Instead of worrying with Thief's Knife dmg Square could just change their TH formula so we can land TH+8 on a mob with TH set and then switch to DD set without losing that TH bonus.
Instead of worrying with Thief's Knife dmg Square could just change their TH formula so we can land TH+8 on a mob with TH set and then switch to DD set without losing that TH bonus.
When you, or anyone, says "next to nothing", all you mean is "I don't want to say it does nothing because sometimes it is the difference between getting the drop and having to farm another popset".
When I, and most decent thieves say we fulltime TH gear, I mean that I switch for WSs. I don't WS in Armlets +2, for instance, even though they're the strongest TH piece.
Yeah so what, my modest damage-per-second isn't haste capped, it's pretty near what with 7% head, belt, 4-5% on bodies, and 6% on legs (24-25%, 25% is haste capped with Ionis, but who brings thf to much in adoulin?). I'm not using TH knife for anything but the first hit. My damage isn't suffering as much as you want people to think it is. The only crippling blow TH kits bring to thief's damage is TH knife, and for almost everything, you should offhand a real dagger after the first hit.
And of course, if I wanted to buy a Pya'ekue Belt, I could be haste-capped in all situations.
I'd love to see them make TH knife a ring or neck instead, just literally edit the item, but that's never been their style.
Last edited by OmnysValefor; 08-20-2013 at 03:53 AM.
It's low enough.
And again, moving it to another slot besides ammo or a ki and removing the need for the other pieces is just like changing seats on the titanic.
Not remotely true, any other slot besides weapon doesn't contribute/cost as much damage as weapon slot, and not only because you lose TP when you swap.
Even on something like behemoth, one dagger hits for 170, the other dagger hits for 30. I love rajas ring, and eponas, but neither contribute/cost as much as the value of the offhand weapon.
Next to nothing is actually the closest literal interpretation of it. After about TH7 or so Its less than 1% on many drops, though it does change if the drop rate on said item is over a certain value since it is based on the Base drop rate to some degree... But yah, so low in fact even with thousands of recorded deaths some Lower TH values still show higher drop rates than higher TH values. FFXIDB Used to keep track of Treasure Hunter levels but it doesn't seem to anymore so I can't link you to the basic stuff, I think they took it down for a reason however. :|
There's a thread here on Official forums though with TH Information. Its quite handy.
There's no hidden meaning to "next to nothing", it means exactly what the phrase says. While it does in fact do something, The % Difference between the increased drop rate and the % Difference you'd gain from Killspeed weighs heavily in favor of Killspeed. I do mention clearly that In case of events where you're only killing say 1 Monsters or time is of no importance,(Behemoth, Outside Delve, Something like that) That it may favor use of the Knife.
Regardless of such, Coupled with the low values of TH past baseline, Upgrading TH Through normal hits gets incredibly low after 1-2 Upgrades, making the fulltime of TH Gear even more of a liability, as TH Receives a much larger upgrade chance on SATA, so if your goal was TH upgrading, You'd be better served making a THUpgrade SA and TA set that incorporate maximum damage with the use of TH hands/Feet... I have one, do you?
So, we say it does "Next to nothing" because all credible tests show it does next to nothing, fractions of a %, so low thousands of kills can with certainty determine a notable drop rate increase between TH8/TH9, Even the Official test required 2000 kills and still was within margin of error for variable drop rates so it could swing either way.
Yes, It does help, Whats being argued is it helps such a small fraction of a % Its entirely illogical to Fulltime TH Gear for just about any event, Especially with the mindset is used as a means or reason to remain as mediocre as possible on the job. Even if you're stuck in the Mage party, You can out DD the plethora of Subpar DD That make up this game right now, even if they get buffs, mostly because buffs don't fix stupid, and if you're real good and are lucky enough to be in a DD party for whatever event, you can perform at or around the level of the best DD.
The mediocre mindset does not apply to everyone, But it applies to enough THF's that its becoming common place and a plethora of gimps who couldn't damage their way out of a paper bag hurts this job way more than Treasure Hunter, especially when evidence of Thief's power is readily available.
Last edited by Karbuncle; 08-20-2013 at 05:19 AM.
Are you saying you can't decimate a Salvage zone with TK? Why are you THF in Nyzul? Why are you THF for VW? In a Delve plasm farming situation, things die so fast you really are just tagging them in full TH gear while the DDs with real buffs destroy them.
Look, if THF is the only job you have that is geared well, then that changes things. My statement was for people who have multiple options. If THF is your only job, then by all means go all out DD if the situation calls for it.
My larger point is that if you're on THF and your role is to provide TH, shouldn't you focus on bringing as much TH as you can to the table? If your role is not to provide TH, then wouldn't it make more sense to change jobs?
I think TH 6 drops more stuff than TH 8.
Let the flame war begin.
This is the idea that people who enjoy playing thf hate. THF provides more than TH, but when people have the mindset that that is all its good for, we suffer. I've been told to put TK in my main hand, stop dual-wieldiing and don't engage except to do a SA or feint. The more swings I get in, the better the chances of raising TH level, instead of strictly relying on an ability with a 60 second cooldown. (yes, I decided to cap flee recast instead of SA/TA times since I play 95% solo)
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