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  1. #71
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    I agree entirely with you. But my only point was the reason THF was the way it was in FFxi release, is they knew how popular Rogue was in the D&D dice/tabletop decades and they wanted to appeal to those millions of players and give them a FFxi version.
    As a slight mini-edit to my last post, Ad&d Rogue could inflict catastrophic damage on certain mobs in special situations, but its was never about DPS, it was mainly used if there was an enemy spellcaster, the THF would Hide, creep up on the mage while it was casting its first nuke and try for a critical backstab, which could almost kill the mage if you were lucky. That was a centrepiece strategy. Against enemies wearing heavy armor this was far less effective, and since it relied on not being noticed and being basically a one-shot deal it was never DPS really. But I concede Rogue could inflict huge damage but only as a one-off and only if the enemy didn't see him coming.
    SE need to revamp a lot of jobs in FFxi imo, THF, BST, DRG and PLD are the three I think of first. They need to make magian weapon/job more free too so f.ex WAR can use magian swords etc. and patch magians to bring them inline with 2013 weaps. Also in 2006~ (and much more in 2010) SE changed BST from a highly skilled specialised job where you had got Bst75 only if you could play the job inside-out and understood charm-chains and the enemy dynamics of different species. Bst used to be about living on your nerves and if you survived it meant you were highly proficient at Beastmaster. With the change from charm-chains to stoutservant jugpets and mulsums, it became seriously unskilled and you can FC bst 30-99 and step out of the FC with incredibly powerful jugpets without any skill involved. Pup and Smn have to skill their pets, Bst used to have to go into the wilderness and charm mobs for months or years to get high lvl pets, but SE changed Bst so its just an uber pet-job with zero effort involved which is why you see so many RMT bsts these days, they dont lvl Pup automaton skills coz it takes time and time is money right.
    But will they fix the long overdue stuff, or correct some of the errors they made to existing jobs, I hope so.
    (0)
    Last edited by Stompa; 08-21-2013 at 10:22 AM.

  2. #72
    Player
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    May 2013
    Posts
    1,521
    Quote Originally Posted by OmnysValefor View Post
    It doesn't really matter where something is sourced from. The community perception now is that it needs to either heal well, stun well, dd well, or there's no point in bringing it. Since Delve bosses don't depend on TH to drop gear, there's not a lot of reason to bring thf.

    Based on THAT alone, SE should tweak the job.
    Yeah nothing in SoA for Thief, maybe they intended this job to miss out on all end game events lol. I mean eventually jobs do get singled out and left out of certain content.
    (0)

  3. #73
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    XD Like paladin . Supertanking doesn't count.
    (0)

  4. #74
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    It's not a great damage dealer, it just isn't. Solo it's even worse, because you have SA once every 3 minutes and no TA (unless you're dualboxing/have an npc, but neither is technically solo).
    Interestingly enough, when the game was first released, THF was the best DD in the game. I have seen a lot of people argue over the years that THF isn't designed or intended to be a DD (Not saying you were saying that).

    But at the game's release making SATA lines and closing distortion skill chains was so much better than everything else, that most groups had at least two Thieves....for killspeed and DAMAGE. Damage that was so huge that there was no way another DD was going to rip hate off the tank before the monster died.

    What has happened is that other DD's have made giant leaps forward - light years ahead. Addition of food/support, better melee/haste gear etc.

    Thief has stayed relatively the same. Haste doesn't benefit THF as much as other DDs due to timer bottlenecks and positional requirements. THF is still tied to archaic party mechanics that no one uses, even though the devs like to pretend the game still works this way. SATA lines are no longer give such a huge damage payout so no one uses them.

    Thief is a DD that has not been relevant for quite some time, but it was intended to be a tactical DD with large payouts. It was just never allowed to evolve with the game.

    It is this process of neglect that has reduced the job to "TH only." Not because that's all the job was designed to bring to the table.

    There are other issues too - like all the lock picking, steal...all the Thiefly type stuff that SE took away due to RMT abuse. I think that when the devs see Thief now...all they think is "RMT abuse"

    I mean...why else could they think some garbage like Aura steal is "overpowered"
    (3)
    Last edited by Nebo; 08-21-2013 at 10:11 AM.

  5. #75
    Player
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    May 2013
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    1,521
    Quote Originally Posted by Nebo View Post
    Interestingly enough, when the game was first released, THF was the best DD in the game. I have seen a lot of people argue over the years that THF isn't designed or intended to be a DD (Not saying you were saying that).

