
Originally Posted by
Nebo
I don't think they've forgotten about the job, but it certainly feels like they don't know what to do with it.
RMTs abused all the lock picking, item stealing etc stuff that made thief really unique so they took it away.
It was once a powerful (and tactical) damage dealer at a certain level and pace of the game. That is no longer the case. There was a high reward for the skill it took to play THF well...that reward no longer exists and almost everything the job has left is laughably weak.
They say enmity this and enmity that, but they don't know how to give THF enmity abilities that are worth anything.
I think Thief players now are just like drug addicts...chasing the feeling that was there the first time they played the job, but never getting it again. The first time they closed a SATAVB distortion Skill chain Magic Burst and watched a monster explode. The first time they pulled an astral ring out of a coffer, the first time they sold a stack of gold beast coins.
Now, it's just a weak damage dealer with unreasonable restrictions that has a weak, passive random number generator enhancing trait.