Wow...
Who cares? It's not like we're preparing to play in the NFL here. I don't want to raise a barn to prove my worth to the elders. I wanna have fun.
Every end game thread inevitably turns into "Well, you should have all the right jobs leveled and geared"...
But then all the same people say "Making it easy enough for everyone to have all the right jobs leveled and geared ruined the game"...
No. Just no. Telling people what they should have to do, ruined the game. If it's not something people just naturally want to do, it isn't a game. It's work.
The guy who doesn't care enough to use food didn't learn that from abyssea. I assure you. He was in almost every merit party and linkshell event I ever went to before abyssea. Sometimes he came to mamool ja merit parties in full warrior af, sometimes he came to birds on monk/nin. sometimes he came as a bard but refused to pull because that was "a rangers job"... no, he's been here all along and no amount of ball breaking content is going to make him see the err in his ways.
I know this is gonna sound crazy, but sometimes people who have had to change jobs 47 times in one day forget a few items. More often than not actually.
I'm gonna go out on a limb and say that a lot of these people probably have no knowledge / gear because they never wanted to play that job in the first place. They felt obligated because that was the only way they could get in the event in the first place.
Well they can't make another new expansion at all if everyone quits.
Only a few highly motivated groups will lose interest though honestly and Most of them will stick around ripping off people who still can't beat it by charging them ridiculous prices to help them just like they always have. Let's not kid ourselves. These guys were always around. They were still out claiming every HNM on the planet long after they had all gotten the drops and letting them fall to the floor if no one would buy them just to keep the prices up because they wanted to fund another 47 relics that they didn't actually need in order to beat anything. They aren't going anywhere due to the lack of challenge. Only real life or another game could pry those guys from their keyboards.
I think that inventory space / management has a had a very real impact on people's desire to farm.
There is another reason for that false power. It's to give people who don't have the opportunity to beat that stuff in the traditional manner a way to catch up. It's sort of ironic giving people who beat the hard content all the gear that makes it 100% easier, while leaving the people who actually need help out in the cold all in the name of maintaining the challenge so that people don't get bored to quick. The people who would supposedly get bored are being given the easy button and the people who are too slow are actually playing in hard mode.
Maybe next update they can release delve gear that is 1% better, but require all party members to sub beast and lock gear swaps in the event in order for it to drop. That would be both hilarious and offer some real challenge to these try hards who are quitting because it makes them sad to see joey the pink ninja with a tojil title.
People never had patience. They dropped all their time into 1-2 jobs because leveling more sucked. Now they level 20 jobs because everyone expects them to and it's easy, but they don't have time / desire to gear or learn them all because it takes time. They are no more or less lazy than before. They just show it in a different way. Before you had the guy who only had monk and thief leveled showing up to dynamis. Now you have the guy who only has monk or thief geared showing up on bard. Net change in laziness factor: 0
They need some ultimate gear that is 1-2% better and takes an eternity to get in order to give the elite something to chase while the noobs catch up. This BS about needing a challenge is nonsense. If anything the devs create can be beat at all, those guys will do it in no time. There is no point trying to keep them happy. You can only keep them occupied. If you go back and read, most of them were't mad about dynamis changes or abyssea being easy because of the challenge anyways. They were mad because everyone else could have the same shinies they had.
I wouldn't go see a movie at all if the director said "Only about 5-10% of you will actually get to see the end".
It's actually pretty simple. If you want a diverse group of people to do something, you have to add divers rewards. If you want people to keep doing something, you have to offer continuous rewards. Continuous, diverse rewards. Low drop rates only work when there is little to no risk of the rewards losing value in the immediate future.
That's why people invest in real estate, not cars. Car's immediately lose value, so most people aren't willing to spend $300,000 on one or make payments on it for 30 years. Homes rarely lose value. $300,000 over 30 years isn't such a bad idea then. Same rule applies. Everything they make is continuously getting replaced in a month or two now. Large investments are a bad decision. If it doesn't pay off quickly, it's probably not worth doing at all.
What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.
There will never be nothing left to do. You might not have anything you feel like doing, but that would be any different from the people who don't feel like joining the shell that beats everything as soon as its released now would it?
I'm pretty unclear as to how that is any different from what everyone else is doing while you are out rushing through everything. You know how many people are standing in a city right now with a thumb up their butts because they don't have the skills / time to form a group for the relevant content? I guarantee you it's a far larger number than the people who are sad because life is too easy.
End game was meant for them. Up until VW, almost every event in the game could be beaten by a group of people who had put minimal effort into their gear and skills and almost every event had something for every level of play and beating it with less people ensured that you would get the gear faster, but you could always throw more bodies at it if it was too hard. Having a hundred noobs in sky meant more kirin pops for the core members. Having a bunch of people in dynamis meant more currency per zone and / or splitting zones for even more. Having more people in limbus meant building pop sets faster. Same goes for einherjar and sea and ZNM. People didn't have to be the best to get in a group because they still were worth having even if they weren't that great. People could get the gear they wanted in the gear they had without causing everyone else grief. Most of the people there had crappy gear. That's why they were there.
I DJ too. I don't take gigs at country bars and then play stuff that 90% of the people there don't like just because that one guy at the back wearing a dunky gold rope and a RUN D.M.C. adidas jacket is bored by line dancing and wants something to uprock too. Those hillbillies paid money to have a good time. They don't wanna try and figure out wtf aesop rock is talking about. They wanna drink crappy beer and smack fat girls on the rear.
When I open my own club, I can play all the def jux and hiero empyrium cuts that I want and anyone who doesn't like it can gtf out, but until then, I gotta compromise between what I like and what I'm willing to play to reach a larger crowd. Right now, matsui is like Ice Cube at a polka party.
EDIT: Yes, I am aware of the numerous typos. No I'm not fixing them.


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