Well Aegis got something nice this update.The cap on magic damage sustainable with the shield "Aegis" equipped has been increased.
bump to this
wow you did a lot of thinking into this i commend you but me i like to keep things simple so here is my fix
all one handed relics get trait attacks 3 to 5 times all two handed relics attack 2 to 3 times.
you forget aegis i would put 10 emnity on it, +100 hp, +100 mp, change magic dmg taken to -dmg taken and give it a counterbash ability on a sucessful block
as for gaga horn well im not a bard so someone else come up with something for it
100% Supporter of making Excalibur's additional damage increase enmity AND to add accuracy to the 1 handers and attack to the 2 handers AND 110% behind you when you said to make the Regen aftermath increase and add a refresh effect as well!
This is the kind of creative genius that SE needs! The original poster of this thread should be on SE's staff,
HANDS DOWN BEST THREAD EVAR.
Thank YOU Sir m(_ _)m
Nihonjin ga daisuki desu hohoho! m(_ _)m
SE devs talk about balance yet they have no idea what they are doing with regards to relic/mythic/empy weapons.
Difficulty:Reward ratio is skewed to badly with regards to these weapons its impossible to take the dev team seriously when they talk about said "balance".
Relics and Mythic should be much much more powerful.
Relics should be much more powerful with a higher DMG and better aftermath. Mythic should be on par with relics.
Empy should be SLIGHTLY easier to obtain with regard to collecting all those items at the end trials. Reduce the amount needed from 50 to 25. From 75 to 50. Bump up the NM difficulty so they cant just be easily low manned (hi to you masamune) and increase the number of NMs which must be hunted for these trials to start with.
But in the big picture im sure others can come up with better ideas than these. I just want it to be known that in my personal opinion relics should be very very powerful with the difficulty in obtaining them. Hell release a ring that corrosponds to each particular relic that when equiped your minimum WS is based off the level of the Monster you are fighting.
100-90 = 2k ws minimum
90-50 = 3k ws minimum
50-0 = 4k ws minimum
or SOMETHING
Most Relics and Mythics currently are not worth the time when you can just spend a few weeks getting an empy and have very similar results for only 1/100th the effort.
Originally Posted by Frost
I'm going to disagree with the general ideas posted in this thread. The last thing FFXI needs is to seperate people into haves and have nots, and changing relics into OMFG overwhelming weapons will do just that. We don't need to go back to a system of "relic or GTFO."
While some relics were bought using legitmate time and effort, I would venture to guess that most relics were funded by linkshell bank stealing, gil buying, or NM botting. Or those wonderful people who make a linkshell to help people get relics, but then they break it after they complete theirs. I'm really not inclined to have SE bend over backwards to "reward" these players with must have, game defining weapons at 99.
I'm ok with them being slightly more powerful then other options, but the changes suggested here are just overwhelming.
And when I say relic here I mean mythic weapons also, which are largely terribad with a few exceptions.
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