Well I think SE heard and know about the idea for obtaining an item through other options than kill yourself hoping for it to drop based on Luck.
I mean I'm assuming that's why they implemented players to trade in 3 pieces of Emp for something else. Could be a testing phase to see how it works before making it happen in bigger events.
Which would explain why they said "We'e looking into this."
I just think a point system is more of an organized Visual concept that helps anyone to see at all times. Trading in gear would be good for lower level content because its already gear most people are passed.
Higher level would actually require holding onto the gear until you have enough pieces to trade than using point system. Which is not a good solution based on most end game players already have enough items overflowing to a major crisis.
At higher levels, rare point system could make a difference in pacing the event, keeping the playerbase informed that they don't have to worry about being out of luck, and gives motivation to continue playing.
Which is why Login Campaign worked.

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