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  1. #1
    Player Anjou's Avatar
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    Quote Originally Posted by Taint2 View Post
    Brews were one of the worst additions to this game. It ruined Abyssea. (along with auto RR)
    Are you kidding? It offered people who aren't as fortunate to have friends or the jobs leveld that can solo the big mobs in abyssea. With the auto reraise someone can hold a mob while people get reorganized/unweakened. Brewing helps with killing mobs that prove to be more tenacious than most think at first.

    Brewing and Auto RR is something you earn, doing the entire expansion makes getting brews not as nightmarish than the original 2,000,000 cruor. Your friend who beat Shinryu and got that KI can help -you- by brewing mobs when your LS is off doing delve and leaving behind people who need to catch up.
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  2. #2
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    Quote Originally Posted by Anjou View Post
    Are you kidding? It offered people who aren't as fortunate to have friends or the jobs leveld that can solo the big mobs in abyssea. With the auto reraise someone can hold a mob while people get reorganized/unweakened. Brewing helps with killing mobs that prove to be more tenacious than most think at first.

    Brewing and Auto RR is something you earn, doing the entire expansion makes getting brews not as nightmarish than the original 2,000,000 cruor. Your friend who beat Shinryu and got that KI can help -you- by brewing mobs when your LS is off doing delve and leaving behind people who need to catch up.
    In my opinion, temp items, brews, spoiled people. Giving everyone Less time farming, less work. Which leads to less caring about showing up independent to big events. Atmas, Cruor buffs gave you false power of seeing potential in something we should have been given permanently through level progression.

    Sort of like rather than giving you $100 for working one week. You get $50 pay and the other $50 worth of vouchers that can only be used at the store you work at.

    To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.

    Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.

    Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.
    (1)
    Last edited by Daemon; 08-12-2013 at 01:00 AM.

  3. #3
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Daemon View Post
    To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.
    That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.

    Quote Originally Posted by Daemon View Post
    Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.
    A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?

    Quote Originally Posted by Daemon View Post
    Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.
    People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.
    (0)

  4. #4
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    Quote Originally Posted by FrankReynolds View Post
    That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.
    Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.

    Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.

    Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.

    Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.

    I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.

    I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.

    Quote Originally Posted by FrankReynolds View Post
    A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?
    Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.

    1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.

    Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.

    You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.


    Quote Originally Posted by FrankReynolds View Post
    People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.
    Yeah which is why I said false temporary power that should have been given to us permanently for level progression. I mean I put the effort to level to 99 only to depend on Atmas, Cruor buffs, temp items to be decent enough to survive a little longer on bosses that can't even be solod by most jobs, require so much effort obtaining gear that still not good enough without depending on items like Fanatics and Fools tonic?

    Look at it from this point of view. Some parties can kill Qilin in 5 minutes without coming close to breaking a sweat. That would mean that party is well geared and well skilled.

    But then I see it like this. Why waste all that time earning your REMs, High end gear only to use fanatics and kill a boss in 5 minutes? Only to prove you can kill it faster with no effort since fanatics offers you such power that's only temporary? If it was a situation like WoE conflux 15 where its impossible to even melee Mingyl that petrifies you by hitting you then my opinion on needing temp items would different. Or an event that we spam over and over that there's no possible way to keep up with the cost of Gil required to participate.

    Maybe this is the reason drop rate on Coruscanti sucks so bad. If Devs make it easier to kill through temps and Atmas, obviously to balance the game is to make the items harder to obtain.

    Maybe then the Devs wouldn't have to struggle implementing overpowered stat items as they do now with new SoA gear. But then again I would assume PS2 limits must be the reason for this.

    Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.

    Asking for something to be changed means something else will need to be altered too for the sake of balance.

    Any change for the good will have its bad effects to go with it.
    (0)
    Last edited by Daemon; 08-12-2013 at 06:08 AM.

  5. #5
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Daemon View Post
    Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.

    Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.

    Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.

    Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.

    I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.

    I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.
    People didn't stop doing abyssea (as I said, they still do a lot of it) because it was too easy. They stopped because better gear came out. Look at colonization reives. Never been even remotely hard in any sense of the word. Packed with people. Why? Gear. That is all. Work ethics are for real life. You and the devs can say "People should just form groups and practice to defeat this content" all you want, but the fact of the matter is people can't / won't. Calling them lazy and / or building content that "Forces" them to won't make it happen. It just makes them quit. If people don't want it, they don't want it.

