The AF fights scream RUN as a tank, as they are exceptionally elemental based. Only one I had a slight difficulty with was the Marlboro for GEO AF1 since I can't defend against multiple elemental ailments at the same time. Tax'et too could probably be done with a RUN instead of PLD since it is a solitary element (not to mention when stuck in DD party can keep them from dying so much too). Delve in and of itself is not quite as likely as RUN is not a job in which you are permitted a fast pace unfortunately.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
You won't see a shout for "PLD or RUN" because they function completely differently.
RUN protects front line parties and contributes to DPS (as they get fully buffed).
PLD keeps stuff off the RNG partys, or holds adds. Most are oblivious to what benefits RUN brings to the party.
JP have been shouting for 2xRUN in foret 1-5+ boss runs since before the AF was even released (Would refuse to go without them). They get put in the DD partys to keep them alive during the aura phases. I suspect they will be vital in the hurkan/yumcax delve version fights too.
Sure, we don't get asked to sac in a random plasm farm party, but is that a bad thing?
Edit: On topic, the color is pretty bad, but i'd like to see an example on a male character to see if it's a bit darker.
Last edited by Thorbean; 08-15-2013 at 03:30 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |