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  1. #31
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Byrth View Post
    Aegis - This is another easy fix. Comparing this shield to the power of the Empyrean shield, the proposed fix is not outrageous either.
    * Make Aegis' Magic Damage Taken -% additive, yet separate from the gear/spell -Magic Damage Taken cap of 50%. This means that level 90 Aegis users would take -90% Magic damage.
    We shall seeeeeeee~!
    (2)

  2. #32
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    The cap on magic damage sustainable with the shield "Aegis" equipped has been increased.
    Well Aegis got something nice this update.
    (2)

  3. #33
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    bump to this
    (0)

  4. #34
    Player axlzero's Avatar
    Join Date
    Apr 2011
    Location
    sandoria
    Posts
    41
    wow you did a lot of thinking into this i commend you but me i like to keep things simple so here is my fix

    all one handed relics get trait attacks 3 to 5 times all two handed relics attack 2 to 3 times.

    you forget aegis i would put 10 emnity on it, +100 hp, +100 mp, change magic dmg taken to -dmg taken and give it a counterbash ability on a sucessful block

    as for gaga horn well im not a bard so someone else come up with something for it
    (1)

  5. #35
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Meldity View Post
    Also 20 minutes just to summon the wyvern. Why does our wyvern have a 20 minute weakness time while our own bodies have 5 minutes is beyond me(Not like they don't get one-two shotted anyway from an AoE).
    IF you call your wyvern, then die in 20 minutes...your wyvern is at 0 recast, therefor no "weakness". Cmon man, youre smarter than this...
    (2)

  6. #36
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    100% Supporter of making Excalibur's additional damage increase enmity AND to add accuracy to the 1 handers and attack to the 2 handers AND 110% behind you when you said to make the Regen aftermath increase and add a refresh effect as well!

    This is the kind of creative genius that SE needs! The original poster of this thread should be on SE's staff,

    HANDS DOWN BEST THREAD EVAR.

    Thank YOU Sir m(_ _)m
    (2)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  7. #37
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    SE devs talk about balance yet they have no idea what they are doing with regards to relic/mythic/empy weapons.

    Difficulty:Reward ratio is skewed to badly with regards to these weapons its impossible to take the dev team seriously when they talk about said "balance".

    Relics and Mythic should be much much more powerful.

    Relics should be much more powerful with a higher DMG and better aftermath. Mythic should be on par with relics.

    Empy should be SLIGHTLY easier to obtain with regard to collecting all those items at the end trials. Reduce the amount needed from 50 to 25. From 75 to 50. Bump up the NM difficulty so they cant just be easily low manned (hi to you masamune) and increase the number of NMs which must be hunted for these trials to start with.

    But in the big picture im sure others can come up with better ideas than these. I just want it to be known that in my personal opinion relics should be very very powerful with the difficulty in obtaining them. Hell release a ring that corrosponds to each particular relic that when equiped your minimum WS is based off the level of the Monster you are fighting.

    100-90 = 2k ws minimum
    90-50 = 3k ws minimum
    50-0 = 4k ws minimum

    or SOMETHING

    Most Relics and Mythics currently are not worth the time when you can just spend a few weeks getting an empy and have very similar results for only 1/100th the effort.
    (4)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #38
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    I'm going to disagree with the general ideas posted in this thread. The last thing FFXI needs is to seperate people into haves and have nots, and changing relics into OMFG overwhelming weapons will do just that. We don't need to go back to a system of "relic or GTFO."

    While some relics were bought using legitmate time and effort, I would venture to guess that most relics were funded by linkshell bank stealing, gil buying, or NM botting. Or those wonderful people who make a linkshell to help people get relics, but then they break it after they complete theirs. I'm really not inclined to have SE bend over backwards to "reward" these players with must have, game defining weapons at 99.

    I'm ok with them being slightly more powerful then other options, but the changes suggested here are just overwhelming.

    And when I say relic here I mean mythic weapons also, which are largely terribad with a few exceptions.
    (1)

  9. #39
    Player Masamunai's Avatar
    Join Date
    Aug 2011
    Posts
    23
    Character
    Masamunai
    World
    Cerberus
    Main Class
    THF Lv 90
    Quote Originally Posted by Humie View Post
    Possable Aegis enhancments

    IDEA 1
    THE MAGIC STATUS ROUTE
    I have been thinking about possable aegis enhancments, SE said they wanted to keep Aegis focused on reducing magic damage not physical and I have thought of a good system that would do that yet keep aegis and ochain holders happy.

    At the moment Aegis offers great protection from magical damage but what about magic status?

    If they was to add a hidden effect of Enhancing resistance to status alments to the same % as the -% magic damage taken.

    i.e. lvl 90 Aegis would be -40% magic damage taken and 40% resistance to status alments.

    This would be a huge boost to aegis, allowing Aegis PLDs to have a high resist rates including Death, Doom, Silence, HP down, Amnesia and zombie status ect.

    IDEA 2
    THE MYTHS AND LEGENDS ROUTE

    Acording to the myths and legends of Aegis the Head of Medusa was embosed upon the shield striking fear into all those who looked upon it.

    In keeping with the myths and legends of Aegis give it "Enhances all killer traits" with a high proc rate

    This would give all aegis users a very high chance of intinidating the monster therfore reducing the damage they would take with out raising the block rate or damage taken
    ^These are excellent ideas!
    (2)

  10. #40
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ahrana View Post
    I'm going to disagree with the general ideas posted in this thread. The last thing FFXI needs is to seperate people into haves and have nots, and changing relics into OMFG overwhelming weapons will do just that. We don't need to go back to a system of "relic or GTFO."

    While some relics were bought using legitmate time and effort, I would venture to guess that most relics were funded by linkshell bank stealing, gil buying, or NM botting. Or those wonderful people who make a linkshell to help people get relics, but then they break it after they complete theirs. I'm really not inclined to have SE bend over backwards to "reward" these players with must have, game defining weapons at 99.

    I'm ok with them being slightly more powerful then other options, but the changes suggested here are just overwhelming.

    And when I say relic here I mean mythic weapons also, which are largely terribad with a few exceptions.
    Thanks for reading! You may have missed something though.

    Quote Originally Posted by Byrth, first paragraph of OP View Post
    I'm going to propose a few changes to keep relic weapons relevant, though I don't think there's any obligation to make them the "best" weapon for every job in every situation.
    Quote Originally Posted by Byrth, last point in OP View Post
    2) Keep in mind that the goal is to make each weapon useful, without necessarily making it the best in every situation.
    Other than that, thanks for the support guys!
    (3)

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