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  1. #31
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I'd see this as an "In case of emergency, break glass" option for situations where Delve and Widskeeper NMs get really cheap and cynical with their TP move selection--you know, situations where it feels like the developers identify people as NA and decide to have fun at our expense. Anyone who sees something wrong with that really needs to check their Eastern Philosophy degrees at the Play button. The game's not that serious, guys and gals.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #32
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I've been in WK reives where fecal matter met rotating blades, and yeah, momentarily wished for an IWIN button to just get it over with.

    However, what's to stop it from being used just to completely neuter the event so that nothing ever goes wrong, which is exactly what cruor-rich people used brews for.
    (1)

  3. #33
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Wow...

    Quote Originally Posted by Daemon View Post
    Yeah but I'm not saying people stopped doing abyssea. I'm saying temp items, cruor buffs allows players the opportunity to be lazy which also tends to make lazy players expect everything else to be made easy for them as well.
    Who cares? It's not like we're preparing to play in the NFL here. I don't want to raise a barn to prove my worth to the elders. I wanna have fun.

    Quote Originally Posted by Daemon View Post
    I mean how many people show up naked ready to key their way to 99? Ive done it 13 times.
    Every end game thread inevitably turns into "Well, you should have all the right jobs leveled and geared"...

    But then all the same people say "Making it easy enough for everyone to have all the right jobs leveled and geared ruined the game"...

    No. Just no. Telling people what they should have to do, ruined the game. If it's not something people just naturally want to do, it isn't a game. It's work.

    Quote Originally Posted by Daemon View Post
    Might be convenient but that's why I said everything has its good and bad side. Except this bad side is something that lingers on to effecting the overall community as a whole. Why? Those who choose to be lazy may continue to be lazy or learn this way of "Getting by without" because they know they could. Only to end up joining your group wondering why they even need Meds and food? Well we never had to use them before. Eh who uses food anyways? I'm not going to spend 230k on Red curry bun+1 nor do I refuse to pay 300k for Vile Elixer simply because I can get by without which as a whole end up failing because they were never serious enough to know how valuable no matter what the difference is.
    The guy who doesn't care enough to use food didn't learn that from abyssea. I assure you. He was in almost every merit party and linkshell event I ever went to before abyssea. Sometimes he came to mamool ja merit parties in full warrior af, sometimes he came to birds on monk/nin. sometimes he came as a bard but refused to pull because that was "a rangers job"... no, he's been here all along and no amount of ball breaking content is going to make him see the err in his ways.

    Quote Originally Posted by Daemon View Post
    I see leaders still have to tell people "Make sure to bring Sushi and Remedy." Seriously? No one should have to tell anyone they need to bring Food and Meds. Suppose to know that as common sense. Which is what I learned since level 1.
    I know this is gonna sound crazy, but sometimes people who have had to change jobs 47 times in one day forget a few items. More often than not actually.

    Quote Originally Posted by Daemon View Post
    Well you have the ability to level to 99 is less than half a day, FC to 99 without even engaging battle from 30-99. This maybe good for those who already know how to learn their job, bad for those who do it to catch up only to show up with no skills, no proper knowledge of basic things like gear sets.
    I'm gonna go out on a limb and say that a lot of these people probably have no knowledge / gear because they never wanted to play that job in the first place. They felt obligated because that was the only way they could get in the event in the first place.

    Quote Originally Posted by Daemon View Post
    Yes Gear is important and items too which is why we spent so much time in Abyssea. But the challenge of Abby and SoA are totally different. Abyssea expansion lasted what 3 years? SoA was only released 5 months ago. If the DEV team expects this expansion to last, making it easier than it already is will make everyone lose interest quicker and then the DEVs will have to spend another few years creating yet another new expansion. Otherwise what will people do now that SoA gear is better than previous content by far than the usual moderate stats that didn't overwhelming have such a big difference between other items?
    Well they can't make another new expansion at all if everyone quits.

    Only a few highly motivated groups will lose interest though honestly and Most of them will stick around ripping off people who still can't beat it by charging them ridiculous prices to help them just like they always have. Let's not kid ourselves. These guys were always around. They were still out claiming every HNM on the planet long after they had all gotten the drops and letting them fall to the floor if no one would buy them just to keep the prices up because they wanted to fund another 47 relics that they didn't actually need in order to beat anything. They aren't going anywhere due to the lack of challenge. Only real life or another game could pry those guys from their keyboards.

    Quote Originally Posted by Daemon View Post
    RMT farm everyday and I'm sure know everything about what sells and what to farm and when things change it won't matter because they already have other options already known and are first to jump on the next big thing. When legit players don't put effort to learn various options through laziness, this only makes it easier for RMT.