    But at the game's release making SATA lines and closing distortion skill chains was so much better than everything else, that most groups had at least two Thieves....for killspeed and DAMAGE. Damage that was so huge that there was no way another DD was going to rip hate off the tank before the monster died.

    What has happened is that other DD's have made giant leaps forward - light years ahead. Addition of food/support, better melee/haste gear etc.

    Thief has stayed relatively the same. Haste doesn't benefit THF as much as other DDs due to timer bottlenecks and positional requirements. THF is still tied to archaic party mechanics that no one uses, even though the devs like to pretend the game still works this way. SATA lines are no longer give such a huge damage payout so no one uses them.

    Thief is a DD that has not been relevant for quite some time, but it was intended to be a tactical DD with large payouts. It was just never allowed to evolve with the game.

    It is this process of neglect that has reduced the job to "TH only." Not because that's all the job was designed to bring to the table.

    There are other issues too - like all the lock picking, steal...all the Thiefly type stuff that SE took away due to RMT abuse. I think that when the devs see Thief now...all they think is "RMT abuse"

    I mean...why else could they think some garbage like Aura steal is "overpowered"
    Looks like its Thiefs turn to step off the stage. They did it to RDM, SMN, DRG, and other jobs. Guess they want the focus to be on Geomancer and Rune. Although If that's the case they need to implement better things to encourage us to play these jobs in SoA. I'm still not convinced enough to drop merits for Geo or Rune.
    (0)

  6. #76
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    Looks like its Thiefs turn to step off the stage. They did it to RDM, SMN, DRG, and other jobs. Guess they want the focus to be on Geomancer and Rune. Although If that's the case they need to implement better things to encourage us to play these jobs in SoA. I'm still not convinced enough to drop merits for Geo or Rune.
    I don't remember DNC or PUP ever being especially popular. Can we have that changed too while their focusing on making the new jobs good? My DNC is aching to have a use and I've always wanted a reason to level pup.
    (1)

  7. #77
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Daemon View Post
    Looks like its Thiefs turn to step off the stage.
    Thief has been "Off the stage" for many many years now. Thief doesn't even remember what the stage smells like.
    (2)

  8. #78
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    May 2013
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    Quote Originally Posted by FrankReynolds View Post
    I don't remember DNC or PUP ever being especially popular. Can we have that changed too while their focusing on making the new jobs good? My DNC is aching to have a use and I've always wanted a reason to level pup.
    Yeah all jobs need help. That's why I ranted out a topic 2 months ago. Inventory issues, job imbalances etc.

    The thing you guys most likely wont want to hear me say this. But the problem does lie with the community around you when they decide not to invite you because they rather invite someone else with better gear.

    Only time I ever saw JP parties ask me to play a specific job is when I joined event like VW and they needed job for proc. every other event I play in my JP LS, I always ask them what job they want me to play and the leaders always say anything I want, it doesn't matter, we only play event for fun.

    In other words I've never been discriminated except in all NA parties, including LS. Which is probably why JPs don't understand our way of playing and complaining. I mean they don't create that problem like we do lol.
    (0)
    Last edited by Daemon; 08-21-2013 at 01:54 PM.

  9. #79
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    May 2013
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    Quote Originally Posted by Nebo View Post
    Thief has been "Off the stage" for many many years now. Thief doesn't even remember what the stage smells like.
    Not really, Thief was very popular for Abyssea, Shin. It was since VW thief become useless, other than Bully for proc, then again BST was needed for Pet Procs yet no one wanted BST lol.
    (0)
    Last edited by Daemon; 08-21-2013 at 01:56 PM.

  10. #80
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Daemon View Post
    Yeah all jobs need help. That's why I ranted out a topic 2 months ago. Inventory issues, job imbalances etc.

    The thing you guys most likely wont want to hear me say this. But the problem does lie with the community around you when they decide not to invite you because they rather invite someone else with better gear.

    Only time I ever saw JP parties ask me to play a specific job is when I joined event like VW and they needed job for proc. every other event I play in my JP LS, I always ask them what job they want me to play and the leaders always say anything I want, it doesn't matter, we only play event for fun.

    In other words I've never been discriminated except in all NA parties, including LS. Which is probably why JPs don't understand our way of playing and complaining. I mean they don't create that problem like we do lol.
    That's not a JP vs NA thing. That's just your group. JP's are just as picky when it comes to jobs, skill and gear.

    If they even invite you.

    "JP Onry" is a very real and common thing. If anything, on average, they are MORE discriminatory.
    (3)

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