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  1. #1
    Player OmnysValefor's Avatar
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    Oct 2012
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    [Suggestion] Awarding plasm from Wildskeeper Reives, Pros/Cons

    So, in a 30 page discussion about Wildskeeper Reives, and their difficulty, the idea of rewarding plasm instead of, or preferably along with, bayld was tossed around.

    There are some positives and negatives to the idea, but it's one that I hope SE implements.

    I can take no credit for the idea as I was initially opposed, but it occurred to me, recently, that plasm is so readily available, only a small portion are missing out.

    Here are the positives

    Availability of plasm
    Plasm is generally available to fairly casual players, but there is a section of the playerbase that still feels left out, whether it be due to their schedule (EU players have trouble finding runs), their status as "super-casual", anti-social, or just, undependable connections, poor gear, or, quite frankly, some people are just bad players. They have fun doing what they do, but they don't feel comfortable in groups.

    WK reives rewarding plasm would make plasm available to everyone, and not in some small fashion like farming shards, but at an actual respectable rate.

    It's my belief that so many players now have access to quantities of plasm that it is actually becoming exclusionary to the few who don't.

    Occurrence of Wildskeeper Reives
    I'm a big opponent of WK reives, but that's another thread (or two). At least on Valefor, they don't happen enough, and the numbers attending are dwindling, because people have their drops, are tired of not getting drops, or are pursuing plasm. As a whole, this makes WK reives worse for anyone trying to do them.

    People who have moderate, or no, success in Delve boss runs might be enticed to come to WK reives if they had a healthy plasm reward. Other players, like myself, would come for the gear. I wouldn't scoff at a nice chunk of plasm, but I'd mainly go for the drops. Because of this, you'd stop spending 2 hours at a WK boss with one corsair.

    As long as they tweak things so that any active 99 job can cap plasm earned, people would be willing to come on the necessary jobs. I had the good fortune that my first Yumcaxes and Hurkans were with an R/E/M brd and a mythic whm. He came bard because htat was most useful to the goal, however he started coming as DRG because bard would net a few thousand bayld, no matter the effort he put into it.

    I go PLD because I am a good PLD and I can do my best there, but I don't know if damage taken isn't a metric, PLD quite often doesn't cap there either. I still go PLD because PLD is a necessity to have there, but I'd love to cap bayld (and plasm!) in all WKs I attend, as long as I'm not afk, which I'm not.

    Cirdas [U] (The delve area) is quite laggy
    At times, for everyone, cirdas becomes quite laggy. Why isn't exactly certain, but the more people doing delve, the laggier it becomes. It's stupid to click a macro and not have it execute til .5-2 seconds later. Especially when that macro is something like Cure V, Provoke, or most especially, Stun. There have been losses where the fault honestly does lie entirely with lag.

    It's due, in some way, to SE's form of instancing. Delve doesn't like being overpopulated, and the lag boss is a mighty foe.

    There are only two cons that I can think of

    WK reives suck when they're extremely overpopulated
    However, if they were going on several times a day, SE could cap the number of players within. Perhaps they could even add NPCs to track the battle size to let players know, in Adoulin, if a battle was full.

    Some people will complain that this makes aquiring plasm to easy, for everyone.
    SE said that they want the community to work together in getting boss clears (not the Mega Bosses, exactly). This is a way the community can work together.
    (2)

  2. #2
    Player Anjou's Avatar
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    May 2013
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    543
    Character
    Anjou
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    Ragnarok
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    NIN Lv 60
    I don't see why this shouldn't get put in if it ensures that the newer players to SoA gets in on the action and don't get left out in the cold.
    (1)

  3. #3
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    Cons: Attention from Delve would be taken away only to be directed onto WR instead making it worthless to farm plasm in Delve. People coming from Abbysea to Adoulin would have a problem getting Kis, Plasm if no one does Delve anymore. Which would force Gimp players to farm Bayld and show up to Wildskeeper Rieves instead.

    Why waste time earning 3-5k without good DDs, 9k plasm with a good setup to learn the insides of Delve before New delve is implemented if people can earn 20k inside WR? Left with the choice of either dying, MPKing others or standing there leeching because they have no choice?

    Airelixers in Auction House will be over killed if 20k plasm was rewarded.

    The point of spending time in Delve first is to prepare a player for Wildskeeper reives. My opinion would only force players to skip this part of the tier design.

    Learning to fight Delve NMs prepares people for Wildskeeper Rieves. Which wont happen if people skip Delve. So I would have to disagree with this idea.

    Most people do Delve for plasm, some do it for bosses. But plasm is mainly the reason to do Delve and giving that reason to WR would only put Delve on the kill list.
    (0)
    Last edited by Daemon; 08-13-2013 at 01:44 PM.

  4. #4
    Player OmnysValefor's Avatar
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    I don't believe that Delve is meant to prepare us for WK. I think you have that backwards. As matter of fact, I know you do, because you have to have a KI from WK to get into Delve.

    WK, bring as many people as possible, and zombie as needed.

    Delve bosses require strategy due to strict time limit.
    (1)

  5. #5
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    Quote Originally Posted by OmnysValefor View Post
    I don't believe that Delve is meant to prepare us for WK. I think you have that backwards. As matter of fact, I know you do, because you have to have a KI from WK to get into Delve.

    WK, bring as many people as possible, and zombie as needed.

    Delve bosses require strategy due to strict time limit.
    If that was the case people would skip Delve rank gears first and earn Nakuul gears before doing Delve.

    Not everyone needs to have a Ki to enter Delve, only the leader entering everyone in does. All bosses require strategy and both Delve and outside bosses have time limits. Difference is outside bosses are tougher than inside Delve.

    I see that as a big brother helping the little ones out situation where higher level players past the Delve phase will help those doing Delve enter everyone in. Which was the same concept as VW players who did storyline quest had the ability to pop bosses for everyone.

    Which also gives people a reason to step up and lead these groups for those who need to play Delve.

    Honestly the less Zombies there are the better. Need more skilled players to show up properly geared that can help kill boss faster, not slow the entire event down with double weakness who can't cast spells like cures faster due to slower recast time, no mp, etc.
    (0)
    Last edited by Daemon; 08-13-2013 at 02:57 PM.