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  1. #1
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Kitkat View Post
    Find it interesting that most people that are downing the idea of any enhancement to relic weapons mainly state the following:

    Relic are trophy
    People with Relic weapons either schemed it off people, stole banks, or bought gil to buy the currency.
    Boosting relic weapons would just put people back into the Have and Have nots, we don't need a "relic or GTFO" mentality.
    Relic are just fine the way they are.

    Relic shouldn't be "just a trophy" based on all the work to get one.

    Out of all the Relic owners in my LS I can tell you for a fact it has nothing to do with scheming the population, being a gil buyer, or stealing LS banks. In fact the number of people that do this is probably a smaller portion of relic owners than some of you think. I don't want to say this is envy on your part, but it is hard not to see it this way. And just to put it out there the Relic owners in the LS range from leads to normal members, our only requirement for obtaining a relic is be an active participant in all events and long-time membership.

    While I agree Relic needs a little more of a boost, I don't want it super powered. I just want something that took me years to build to be equal to a weapon that takes only a matter of days to build. Even with adjustments to dynamis it still takes longer to build. It is just sad to see a weapon that took a few days to make outclassing one that takes longer by not just a few hundred dmg, but upwards of a few thousand in damage. If anything these weapons should be near to equal, not 10% or greater difference in favor of Emp.

    As for the suggestion for Relic staff, I have to concur that making it that powerful is horribly unbalanced even by today's standards. While I think it needs some form of adjustment to actually be useful to mage oriented gameplay, I don't think it needs to be ridiculously outclassing other options. ToM weapons take a bit of time to make also so they shouldn't be cast aside so easily just because the boost is to a Relic weapon. As I said though, it should be geared more for mage play rather than melee.
    I have two relic, still just trophy. I'm not mad at them being weak. I was replying that at comments that their strength should be proportionate to the time needed to acquire, which I greatly disagree with. They should be barely better than empyreans, just barely. I hate the game breaking nature of aegis, even though I have one.
    (1)

  2. #2
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by DebbieGibson View Post
    I have two relic, still just trophy. I'm not mad at them being weak. I was replying that at comments that their strength should be proportionate to the time needed to acquire, which I greatly disagree with. They should be barely better than empyreans, just barely. I hate the game breaking nature of aegis, even though I have one.
    I have a moghouse full of trophies from holiday events, I didn't build a relic for aesthetics as I'm sure a good deal of others didn't. Most I know with a relic or emp. weapon built them for 1 reason: utility. I have one of each for the two jobs I use the most. A Trophy is something you get for show alone. I don't suppose you have yours just for show do you? Put it on only for Idle gear?

    Additionally when I say "Should be worth the effort" I never said I want them to be decidedly more powerful than emp. I even stated they should be near to equal in strength and power. Some of them are equal in WS strength, yes, but due to the type of aftermath Emp. have they pull noticeably ahead of relic. Then you have the ones where the WS leaves the relic version in the dust on top of the aftermath effect. For Mandau, I personally like the aftermath the way it is, but seeing a WS difference of 1~1.5k in ideal situations is discouraging. The WS themselves have no TP mod unlike Emp weapons other than to prolong duration of aftermath.

    Relics only need minor boosts to be equal to the emp and that is all I want; a minor boost in performance to close the otherwise outrageous gap that exist now.
    (2)
    Last edited by Kitkat; 08-30-2011 at 11:05 PM.

  3. #3
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Kitkat View Post
    I have a moghouse full of trophies from holiday events, I didn't build a relic for aesthetics as I'm sure a good deal of others didn't. Most I know with a relic or emp. weapon built them for 1 reason: utility. I have one of each for the two jobs I use the most. A Trophy is something you get for show alone. I don't suppose you have yours just for show do you? Put it on only for Idle gear?

    Additionally when I say "Should be worth the effort" I never said I want them to be decidedly more powerful than emp. I even stated they should be near to equal in strength and power. Some of them are equal in WS strength, yes, but due to the type of aftermath Emp. have they pull noticeably ahead of relic. Then you have the ones where the WS leaves the relic version in the dust on top of the aftermath effect. For Mandau, I personally like the aftermath the way it is, but seeing a WS difference of 1~1.5k in ideal situations is discouraging. The WS themselves have no TP mod unlike Emp weapons other than to prolong duration of aftermath.

    Relics only need minor boosts to be equal to the emp and that is all I want; a minor boost in performance to close the otherwise outrageous gap that exist not.
    I wasn't talking about you.
    I was referring to this post:


    Quote Originally Posted by Xellith View Post
    SE devs talk about balance yet they have no idea what they are doing with regards to relic/mythic/empy weapons.

    Difficulty:Reward ratio is skewed to badly with regards to these weapons its impossible to take the dev team seriously when they talk about said "balance".

    Relics and Mythic should be much much more powerful.

    Relics should be much more powerful with a higher DMG and better aftermath. Mythic should be on par with relics.

    Empy should be SLIGHTLY easier to obtain with regard to collecting all those items at the end trials. Reduce the amount needed from 50 to 25. From 75 to 50. Bump up the NM difficulty so they cant just be easily low manned (hi to you masamune) and increase the number of NMs which must be hunted for these trials to start with.

    But in the big picture im sure others can come up with better ideas than these. I just want it to be known that in my personal opinion relics should be very very powerful with the difficulty in obtaining them. Hell release a ring that corrosponds to each particular relic that when equiped your minimum WS is based off the level of the Monster you are fighting.

    100-90 = 2k ws minimum
    90-50 = 3k ws minimum
    50-0 = 4k ws minimum
    Relic/mythic should have a little bit of utility I agree, but I do not think it should be more than 2-3% better than the 2nd best option.
    (0)
    Last edited by DebbieGibson; 08-30-2011 at 11:26 PM.