Results 1 to 10 of 41

Thread: TP 300%

Hybrid View

  1. #1
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daemon View Post
    Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

    Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

    I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

    Which TH post? The one I made? ^^
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.

    But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
    Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

    Yes... I think you might have started the TH one. But I don't recall.
    (0)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by FaeQueenCory View Post
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.

    But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
    Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

    Yes... I think you might have started the TH one. But I don't recall.
    Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

    You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

    Geomancers stand near bosses all the time.

    I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

    And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

    Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

    As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

    Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

    And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.
    (0)
    Last edited by Daemon; 08-17-2013 at 11:04 AM.

  3. #3
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daemon View Post
    Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

    You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

    Geomancers stand near bosses all the time.

    I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

    And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

    Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

    As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

    Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

    And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.
    Did I ever say anything about being a bad mage player? No. So don't put words in my mouth.

    The fact of the matter is, with few exception (abyssea, solo, GEO), a mage will never be near the mob, let alone on it.
    That's just how parties work.

    I still have no idea why you keep harping on the use of mythic weapon skills.... DO THE QUEST THAT LETS YOU USE THEM FOR ALL WEAPONS.

    It's not limiting when the job can't be played like that... because the job can't be played like that. THF healer? nope. BLM tank? nope. DRK support? nope.
    It's not that these jobs have no flexibility... it's that these jobs, by design, are for one purpose: in the case of the three I mentioned: DD. (though THF is pushed into TH-only by the playerbase.) You want to do something like be the group's healer.... play a job that can do that.
    I have no idea what you are talking about with THF... The only thing pigeonholding THF right now.... are its off hand dagger, its hand slot, and its feet slot. So you can't "sword and board" with THF at the cost of full TH... but that doesn't stop you from making that trade off if you want to do that.
    You can't have your cake and eat it too.
    Limits breed creativity... they don't stifle it. Having an inherent limit in a job is what makes the jobs different from each other.... which makes parties a thing. Not having limits means everyone is the same.... and that's just dumb.
    All the jobs, barring a few, can do multiple roles... if you're finding yourself only doing one thing with one job..... that sounds more like a personal problem than a game one....
    Or you're playing a single-use job like whm (support only: heals and buffs).
    Or you have dbag friends who won't let you play the more flexible jobs more flexibly.
    None of those things are the game's fault.
    I HATE BRD. Why? because it's ONLY buffs... to me it's like a super-shitty whm.... I have no fun while playing it... cause for me it's boring. (I know it's a good job, I just hate playing it.)
    SO I DON'T PLAY THAT JOB. I enjoy the thrill of being WHM, so I play that. I enjoy the nukes with BLM, so I play that. I enjoy the super versatility of SMN, so I play that.
    But I would never want or expect the roles of any of those jobs to be interchangeable... because that's what makes those jobs unique!
    Limitation breeds creativity...
    If you are finding yourself too limited by the job you main... PLAY A DIFFERENT JOB.

    As for improvements: this isn't an improvement. This is just letting you have your cake and eat it too.
    Nothing gets improved. You just.... well I'm not sure what you're trying to do.... cause mythic WSs are useable for any weapon after that one quest.... It really just sounds like you're being lazy and just want to have everything at once.
    (0)