    Quote Originally Posted by Daemon View Post
    Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.

    1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.

    Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.

    You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.
    Buggards haven't been a viable source of income for a very long time. SE nerfed those to combat RMTs. The point I was making was that if you think people hate things like abyssea because they are too easy, then how could they possibly find spending 20X as long farming gil off of repetitive tasks like crafting or killing ep-dc mobs or doing events like WOE so that they can buy the stuff fun?

    Quote Originally Posted by Daemon View Post
    Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.

    Asking for something to be changed means something else will need to be altered too for the sake of balance.

    Any change for the good will have its bad effects to go with it.
    Why the yin/yang crap? They don't have to do that stuff. It's lame. Even if balance existed in any way shape or form in this game, the idea would be crap. Dagger jobs have never been able to hold a candle to 2 hand jobs. Being able to solo things that you can't get an invite to because your job does crap dps is a terribly imbalanced trade off. And even if they gave every dual wield job in the game a free set of all the best gear available in the game for christmas, it wouldn't change that. There was absolutely no reason for them to make those drop rates so bad for any of that VW stuff. None. The little guy always suffers.
    (1)

  6. #6
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    Quote Originally Posted by FrankReynolds View Post
    People didn't stop doing abyssea (as I said, they still do a lot of it) because it was too easy. They stopped because better gear came out. Look at colonization reives. Never been even remotely hard in any sense of the word. Packed with people. Why? Gear. That is all. Work ethics are for real life. You and the devs can say "People should just form groups and practice to defeat this content" all you want, but the fact of the matter is people can't / won't. Calling them lazy and / or building content that "Forces" them to won't make it happen. It just makes them quit. If people don't want it, they don't want it.
    Yeah but I'm not saying people stopped doing abyssea. I'm saying temp items, cruor buffs allows players the opportunity to be lazy which also tends to make lazy players expect everything else to be made easy for them as well. I mean how many people show up naked ready to key their way to 99? Ive done it 13 times. Might be convenient but that's why I said everything has its good and bad side. Except this bad side is something that lingers on to effecting the overall community as a whole. Why? Those who choose to be lazy may continue to be lazy or learn this way of "Getting by without" because they know they could. Only to end up joining your group wondering why they even need Meds and food? Well we never had to use them before. Eh who uses food anyways? I'm not going to spend 230k on Red curry bun+1 nor do I refuse to pay 300k for Vile Elixer simply because I can get by without which as a whole end up failing because they were never serious enough to know how valuable no matter what the difference is.

    I see leaders still have to tell people "Make sure to bring Sushi and Remedy." Seriously? No one should have to tell anyone they need to bring Food and Meds. Suppose to know that as common sense. Which is what I learned since level 1.

    Well you have the ability to level to 99 is less than half a day, FC to 99 without even engaging battle from 30-99. This maybe good for those who already know how to learn their job, bad for those who do it to catch up only to show up with no skills, no proper knowledge of basic things like gear sets.

    I wouldn't have written my Guide to begin with if I hadn't seen so many people this way. And believe me its way too many to count which is why I spent so much time on it.

    Yes Gear is important and items too which is why we spent so much time in Abyssea. But the challenge of Abby and SoA are totally different. Abyssea expansion lasted what 3 years? SoA was only released 5 months ago. If the DEV team expects this expansion to last, making it easier than it already is will make everyone lose interest quicker and then the DEVs will have to spend another few years creating yet another new expansion. Otherwise what will people do now that SoA gear is better than previous content by far than the usual moderate stats that didn't overwhelming have such a big difference between other items?

    Quote Originally Posted by FrankReynolds View Post
    Buggards haven't been a viable source of income for a very long time. SE nerfed those to combat RMTs. The point I was making was that if you think people hate things like abyssea because they are too easy, then how could they possibly find spending 20X as long farming gil off of repetitive tasks like crafting or killing ep-dc mobs or doing events like WOE so that they can buy the stuff fun?
    Regardless if something becomes obsolete. People that get into the habit of farming tend to explore and further learn other options of farming and how to use the Auction house and sell items earning profit rather than strict themselves to farming 1 item only to compete with others until devaluing that item til its not worth farming anymore. I'm not saying Everyone does it but there are a good few people I see everyday do this. How many times you farm several stacks of an item, place them in AH and check the next day only to see your items not only still in AH, the value less or ridiculously less than what the price it was when you put it up. And you thought you discounted fairly decent. Only to wait until those who don't budge to the new value not give in until someone buys for the original price the item originally sells for.

