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  1. #1
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    Which is why Login Campaign worked.
    I've seen this come up in a few other threads and I'm curious. How exactly did the log in campaign work? Not that I'm against it at all, I'm just curious. Besides putting a bunch of gear into the game and turning KB into a cluster bleep, what exactly did it do?
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  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by FrankReynolds View Post
    I've seen this come up in a few other threads and I'm curious. How exactly did the log in campaign work? Not that I'm against it at all, I'm just curious. Besides putting a bunch of gear into the game and turning KB into a cluster bleep, what exactly did it do?
    Each time you logged in, you got 1 point. The more you logged in the more points you got. But everyday the moment you logged on you could see your progress that showed you how many points you've earned and how many times you logged on total.

    Several people commented how they enjoyed login campaign because even if some did not earn enough points to purchase something like Chocobo mask, people still got to earn items like beastly shank and other rewards.

    My point about rare point system is that if you played WR or VW, having a point system that gives you points per fight allowing players to purchase a rare would overcome the obstacle of being unfair to those who suffer the luck system.

    Example
    While some players can get a rare in 1-5 fights, many others killing themselves fighting a boss over 200-2,000 fights and get angry that they did put in the time and effort and still didnt get what they wanted.

    Atleast point system could allow players to try based on luck but still earn item after enough points which would be fair for everyone in the long run.

    If you had horrible luck atleast earning and seeing your point progress could give you motivation to play the event longer than give up feeling hopeless, angry and disappointed
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