in game about advancement and recipes make learning and leveling a craft not only extremely frustrating, but hideously discouraging to a casual gamer.

    I would love to see the level caps on crafting removed to allow each craft to reach veteran rank as well as a more forgiving system on breakage all tied in with an improved skill up rate.
    (0)

  2. #32
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    There are an abundance of new players on Asura.

    I've helped 5+ get started in San d'Oria and also invited 3 of em to the LS i'm in.
    I agree this game should probably have a beginner's tutorial but, that's wishful thinking.

    Just lead the ? marks to Alaune in South San d'Oria or, wherever the Tutor NPC in your nation is.
    (0)

  3. #33
    Player GERM's Avatar
    Join Date
    Mar 2011
    Location
    Cerberus
    Posts
    104
    At the same time not everyone is leveled capped but depending on the day of the week and time of day there may be more people that are starting out but on the opposite side of that there are 20 jobs to level and I for one only have 6 capped and are always looking to level up more jobs. I don't believe abyssea should be a major ground for leveling under 75 though this creates issues when you rely on people to do a job and they never learned to play it
    (0)
    (A)-GERM

  4. #34
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    Abyss hasn't killed the game, we are killing it by doing only abyssea pt, abyssea missions, abyssea quest, and abyssea related tasks, i think there's a lot of people who still would like to finish Missions, to do BCNM, to get assaults or other end game activities, new players uses abyss leeching because there are not enough low leveled players lfp, SE tried to solve these issue by raising exp received from mobs and doing FoV usable mora than once in a in-game day, now we have the oportunity to give new life to the zones now forgoten in favor of abyssea, peronally i enjoy more a normal yhutunga, yhoator, quicksands, garbage s#@tadel, aht urgan pt, than leeching all the way, we should help new players with this, putting the example, how many of us has spent hours leveling his/her job in these camps, or skillung up on Boyada Tree, we can show them how is done by reviving these zones by ourselves, i think there's a lot of new players who still don't know the old camps, who still need help with missions, or somethink alike.
    (1)

  5. #35
    Player Kuvo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    In recent times the LS i'm in has invited at least 6 new players in the game within the last 2 weeks. These players have stuck together because no one else is around the starter towns. I've leveled lower jobs to get to know these players and there are a lot more out there then we see. The thing is that this is an MMO world that can never be perfect. Sure abyssea may have hurt the new players but the game is almost 10 years old with major focuses on endgame content for the high majority of the population being 75+ now.

    If you want to have new players come into the game or help the newer players SE will need to add more beginner content, limit level restrictions to abyssea, add extra missions to starter nations, combine all AHs into one central one, etc. These are just my opinions on some things that could be changed to help the newer players.

    If they would also add NPCs in each starter city that can port you to jeuno post 75 (so it doesn't take from airships post rank 5) or after doing a quest along with combining all the AHs into one can help the population in starter cities as well. I don't see harm in combining all the into the jeuno AH this way you can access everything you need from each city.
    (0)

  6. #36
    Player Vedabe's Avatar
    Join Date
    Mar 2011
    Location
    SandOria
    Posts
    70
    Character
    Vedabe
    World
    Quetzalcoatl
    Main Class
    DRK Lv 69
    dude, lol get into these site "www.mercadolibre.com.mx", they sale it for $500 MXN pesos, wouch it would be like $35 US,

    here´s an example: http://articulo.mercadolibre.com.mx/...n-2008-nvd-_JM, just ask the seller if they can ship it worldwide, some of them actually do, so maybe you get lucky idk, cheers
    (0)

  7. #37
    Player hadeed's Avatar
    Join Date
    Mar 2011
    Posts
    10
    i got this crazy idea but i dont know if SE will take it as real , to boost the new player sense. this game is all about having company with you , to talk and share things if thats the case then why not open a small system to summon players to help those new players with their leveling, questing or even crafting ?!

    Put a small board that has the high level players name in it , and make an NPC that can teleport them to that NPC where their names are called by the new player . the high level have to just add their names and what they want to help with and the new player just have to scan through the names and see what he wants the most help with , and when accept that they must be in party for hour or 2 to help this guy of course how to track this, is by giving the new player an item given by the NPC , when he finish the deal with the high level he can give the item back to the high level player to trade the item to the NPC and that will give points ,

    now why a high level want to help a new player unless there is seomthing really rewarding LIKE ! giving a free access to relic or Mythic weapon for 24 hours of your choice . or something really rewarding like hard to get item of course after gathering alot of points from this system .

    or it can use this points to raise the crafting system ?! or to use it as Blessing for helping new player to boost the player skill up ?! it can be anything like that and we make sure that the new players stay in FF11 also we get what we need as well ;p !! lol what do you think , its crazy no ?

    well of course this system can be used with level 30 + to avoid abusing mules or something or the new player has spend more than 1 month playing the game or SE can think of better ways to stop the abusing.

    would like to see new players coming and enjoy the game as i enjoyed it when the game was released also i find it cool factor to summon a high level player lol ;p like level 90 of your favorite class ( even if he/she were gimp still awsome for new player ! lol ) <3

    cheers ~
    (0)
    Hadeed : Level 90 NIN
    Ragnarok server

  8. #38
    Player Dubberrucky's Avatar
    Join Date
    Mar 2011
    Posts
    115
    There seems to be quite an influx of returning people on Sylph over the past 2 months as well as new people. So yes definitely a need for a new player guide as well as adjustments to the game for those who are returning after a year or more of being away. At the moment they are being completely gimped or left out by abyssea.
    (0)

  9. #39
    Player RatixFarrence's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    8
    Character
    Ratixfarence
    World
    Sylph
    Main Class
    WAR Lv 99
    If Ive been on this game in 5 accounts (all do-overs), and 4 of them I never got my chocobo license or been to jeuno yet 3 of them I got subjob. Does that make me a returning player or still a newbie. Either way I've gotten so much support from the good LSes in Sylph. I ask people in all worlds to check to see who is shouting for help or has a question about the game every now and again. You might end up with another good friend who will want to return the favor one day.
    (0)

  10. #40
    Player Legomike's Avatar
    Join Date
    Mar 2011
    Location
    Worm
    Posts
    96
    Character
    Legomike
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I would love to see the level caps on crafting removed to allow each craft to reach veteran rank as well as a more forgiving system on breakage all tied in with an improved skill up rate.
    yes please its pretty bad at 100+6~ and fail a synt under 10 x3 in a row while leveling another craft and getting hqs under cap :|

    as for helping new players il help with anything if i can as long as they havent burned/leeched 30+. recently did lb1 and some af/spells for someone
    (0)
    Lego-DNC99 BST82 BRD69 PUP53 Other40+
    Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
    Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
    Waiting For Death With Open Arms.

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