    RMT farm everyday and I'm sure know everything about what sells and what to farm and when things change it won't matter because they already have other options already known and are first to jump on the next big thing. When legit players don't put effort to learn various options through laziness, this only makes it easier for RMT.

    People who farmed back in the day did it with mainly the intent of buying gear and weapons. Which means they cared about their overall performance. I remember seeing people in EXP parties back then disappear and show up a week or 2 later impressively more powerful because they took the time to farm and buy gear. Which means it was good for them to focus on how they can impress.

    Laziness has an effect that can carry on to other things that can effect the entire community as a whole over the course of time. Aftermath.

    I'm not saying I hate Abyssea. I just don't think False power doesn't have any real benefits. Not like you keep that power permanently. The only benefit I see with false power is for people to learn different ways to build your character testing different stats through atmas. But sad thing is, you cannot obtain gear to come close to the false power you had in abbysea. However maybe it was the purpose of the DEV team to give people a reason to play Abbysea and make that content a success.

    But when stuff like SoA is released, people are gimped by the fact that we had it easy through such power and everything else that don't allow you atma and cruor buffs tend to make us feel harder than the event actually is. Then you have those begging for that false power in all other content. Because people simply want what's easy, convenient, less time, less effort. Once you become use to that, it's harder to have patience.

    Quote Originally Posted by FrankReynolds View Post
    Why the yin/yang crap? They don't have to do that stuff. It's lame. Even if balance existed in any way shape or form in this game, the idea would be crap. Dagger jobs have never been able to hold a candle to 2 hand jobs. Being able to solo things that you can't get an invite to because your job does crap dps is a terribly imbalanced trade off. And even if they gave every dual wield job in the game a free set of all the best gear available in the game for christmas, it wouldn't change that. There was absolutely no reason for them to make those drop rates so bad for any of that VW stuff. None. The little guy always suffers.
    Which is easy to say that but again its complicated. You have to see it from a way bigger point of view than that. If you observe item drop rate based on 18 people then yeah. It's simple. But if you base it on hundreds of people playing the event on a daily basis, the easier the drop the faster the event becomes less popular. You wouldn't go see a movie in the theater over and over again unless it was worth it but that doesn't mean everyone will go see it more than once or twice.

    Yeah I may not have gotten Coruscanti after 2,000 fights but I'm sure several others did. But do you see those people play Qilin as often as before? Unless they are doing it for HMP? At least my presence to help others lasted that long rather than get what I needed and stop. More people who stop playing will make it harder for others who need that event too.

    Time is important for Devs also. If the event has not been around that long and no longer popular, then DEV team will have to plan something else or adjust it so people will continue to play.

    Who does skirmish other than to earn Bayld? Sadly Delve killed it. And because of this the DEV team has to waste time revising it rather than work on something else with their time that could have been spent focusing on other things we have complained about. I know if I was a DEV I wouldn't leave it at failure because the attention of many people is SoA right now. Not Sea, not NNI, or other content that's not worth going back to.

    Everything has a shelf life. Balance is important on many aspects of time, interest, and from several points of view than a simple "Why can't you do it this way."

    What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.

    You said you do management. I'm sure you would understand how hard it is to make decisions for 100 people than 10. Then again Devs not only make decisions for thousands, not every single server have the same amount of people which makes it harder to make adjustments we think are simple.

    Overall the bad effects I see due to convenience? People no longer have patience. Rush to rant and some even go to the extremes to threaten, insult the Devs who worked hard to provide the content that's available now. And no matter how much easier they make it. Always someone will still complain its not easy enough. Another factor of deciding balance because if they made decisions based on that, what about those who feel the challenge is too easy? Leading to disappointment to those who actually spent all that time to prepare for big events only to effortlessly breeze through it and be left with nothing else to do.

    Jobs? Well they have to give certain power and gimp certain things as a trade off so no one will only play the best job. Everyone complain about every job not doing certain things which is easy to make the complaint but hard to implement something that will not kill the popularity of other jobs. I'm not saying the system we have is perfect but then again to build a house if far easier than building a nation. I see The DEVS include certain jobs for certain areas of the game and yes, purposely exclude certain jobs. It's a lot of work to deal with.