    People who farmed back in the day did it with mainly the intent of buying gear and weapons. Which means they cared about their overall performance. I remember seeing people in EXP parties back then disappear and show up a week or 2 later impressively more powerful because they took the time to farm and buy gear. Which means it was good for them to focus on how they can impress.

    Laziness has an effect that can carry on to other things that can effect the entire community as a whole over the course of time. Aftermath.
    I think that inventory space / management has a had a very real impact on people's desire to farm.

    Quote Originally Posted by Daemon View Post
    I'm not saying I hate Abyssea. I just don't think False power doesn't have any real benefits. Not like you keep that power permanently. The only benefit I see with false power is for people to learn different ways to build your character testing different stats through atmas. But sad thing is, you cannot obtain gear to come close to the false power you had in abbysea. However maybe it was the purpose of the DEV team to give people a reason to play Abbysea and make that content a success.
    There is another reason for that false power. It's to give people who don't have the opportunity to beat that stuff in the traditional manner a way to catch up. It's sort of ironic giving people who beat the hard content all the gear that makes it 100% easier, while leaving the people who actually need help out in the cold all in the name of maintaining the challenge so that people don't get bored to quick. The people who would supposedly get bored are being given the easy button and the people who are too slow are actually playing in hard mode.

    Maybe next update they can release delve gear that is 1% better, but require all party members to sub beast and lock gear swaps in the event in order for it to drop. That would be both hilarious and offer some real challenge to these try hards who are quitting because it makes them sad to see joey the pink ninja with a tojil title.

    Quote Originally Posted by Daemon View Post
    But when stuff like SoA is released, people are gimped by the fact that we had it easy through such power and everything else that don't allow you atma and cruor buffs tend to make us feel harder than the event actually is. Then you have those begging for that false power in all other content. Because people simply want what's easy, convenient, less time, less effort. Once you become use to that, it's harder to have patience.
    People never had patience. They dropped all their time into 1-2 jobs because leveling more sucked. Now they level 20 jobs because everyone expects them to and it's easy, but they don't have time / desire to gear or learn them all because it takes time. They are no more or less lazy than before. They just show it in a different way. Before you had the guy who only had monk and thief leveled showing up to dynamis. Now you have the guy who only has monk or thief geared showing up on bard. Net change in laziness factor: 0

    They need some ultimate gear that is 1-2% better and takes an eternity to get in order to give the elite something to chase while the noobs catch up. This BS about needing a challenge is nonsense. If anything the devs create can be beat at all, those guys will do it in no time. There is no point trying to keep them happy. You can only keep them occupied. If you go back and read, most of them were't mad about dynamis changes or abyssea being easy because of the challenge anyways. They were mad because everyone else could have the same shinies they had.

    Quote Originally Posted by Daemon View Post
    Which is easy to say that but again its complicated. You have to see it from a way bigger point of view than that. If you observe item drop rate based on 18 people then yeah. It's simple. But if you base it on hundreds of people playing the event on a daily basis, the easier the drop the faster the event becomes less popular. You wouldn't go see a movie in the theater over and over again unless it was worth it but that doesn't mean everyone will go see it more than once or twice.
    I wouldn't go see a movie at all if the director said "Only about 5-10% of you will actually get to see the end".

    Quote Originally Posted by Daemon View Post
    Yeah I may not have gotten Coruscanti after 2,000 fights but I'm sure several others did. But do you see those people play Qilin as often as before? Unless they are doing it for HMP? At least my presence to help others lasted that long rather than get what I needed and stop. More people who stop playing will make it harder for others who need that event too.

    Time is important for Devs also. If the event has not been around that long and no longer popular, then DEV team will have to plan something else or adjust it so people will continue to play.

    Who does skirmish other than to earn Bayld? Sadly Delve killed it. And because of this the DEV team has to waste time revising it rather than work on something else with their time that could have been spent focusing on other things we have complained about. I know if I was a DEV I wouldn't leave it at failure because the attention of many people is SoA right now. Not Sea, not NNI, or other content that's not worth going back to.

    Everything has a shelf life. Balance is important on many aspects of time, interest, and from several points of view than a simple "Why can't you do it this way."
    It's actually pretty simple. If you want a diverse group of people to do something, you have to add divers rewards. If you want people to keep doing something, you have to offer continuous rewards. Continuous, diverse rewards. Low drop rates only work when there is little to no risk of the rewards losing value in the immediate future.

    That's why people invest in real estate, not cars. Car's immediately lose value, so most people aren't willing to spend $300,000 on one or make payments on it for 30 years. Homes rarely lose value. $300,000 over 30 years isn't such a bad idea then. Same rule applies. Everything they make is continuously getting replaced in a month or two now. Large investments are a bad decision. If it doesn't pay off quickly, it's probably not worth doing at all.

