I'm curious as to why TP is lost upon switching weapons. Since this is 2013, it seems our way of gaming is evolving and as I see Matsui is trying to evolve with the times this subject needs to be brought up.
Here is what I do understand. 300% TP allows sort of a tier progression in power with WS. It also helps Dancer as a main and sub maintain abilities however these do not seem like a high priority to as what I am going to discuss.
I'm sure I heard quite some time ago that this limit also has something to do with Lag issues and PS2 limitations restricting the DEV TEAM from further adjusting the system that is already in place.
The way I see it why not reduce TP% to the standard 100% we are use to seeing in other games? Since Store TP and abilities such as Tacticians roll and Adloquium helps us to already raise TP fast lower the % of TP gain per hit would balance out TP to be the same as if one raises TP to 300%.
If that example is too complicated or unrealistic how about a point system similar to Scholar stratagems? Or Beastmaster pet TP?
Many jobs would benefit switching weapons during battle without the loss of TP from switching Ammo, Sub equipment as well.
Honestly how many people wished you could switch to items like Imperial Kaman bow or that Grip at moments but fear of losing TP prevented you from doing it?
Weapons with Debuff stats would be much more useful.
If anyone sees a reason to agree or disagree please leave a comment thanks. I truly am interested in seeing more changes from Matsui.