    If I remember correctly, many people at end game were the ones who complained that we needed something specifically made for us who need that challenge. Other than WoE, Legion, what else was there specifically for us? Other than sit all day in town out of boredom.

    Then you have casual players thinking end game was meant for them not willing to put in the time and effort to reach that level. Its not about being an elitist. its just every game will always have different levels of progression. Cant make everyone happy especially when people don't understand how much thought a DEV team has to put into their decisions. And if the decision is bad, everyone will be effected by this. REM disaster is the perfect example leading to add extra work on top of what the DEV team already has on their Plate. Balance is a huge factor that's important in every decision process. And it's real.

    Call it Yin Yang if you want but as a remix producer, my job is very hard but doesn't even come close to what the DEV team deals with. Although I can relate and understand what they are going thru.
    (0)
    Last edited by Daemon; 08-12-2013 at 09:47 PM.

  7. #7
    Player FrankReynolds's Avatar
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    Wow...

    Quote Originally Posted by Daemon View Post
    Yeah but I'm not saying people stopped doing abyssea. I'm saying temp items, cruor buffs allows players the opportunity to be lazy which also tends to make lazy players expect everything else to be made easy for them as well.
    Who cares? It's not like we're preparing to play in the NFL here. I don't want to raise a barn to prove my worth to the elders. I wanna have fun.

    Quote Originally Posted by Daemon View Post
    I mean how many people show up naked ready to key their way to 99? Ive done it 13 times.
    Every end game thread inevitably turns into "Well, you should have all the right jobs leveled and geared"...

    But then all the same people say "Making it easy enough for everyone to have all the right jobs leveled and geared ruined the game"...

    No. Just no. Telling people what they should have to do, ruined the game. If it's not something people just naturally want to do, it isn't a game. It's work.

    Quote Originally Posted by Daemon View Post
    Might be convenient but that's why I said everything has its good and bad side. Except this bad side is something that lingers on to effecting the overall community as a whole. Why? Those who choose to be lazy may continue to be lazy or learn this way of "Getting by without" because they know they could. Only to end up joining your group wondering why they even need Meds and food? Well we never had to use them before. Eh who uses food anyways? I'm not going to spend 230k on Red curry bun+1 nor do I refuse to pay 300k for Vile Elixer simply because I can get by without which as a whole end up failing because they were never serious enough to know how valuable no matter what the difference is.
    The guy who doesn't care enough to use food didn't learn that from abyssea. I assure you. He was in almost every merit party and linkshell event I ever went to before abyssea. Sometimes he came to mamool ja merit parties in full warrior af, sometimes he came to birds on monk/nin. sometimes he came as a bard but refused to pull because that was "a rangers job"... no, he's been here all along and no amount of ball breaking content is going to make him see the err in his ways.

    Quote Originally Posted by Daemon View Post
    I see leaders still have to tell people "Make sure to bring Sushi and Remedy." Seriously? No one should have to tell anyone they need to bring Food and Meds. Suppose to know that as common sense. Which is what I learned since level 1.
    I know this is gonna sound crazy, but sometimes people who have had to change jobs 47 times in one day forget a few items. More often than not actually.

    Quote Originally Posted by Daemon View Post
    Well you have the ability to level to 99 is less than half a day, FC to 99 without even engaging battle from 30-99. This maybe good for those who already know how to learn their job, bad for those who do it to catch up only to show up with no skills, no proper knowledge of basic things like gear sets.
    I'm gonna go out on a limb and say that a lot of these people probably have no knowledge / gear because they never wanted to play that job in the first place. They felt obligated because that was the only way they could get in the event in the first place.

    Quote Originally Posted by Daemon View Post
    Yes Gear is important and items too which is why we spent so much time in Abyssea. But the challenge of Abby and SoA are totally different. Abyssea expansion lasted what 3 years? SoA was only released 5 months ago. If the DEV team expects this expansion to last, making it easier than it already is will make everyone lose interest quicker and then the DEVs will have to spend another few years creating yet another new expansion. Otherwise what will people do now that SoA gear is better than previous content by far than the usual moderate stats that didn't overwhelming have such a big difference between other items?
    Well they can't make another new expansion at all if everyone quits.

