Saying these are the best defensive mnk weapon is highly debateable since there is those -10% PDT elemental knucks from TotM. Also the +counter on it doesn't do enough to really make it that much better as a defensive weapon. Id rather have Spharai focus on better DoT. Make it so the 2nd hit per attack round have a chance to do that 3X damage effect (it only has the chance to proc on the first hit each attack round). Also, increase the proc rate of the 2-3X damage of all relic weapons up to 10% rather then 5%. If we are to make Spharai into a more counter heavy weapon, have it have the chance to "fail" your counters like Perfect Counter (as in if you fail the acc cheak on your counter, it will still negate the attack rather then not contering at all). Or as MarkovChain mentioned, have it reduce the defense reduction of Counterstance and/or increase the counter damage. Also, I read somewhere that cap counter rate is 80%, so with Counterstance (with Melee Gaiters)+Merits+base counter rate=70%. So having Spharai break the counter cap would also work (although correct me if i'm wrong about there being a counter cap).


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