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Thread: TP 300%

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  1. #27
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    May 2013
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    Quote Originally Posted by FaeQueenCory View Post
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.

    But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
    Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

    Yes... I think you might have started the TH one. But I don't recall.
    Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

    You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

    Geomancers stand near bosses all the time.

    I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

    And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

    Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

    As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

    Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

    And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.
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    Last edited by Daemon; 08-17-2013 at 11:04 AM.