    Only a few highly motivated groups will lose interest though honestly and Most of them will stick around ripping off people who still can't beat it by charging them ridiculous prices to help them just like they always have. Let's not kid ourselves. These guys were always around. They were still out claiming every HNM on the planet long after they had all gotten the drops and letting them fall to the floor if no one would buy them just to keep the prices up because they wanted to fund another 47 relics that they didn't actually need in order to beat anything. They aren't going anywhere due to the lack of challenge. Only real life or another game could pry those guys from their keyboards.

    Quote Originally Posted by Daemon View Post
    RMT farm everyday and I'm sure know everything about what sells and what to farm and when things change it won't matter because they already have other options already known and are first to jump on the next big thing. When legit players don't put effort to learn various options through laziness, this only makes it easier for RMT.

    People who farmed back in the day did it with mainly the intent of buying gear and weapons. Which means they cared about their overall performance. I remember seeing people in EXP parties back then disappear and show up a week or 2 later impressively more powerful because they took the time to farm and buy gear. Which means it was good for them to focus on how they can impress.

    Laziness has an effect that can carry on to other things that can effect the entire community as a whole over the course of time. Aftermath.
    I think that inventory space / management has a had a very real impact on people's desire to farm.

    Quote Originally Posted by Daemon View Post
    I'm not saying I hate Abyssea. I just don't think False power doesn't have any real benefits. Not like you keep that power permanently. The only benefit I see with false power is for people to learn different ways to build your character testing different stats through atmas. But sad thing is, you cannot obtain gear to come close to the false power you had in abbysea. However maybe it was the purpose of the DEV team to give people a reason to play Abbysea and make that content a success.
    There is another reason for that false power. It's to give people who don't have the opportunity to beat that stuff in the traditional manner a way to catch up. It's sort of ironic giving people who beat the hard content all the gear that makes it 100% easier, while leaving the people who actually need help out in the cold all in the name of maintaining the challenge so that people don't get bored to quick. The people who would supposedly get bored are being given the easy button and the people who are too slow are actually playing in hard mode.

    Maybe next update they can release delve gear that is 1% better, but require all party members to sub beast and lock gear swaps in the event in order for it to drop. That would be both hilarious and offer some real challenge to these try hards who are quitting because it makes them sad to see joey the pink ninja with a tojil title.

    Quote Originally Posted by Daemon View Post
    But when stuff like SoA is released, people are gimped by the fact that we had it easy through such power and everything else that don't allow you atma and cruor buffs tend to make us feel harder than the event actually is. Then you have those begging for that false power in all other content. Because people simply want what's easy, convenient, less time, less effort. Once you become use to that, it's harder to have patience.
    People never had patience. They dropped all their time into 1-2 jobs because leveling more sucked. Now they level 20 jobs because everyone expects them to and it's easy, but they don't have time / desire to gear or learn them all because it takes time. They are no more or less lazy than before. They just show it in a different way. Before you had the guy who only had monk and thief leveled showing up to dynamis. Now you have the guy who only has monk or thief geared showing up on bard. Net change in laziness factor: 0

    They need some ultimate gear that is 1-2% better and takes an eternity to get in order to give the elite something to chase while the noobs catch up. This BS about needing a challenge is nonsense. If anything the devs create can be beat at all, those guys will do it in no time. There is no point trying to keep them happy. You can only keep them occupied. If you go back and read, most of them were't mad about dynamis changes or abyssea being easy because of the challenge anyways. They were mad because everyone else could have the same shinies they had.

    Quote Originally Posted by Daemon View Post
    Which is easy to say that but again its complicated. You have to see it from a way bigger point of view than that. If you observe item drop rate based on 18 people then yeah. It's simple. But if you base it on hundreds of people playing the event on a daily basis, the easier the drop the faster the event becomes less popular. You wouldn't go see a movie in the theater over and over again unless it was worth it but that doesn't mean everyone will go see it more than once or twice.
    I wouldn't go see a movie at all if the director said "Only about 5-10% of you will actually get to see the end".

    Quote Originally Posted by Daemon View Post
    Yeah I may not have gotten Coruscanti after 2,000 fights but I'm sure several others did. But do you see those people play Qilin as often as before? Unless they are doing it for HMP? At least my presence to help others lasted that long rather than get what I needed and stop. More people who stop playing will make it harder for others who need that event too.

    Time is important for Devs also. If the event has not been around that long and no longer popular, then DEV team will have to plan something else or adjust it so people will continue to play.

