Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.
Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.
Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.
Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.
I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.
I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.
Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.
1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.
Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.
You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.
Yeah which is why I said false temporary power that should have been given to us permanently for level progression. I mean I put the effort to level to 99 only to depend on Atmas, Cruor buffs, temp items to be decent enough to survive a little longer on bosses that can't even be solod by most jobs, require so much effort obtaining gear that still not good enough without depending on items like Fanatics and Fools tonic?
Look at it from this point of view. Some parties can kill Qilin in 5 minutes without coming close to breaking a sweat. That would mean that party is well geared and well skilled.
But then I see it like this. Why waste all that time earning your REMs, High end gear only to use fanatics and kill a boss in 5 minutes? Only to prove you can kill it faster with no effort since fanatics offers you such power that's only temporary? If it was a situation like WoE conflux 15 where its impossible to even melee Mingyl that petrifies you by hitting you then my opinion on needing temp items would different. Or an event that we spam over and over that there's no possible way to keep up with the cost of Gil required to participate.
Maybe this is the reason drop rate on Coruscanti sucks so bad. If Devs make it easier to kill through temps and Atmas, obviously to balance the game is to make the items harder to obtain.
Maybe then the Devs wouldn't have to struggle implementing overpowered stat items as they do now with new SoA gear. But then again I would assume PS2 limits must be the reason for this.
Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.
Asking for something to be changed means something else will need to be altered too for the sake of balance.
Any change for the good will have its bad effects to go with it.


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