Find it interesting that most people that are downing the idea of any enhancement to relic weapons mainly state the following:
Relic are trophy
People with Relic weapons either schemed it off people, stole banks, or bought gil to buy the currency.
Boosting relic weapons would just put people back into the Have and Have nots, we don't need a "relic or GTFO" mentality.
Relic are just fine the way they are.
Relic shouldn't be "just a trophy" based on all the work to get one.
Out of all the Relic owners in my LS I can tell you for a fact it has nothing to do with scheming the population, being a gil buyer, or stealing LS banks. In fact the number of people that do this is probably a smaller portion of relic owners than some of you think. I don't want to say this is envy on your part, but it is hard not to see it this way. And just to put it out there the Relic owners in the LS range from leads to normal members, our only requirement for obtaining a relic is be an active participant in all events and long-time membership.
While I agree Relic needs a little more of a boost, I don't want it super powered. I just want something that took me years to build to be equal to a weapon that takes only a matter of days to build. Even with adjustments to dynamis it still takes longer to build. It is just sad to see a weapon that took a few days to make outclassing one that takes longer by not just a few hundred dmg, but upwards of a few thousand in damage. If anything these weapons should be near to equal, not 10% or greater difference in favor of Emp.
As for the suggestion for Relic staff, I have to concur that making it that powerful is horribly unbalanced even by today's standards. While I think it needs some form of adjustment to actually be useful to mage oriented gameplay, I don't think it needs to be ridiculously outclassing other options. ToM weapons take a bit of time to make also so they shouldn't be cast aside so easily just because the boost is to a Relic weapon. As I said though, it should be geared more for mage play rather than melee.

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