Quote Originally Posted by Daemon View Post
To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.
That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.

Quote Originally Posted by Daemon View Post
Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.
A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?

Quote Originally Posted by Daemon View Post
Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.
People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.