One can only hope that relics are receiving much more then simply base dmg increase. I'm wishfully thinking that the 1.5x-3x dmg proc rate and ws dmg will be increased with the 95 version.
One can only hope that relics are receiving much more then simply base dmg increase. I'm wishfully thinking that the 1.5x-3x dmg proc rate and ws dmg will be increased with the 95 version.
Does anyone know what relics get? I know that mythics get occ att 2-3 times aftermath at 300 TP so what do relics get? I hope it is something substantial since relic aftermaths for the most part were weak to begin with. Honestly and I have felt this from the day I finished my sword, honestly Excalibur has never been on top, company sword had higher base DMG at 75, burtang aside, we jump to 4 years later we have a sword made in Almace that is instantly on top.
I know that it is a money making scheme, that the best weapons are in abyss, so buy abyss, but haven't we all paid enough monthly already to see relics and mythics shine?
Please?
Nihonjin ga daisuki desu hohoho! m(_ _)m
As far as I know, the relic trials cannot be undertaken at the moment. Superficially (from looking at the stats at the moogle), relics just receive a base damage increase. I'd bet there's more hidden WS damage+X% tacked on there.
What relics get?
What they always get, the carrot moves a little closer, but it's still on that f'ing stick dangling in front of our faces.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
Hey Phraust, nice to see a familiar face. Yea it's a tease, and I hate a tease in life, in women, in everything.
What does it take to get some Dev attention in this place?
Nihonjin ga daisuki desu hohoho! m(_ _)m
It would be nice to get some Dev attention, but I fear the release of any information regarding future relics enhancements could cause a price spike in currency. Well at least currency is cheap atm, so build them before SE buffs relics if ever.
hmm... why was this thread in my side bar when all the posts are old?
Gungnir's Aftermath needs to be changed from Shock Spikes to Enthunder. The potency of Enthunder should be proportionate to your Wyvern's current HP. (Say like 1/10th) So you get an extra 100-150 damage added to your hits. (Although the animation would be the same as "Enthunder" it would actually do non-elemental damage, similar to how Excalibur's additional effect looks like Enlight but does not actually deal light-based damage.
Thumbs up for offhand relics and Kikoku buffs! I doubt they will put offhand relics back on the map though, they had an error where it worked in the offhand and they quickly removed it stating that it was not intentional, and that they would not be implementing such a thing.
This is all very irritating considering that Blade: Hi from my 85 Kanagi makes my 95 Kikoku something I would much rather offhand. Perhaps better yet would be if weapons still gave their weapon skills while in the offhand position. I'm sure they will just site that as being unbalanced for players with 2h weapons. We all know 1h weapons are just so competitive with 2h weapons these days right!?.
I could understand partial lock out of relic weapons (like say possibly hidden effects) but have to agree that total lock out in offhand is rather silly when you end up with other offhand daggers that add to str and att where relics only add att (and if allowed a mostly pointless add effect save sword).
As far as the 1hand becoming unbalanced with 2h if given offhand stat available....I doubt it. Currently 1hand emp don't give ws offhand so I don't see this ever happening with relic. I would be happy just to see the actual stat bonus and add effects work at the very least. Additionally I would love to see it made so that the hidden 3x/2.5x/2x damage effects were true 10~20% proc rates on all attacks with the weapon instead of first strike of every round only. Given the low proc rate in comparison to emp aftermath and the fact that emp aftermath can proc on every hit of that primary hand weapon, I don't see why relics are limited to first strike of every round
IE:
If I have 1300 attacks in 900 rounds then I'll have ~90-180 hidden procs with relic weapon (depending on hidden type). Given that keeping up aftermath is not unrealistic, but has situational limiters, I can drop roughly 25% of the attacks off 1300 for 975 attacks. At lvl 1 aftermath of 30% ODD you're still going to see ODD proc on ~292 of those attacks. Even if emp were limited to a limit of 1st per round that would still be ~190-220 proc rate out of 900 rounds.
SE's most probable retort to this is that relics don't need WS to activate the hidden Proc rate, but does that really justify it? Even severely limiting the fact that you'd have aftermath up (I've done this to as low as 60% up time) it still procs more often that an always active hidden effect primarily due to their limitation of being stuck on first strike of every round.
Last edited by Kitkat; 06-14-2012 at 03:37 AM.
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