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  1. #1
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    SE devs talk about balance yet they have no idea what they are doing with regards to relic/mythic/empy weapons.

    Difficulty:Reward ratio is skewed to badly with regards to these weapons its impossible to take the dev team seriously when they talk about said "balance".

    Relics and Mythic should be much much more powerful.

    Relics should be much more powerful with a higher DMG and better aftermath. Mythic should be on par with relics.

    Empy should be SLIGHTLY easier to obtain with regard to collecting all those items at the end trials. Reduce the amount needed from 50 to 25. From 75 to 50. Bump up the NM difficulty so they cant just be easily low manned (hi to you masamune) and increase the number of NMs which must be hunted for these trials to start with.

    But in the big picture im sure others can come up with better ideas than these. I just want it to be known that in my personal opinion relics should be very very powerful with the difficulty in obtaining them. Hell release a ring that corrosponds to each particular relic that when equiped your minimum WS is based off the level of the Monster you are fighting.

    100-90 = 2k ws minimum
    90-50 = 3k ws minimum
    50-0 = 4k ws minimum

    or SOMETHING

    Most Relics and Mythics currently are not worth the time when you can just spend a few weeks getting an empy and have very similar results for only 1/100th the effort.
    (4)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  2. #2
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    I'm going to disagree with the general ideas posted in this thread. The last thing FFXI needs is to seperate people into haves and have nots, and changing relics into OMFG overwhelming weapons will do just that. We don't need to go back to a system of "relic or GTFO."

    While some relics were bought using legitmate time and effort, I would venture to guess that most relics were funded by linkshell bank stealing, gil buying, or NM botting. Or those wonderful people who make a linkshell to help people get relics, but then they break it after they complete theirs. I'm really not inclined to have SE bend over backwards to "reward" these players with must have, game defining weapons at 99.

    I'm ok with them being slightly more powerful then other options, but the changes suggested here are just overwhelming.

    And when I say relic here I mean mythic weapons also, which are largely terribad with a few exceptions.
    (1)

  3. #3
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ahrana View Post
    I'm going to disagree with the general ideas posted in this thread. The last thing FFXI needs is to seperate people into haves and have nots, and changing relics into OMFG overwhelming weapons will do just that. We don't need to go back to a system of "relic or GTFO."

    While some relics were bought using legitmate time and effort, I would venture to guess that most relics were funded by linkshell bank stealing, gil buying, or NM botting. Or those wonderful people who make a linkshell to help people get relics, but then they break it after they complete theirs. I'm really not inclined to have SE bend over backwards to "reward" these players with must have, game defining weapons at 99.

    I'm ok with them being slightly more powerful then other options, but the changes suggested here are just overwhelming.

    And when I say relic here I mean mythic weapons also, which are largely terribad with a few exceptions.
    Thanks for reading! You may have missed something though.

    Quote Originally Posted by Byrth, first paragraph of OP View Post
    I'm going to propose a few changes to keep relic weapons relevant, though I don't think there's any obligation to make them the "best" weapon for every job in every situation.
    Quote Originally Posted by Byrth, last point in OP View Post
    2) Keep in mind that the goal is to make each weapon useful, without necessarily making it the best in every situation.
    Other than that, thanks for the support guys!
    (3)

  4. #4
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by Byrth View Post
    Thanks for reading! You may have missed something though.
    Quote Originally Posted by Byrth View Post
    2) Keep in mind that the goal is to make each weapon useful, without necessarily making it the best in every situation.
    My rebuttal:

    Quote Originally Posted by Byrth View Post
    Claustrum - This is both a hard and an easy weapon to save. By making it so you never have to take it off and increasing GoT so it regains more MP than SA-Spirit Taker, this weapon becomes much more viable.
    * Add +35% magic damage, +65 Magic Accuracy, and Avatar Perpetuation Cost -6 to the level 90 weapon, scaling up from +20%/+20 and -3 on the level 75 weapon.
    * Change Gate of Tartarus' modifier from 60% CHR to 60% INT.
    * Make Gate of Tartarus' give 40MP/tick as its Aftermath instead of 8MP/tick (400MP per 100TP, or 800MP/minute max).
    (1)