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  1. #1
    Player Calatilla's Avatar
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    Aug 2011
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    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    In any situation that isn't solo or lowman with friends, closing a skillchain is near impossible. Someone will always weaponskill after you do, even if you have a party macro stating you're about to skillchain.

    Sometimes if you're lucky enough their weapon skill will chain off your first one and given the correct element can sometimes provide interesting results if you then weapon skill off the resulting chain, but it's still annoying.

    Theres a reason people say "skillchains are for solo content" People want things to die in seconds, and unfortunately it takes longer than that to set up a skillchain + magic burst.
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  2. #2
    Player
    Join Date
    May 2013
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    1,521
    Quote Originally Posted by Calatilla View Post
    In any situation that isn't solo or lowman with friends, closing a skillchain is near impossible. Someone will always weaponskill after you do, even if you have a party macro stating you're about to skillchain.

    Sometimes if you're lucky enough their weapon skill will chain off your first one and given the correct element can sometimes provide interesting results if you then weapon skill off the resulting chain, but it's still annoying.

    Theres a reason people say "skillchains are for solo content" People want things to die in seconds, and unfortunately it takes longer than that to set up a skillchain + magic burst.
    Exactly why I made this Topic. Skillchain system has been here since day 1 release.

    In 11 years they added jobs and give the ability to self skill chain with the limitation of TP, time, recast time of abilities such as Chain Affinity and Scholar using 2 Strategems. Can't say much for Dancer since they can convert finishing moves.

    Point is jobs were added, reasons like carrying gear several sets, and jobs that Skillchain has evolved so much than 11 years ago.

    No adjustments were ever made to TP and Skillchain interruption.

    I mean how hard can it be? If we have gear and Aquaviel to prevent spells from being interrupted, then I'm sure it can't be impossible to prevent jobs that use Self Skilkchains.

    It's so annoying telling people over and over not to WS or cast a spell while self chaining. As a Scholar we only get 5 Strategems max, wasting 2 of them is ridiculous when people interrupt it.
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    Last edited by Daemon; 08-21-2013 at 04:45 AM.

  3. #3
    Player Hawklaser's Avatar
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    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Calatilla View Post
    Theres a reason people say "skillchains are for solo content" People want things to die in seconds, and unfortunately it takes longer than that to set up a skillchain + magic burst.
    Doing it the traditional way, yeah it can take a while to set up. They are still worth doing, just have to go about things a little bit differently. Which is why knowing how your weaponskills chain is of use, since best way to do it anymore is by paying attention to what weaponskills others are using and knowing which ones you can chain off of with a good weaponskill.

    Too bad magic bursts are not as easy to arrange without the coordination, though I am sure an on the ball mage could still burst off of incidental skillchains if they notice them happening. Too bad so many DD's blink when doing a weaponskill it makes it hard for those not familiar with skillchains to know if one is happening or not.
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  4. #4
    Player Calatilla's Avatar
    Join Date
    Aug 2011
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    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Hawklaser View Post
    Doing it the traditional way, yeah it can take a while to set up. They are still worth doing, just have to go about things a little bit differently. Which is why knowing how your weaponskills chain is of use, since best way to do it anymore is by paying attention to what weaponskills others are using and knowing which ones you can chain off of with a good weaponskill.

    Too bad magic bursts are not as easy to arrange without the coordination, though I am sure an on the ball mage could still burst off of incidental skillchains if they notice them happening. Too bad so many DD's blink when doing a weaponskill it makes it hard for those not familiar with skillchains to know if one is happening or not.
    I agree, I've skillchained off random weaponskills in delve farms just because I could, random magic bursts tend to be just that, random. Sometimes you do notice a trend with the DD`s though, and can get off an MB.

    I wasn't disagreeing with the OP about skillchains, I was just saying why it's the way it is. Everything is just a zerg fest and if you manage to get a skillchain off in all that it's mostly down to luck.

    If skillchains are to come back as a killing tactic SE need to stop adding bosses that you need to zerg down before they get off that nut crunching TP move that ejects everyone from the battlefield with a 24hr temp ban.
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    Last edited by Calatilla; 08-22-2013 at 09:54 AM.

  5. #5
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Calatilla View Post
    I agree, I've skillchained off random weaponskills in delve farms just because I could, random magic bursts tend to be just that, random. Sometimes you do notice a trend with the DD`s though, and can get off an MB.

    I wasn't disagreeing with the OP about skillchains, I was just saying why it's the way it is. Everything is just a zerg fest and if you manage to get a skillchain off in all that it's mostly down to luck.

    If skillchains are to come back as a killing tactic SE need to stop adding bosses that you need to zerg down before they get off that nut crunching TP move that ejects everyone from the battlefield with a 24hr temp ban.
    Fully agree with you on this, was just pointing out that skillchains are not just for solo content. Just they take at least one person paying attention to what else is happening around them. SCH actually has it the worst for self SCs, due to the two cast times especially if not using T1 nukes to cause it. Blu's that pay attention could actually split their WS and CA to cause two skillchains.

    The other problem with skillchains, is once go beyond a 6 person party things get too hectic to coordinate them easily. If SE could find a way to give priority to same-party WS's for skillchaining, they may come back as well. Like maybe having it keep track of just the last one done on the mob, and the last one done by a party with the party one being checked first for skillchain properties. Could possibly do the same with MB's as well.
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