    Who does skirmish other than to earn Bayld? Sadly Delve killed it. And because of this the DEV team has to waste time revising it rather than work on something else with their time that could have been spent focusing on other things we have complained about. I know if I was a DEV I wouldn't leave it at failure because the attention of many people is SoA right now. Not Sea, not NNI, or other content that's not worth going back to.

    Everything has a shelf life. Balance is important on many aspects of time, interest, and from several points of view than a simple "Why can't you do it this way."
    It's actually pretty simple. If you want a diverse group of people to do something, you have to add divers rewards. If you want people to keep doing something, you have to offer continuous rewards. Continuous, diverse rewards. Low drop rates only work when there is little to no risk of the rewards losing value in the immediate future.

    That's why people invest in real estate, not cars. Car's immediately lose value, so most people aren't willing to spend $300,000 on one or make payments on it for 30 years. Homes rarely lose value. $300,000 over 30 years isn't such a bad idea then. Same rule applies. Everything they make is continuously getting replaced in a month or two now. Large investments are a bad decision. If it doesn't pay off quickly, it's probably not worth doing at all.

    What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.

    Quote Originally Posted by Daemon View Post
    Overall the bad effects I see due to convenience? People no longer have patience. Rush to rant and some even go to the extremes to threaten, insult the Devs who worked hard to provide the content that's available now. And no matter how much easier they make it. Always someone will still complain its not easy enough. Another factor of deciding balance because if they made decisions based on that, what about those who feel the challenge is too easy? Leading to disappointment to those who actually spent all that time to prepare for big events only to effortlessly breeze through it and be left with nothing else to do.
    There will never be nothing left to do. You might not have anything you feel like doing, but that would be any different from the people who don't feel like joining the shell that beats everything as soon as its released now would it?

    Quote Originally Posted by Daemon View Post
    If I remember correctly, many people at end game were the ones who complained that we needed something specifically made for us who need that challenge. Other than WoE, Legion, what else was there specifically for us? Other than sit all day in town out of boredom.
    I'm pretty unclear as to how that is any different from what everyone else is doing while you are out rushing through everything. You know how many people are standing in a city right now with a thumb up their butts because they don't have the skills / time to form a group for the relevant content? I guarantee you it's a far larger number than the people who are sad because life is too easy.

    Quote Originally Posted by Daemon View Post
    Then you have casual players thinking end game was meant for them not willing to put in the time and effort to reach that level. Its not about being an elitist. its just every game will always have different levels of progression. Cant make everyone happy especially when people don't understand how much thought a DEV team has to put into their decisions. And if the decision is bad, everyone will be effected by this. REM disaster is the perfect example leading to add extra work on top of what the DEV team already has on their Plate. Balance is a huge factor that's important in every decision process. And it's real.
    End game was meant for them. Up until VW, almost every event in the game could be beaten by a group of people who had put minimal effort into their gear and skills and almost every event had something for every level of play and beating it with less people ensured that you would get the gear faster, but you could always throw more bodies at it if it was too hard. Having a hundred noobs in sky meant more kirin pops for the core members. Having a bunch of people in dynamis meant more currency per zone and / or splitting zones for even more. Having more people in limbus meant building pop sets faster. Same goes for einherjar and sea and ZNM. People didn't have to be the best to get in a group because they still were worth having even if they weren't that great. People could get the gear they wanted in the gear they had without causing everyone else grief. Most of the people there had crappy gear. That's why they were there.

    Quote Originally Posted by Daemon View Post
    Call it Yin Yang if you want but as a remix producer, my job is very hard but doesn't even come close to what the DEV team deals with. Although I can relate and understand what they are going thru.
    I DJ too. I don't take gigs at country bars and then play stuff that 90% of the people there don't like just because that one guy at the back wearing a dunky gold rope and a RUN D.M.C. adidas jacket is bored by line dancing and wants something to uprock too. Those hillbillies paid money to have a good time. They don't wanna try and figure out wtf aesop rock is talking about. They wanna drink crappy beer and smack fat girls on the rear.

    When I open my own club, I can play all the def jux and hiero empyrium cuts that I want and anyone who doesn't like it can gtf out, but until then, I gotta compromise between what I like and what I'm willing to play to reach a larger crowd. Right now, matsui is like Ice Cube at a polka party.

    EDIT: Yes, I am aware of the numerous typos. No I'm not fixing them.
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    Last edited by FrankReynolds; 08-13-2013 at 05:55 AM.