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Thread: TP 300%

  1. #1
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    TP 300%

    I'm curious as to why TP is lost upon switching weapons. Since this is 2013, it seems our way of gaming is evolving and as I see Matsui is trying to evolve with the times this subject needs to be brought up.

    Here is what I do understand. 300% TP allows sort of a tier progression in power with WS. It also helps Dancer as a main and sub maintain abilities however these do not seem like a high priority to as what I am going to discuss.

    I'm sure I heard quite some time ago that this limit also has something to do with Lag issues and PS2 limitations restricting the DEV TEAM from further adjusting the system that is already in place.

    The way I see it why not reduce TP% to the standard 100% we are use to seeing in other games? Since Store TP and abilities such as Tacticians roll and Adloquium helps us to already raise TP fast lower the % of TP gain per hit would balance out TP to be the same as if one raises TP to 300%.

    If that example is too complicated or unrealistic how about a point system similar to Scholar stratagems? Or Beastmaster pet TP?

    Many jobs would benefit switching weapons during battle without the loss of TP from switching Ammo, Sub equipment as well.

    Honestly how many people wished you could switch to items like Imperial Kaman bow or that Grip at moments but fear of losing TP prevented you from doing it?

    Weapons with Debuff stats would be much more useful.

    If anyone sees a reason to agree or disagree please leave a comment thanks. I truly am interested in seeing more changes from Matsui.
    (1)
    Last edited by Daemon; 08-16-2013 at 07:30 AM.

  2. #2
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    Mythic WS would be useful too btw. Mages would be able to toss those in between switching gear sets. I bet Whitemages would love to use Mystic Boon if TP did not reset to 0 upon changing Weapons.
    (0)

  3. #3
    Player Fynlar's Avatar
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    Lakshmi
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    I'm curious as to why TP is lost upon switching weapons.
    Because people would then use dumpy multi-hit weapons to TP in and then swap in their real weapons to WS in.
    (4)

  4. #4
    Player Vold's Avatar
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    It's only there to prevent us from using multi hit weapons then switching to better weapons for the weapon skill, but that's so 2006 to be honest. It would be utterly pointless to do it now if it could be done because you'd lose too much DPS by using a multi hit weapon. I can only really think of one useful thing with multi hit weapons these days and that's while out solo or low man without seriously buffed DPS.

    So, for example I'll use my kraken club in my offhand if I'm not buffed beyond haste spell or 2x march. With all the bells and whistles I waste my damage potential using the club. I'm better off with a single hit weapon for offhand. And as far as 2h weapons go it's the same story. If I could switch weapons without losing TP I'd use my ancient sea GA because it has a great proc rate then switch over to serious business for weapon skills, but I'd never ever try it when buffed for glory.
    (0)


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  5. #5
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    Quote Originally Posted by Vold View Post
    It's only there to prevent us from using multi hit weapons then switching to better weapons for the weapon skill, but that's so 2006 to be honest. It would be utterly pointless to do it now if it could be done because you'd lose too much DPS by using a multi hit weapon. I can only really think of one useful thing with multi hit weapons these days and that's while out solo or low man without seriously buffed DPS.

    So, for example I'll use my kraken club in my offhand if I'm not buffed beyond haste spell or 2x march. With all the bells and whistles I waste my damage potential using the club. I'm better off with a single hit weapon for offhand. And as far as 2h weapons go it's the same story. If I could switch weapons without losing TP I'd use my ancient sea GA because it has a great proc rate then switch over to serious business for weapon skills, but I'd never ever try it when buffed for glory.
    Yeah but couldn't they only restrict Multi-hit weapons to lose TP upon changing weapon? I mean who would also be stupid enough to use a kraken club at a boss event when all that would do is speed up the bosses attack and make boss TP faster?
    (0)
    Last edited by Daemon; 08-16-2013 at 08:41 AM.

  6. #6
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    if they unrestrict tp loss Id rather it be across the board.. It'd be unfair that the rule stays inplace for certain types of abilities on weapons vs all.
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  7. #7
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    Yeah but then no matter if its common sense or not people will still pull out their kraken clubs to show off out of stupidity putting everyone at risk.
    (0)

  8. #8
    Player detlef's Avatar
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    Philemon
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    Quote Originally Posted by Daemon View Post
    Yeah but then no matter if its common sense or not people will still pull out their kraken clubs to show off out of stupidity putting everyone at risk.
    Does it really put everyone at risk? How much TP do 2 PTs of fully-hasted melee feed, and would a Kclub really have any impact?

    There simply are not many situations where tp feed matters. Unless you're talking about some obscure lowman stuff?
    (4)

  9. #9
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    Quote Originally Posted by detlef View Post
    Does it really put everyone at risk? How much TP do 2 PTs of fully-hasted melee feed, and would a Kclub really have any impact?

    There simply are not many situations where tp feed matters. Unless you're talking about some obscure lowman stuff?
    Have you seen what kraken club can do? It speeds up the fight as if you are pushing a fast forward button. Unless SE changed it and I'm not aware of it.

    Then again add your example on top of someone using kraken club.
    (0)

  10. #10
    Player detlef's Avatar
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    You lost me. What important situation are you referring to where a monster isn't spamming TP moves already AND you can afford to use a low-accuracy, low-skill weapon?
    (2)

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