    What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.

    Quote Originally Posted by Daemon View Post
    Overall the bad effects I see due to convenience? People no longer have patience. Rush to rant and some even go to the extremes to threaten, insult the Devs who worked hard to provide the content that's available now. And no matter how much easier they make it. Always someone will still complain its not easy enough. Another factor of deciding balance because if they made decisions based on that, what about those who feel the challenge is too easy? Leading to disappointment to those who actually spent all that time to prepare for big events only to effortlessly breeze through it and be left with nothing else to do.
    There will never be nothing left to do. You might not have anything you feel like doing, but that would be any different from the people who don't feel like joining the shell that beats everything as soon as its released now would it?

    Quote Originally Posted by Daemon View Post
    If I remember correctly, many people at end game were the ones who complained that we needed something specifically made for us who need that challenge. Other than WoE, Legion, what else was there specifically for us? Other than sit all day in town out of boredom.
    I'm pretty unclear as to how that is any different from what everyone else is doing while you are out rushing through everything. You know how many people are standing in a city right now with a thumb up their butts because they don't have the skills / time to form a group for the relevant content? I guarantee you it's a far larger number than the people who are sad because life is too easy.

    Quote Originally Posted by Daemon View Post
    Then you have casual players thinking end game was meant for them not willing to put in the time and effort to reach that level. Its not about being an elitist. its just every game will always have different levels of progression. Cant make everyone happy especially when people don't understand how much thought a DEV team has to put into their decisions. And if the decision is bad, everyone will be effected by this. REM disaster is the perfect example leading to add extra work on top of what the DEV team already has on their Plate. Balance is a huge factor that's important in every decision process. And it's real.
    End game was meant for them. Up until VW, almost every event in the game could be beaten by a group of people who had put minimal effort into their gear and skills and almost every event had something for every level of play and beating it with less people ensured that you would get the gear faster, but you could always throw more bodies at it if it was too hard. Having a hundred noobs in sky meant more kirin pops for the core members. Having a bunch of people in dynamis meant more currency per zone and / or splitting zones for even more. Having more people in limbus meant building pop sets faster. Same goes for einherjar and sea and ZNM. People didn't have to be the best to get in a group because they still were worth having even if they weren't that great. People could get the gear they wanted in the gear they had without causing everyone else grief. Most of the people there had crappy gear. That's why they were there.

    Quote Originally Posted by Daemon View Post
    Call it Yin Yang if you want but as a remix producer, my job is very hard but doesn't even come close to what the DEV team deals with. Although I can relate and understand what they are going thru.
    I DJ too. I don't take gigs at country bars and then play stuff that 90% of the people there don't like just because that one guy at the back wearing a dunky gold rope and a RUN D.M.C. adidas jacket is bored by line dancing and wants something to uprock too. Those hillbillies paid money to have a good time. They don't wanna try and figure out wtf aesop rock is talking about. They wanna drink crappy beer and smack fat girls on the rear.

    When I open my own club, I can play all the def jux and hiero empyrium cuts that I want and anyone who doesn't like it can gtf out, but until then, I gotta compromise between what I like and what I'm willing to play to reach a larger crowd. Right now, matsui is like Ice Cube at a polka party.

    EDIT: Yes, I am aware of the numerous typos. No I'm not fixing them.
    (2)
    Last edited by FrankReynolds; 08-13-2013 at 05:55 AM.

  4. #34
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Vold View Post
    I see no reason not to allow it, but I see no reason to allow it to be widely used. Incredibly rare material drop from their precious delve content should do the trick.
    Well heres the thing it would make delve significantly more accessible so probably would be a get one of these per boss run for the lss that can't do it otherwise... which will drop another to win the next one and so forth. Why would you sell it for alot of gil (though most delve boss synth mats are only a few mil now) when you could use it to get another mat AND gear drops and lots of plasma.
    (0)

  5. #35
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    brews are bad people, they destroy the game, get over it finally. Stop trieing to turn everything into abyssea easy mode.
    (0)

  6. #36
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187
    There are brew stuff, temps in seekers , it just the temp egron items you get. cost 40k balyd and you need to find the ergons, and have your servers to survey them and if you find the right combo , can do some wicked stuff. Just balyd is harder to come buy then curor was.
    (0)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  7. #37
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Well and ergon loci effects were MUCH MUCH lower than brew and it only buffed 1 aspect. like iirc the MAB was like 11 or so mab vs brews 900... and not sure how it was now but the decay rate was so insane and the amount needed to lvl up a spot made it so chances are the ones you want were unusable... and I mean I once saved up imps on 3 characters and litterally threw around 80 imps at 1 ergon loci over the course of a couple of hours and barely got it to lvl 1/5 and the next day it was back down to 0
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