
Originally Posted by
Nebo
Interestingly enough, when the game was first released, THF was the best DD in the game. I have seen a lot of people argue over the years that THF isn't designed or intended to be a DD (Not saying you were saying that).
But at the game's release making SATA lines and closing distortion skill chains was so much better than everything else, that most groups had at least two Thieves....for killspeed and DAMAGE. Damage that was so huge that there was no way another DD was going to rip hate off the tank before the monster died.
What has happened is that other DD's have made giant leaps forward - light years ahead. Addition of food/support, better melee/haste gear etc.
Thief has stayed relatively the same. Haste doesn't benefit THF as much as other DDs due to timer bottlenecks and positional requirements. THF is still tied to archaic party mechanics that no one uses, even though the devs like to pretend the game still works this way. SATA lines are no longer give such a huge damage payout so no one uses them.
Thief is a DD that has not been relevant for quite some time, but it was intended to be a tactical DD with large payouts. It was just never allowed to evolve with the game.
It is this process of neglect that has reduced the job to "TH only." Not because that's all the job was designed to bring to the table.
There are other issues too - like all the lock picking, steal...all the Thiefly type stuff that SE took away due to RMT abuse. I think that when the devs see Thief now...all they think is "RMT abuse"
I mean...why else could they think some garbage like Aura steal is "overpowered"