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  1. #1
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    NEW RARE Point System

    Hey Guys I have an Idea for the DEV Team.

    I think a NEW RARE ITEM DROP Point system would be nice for events like VoidWatch and Wildskeeper Reives so that we could buy Kis to purchase the rare gear as an ADDITIONAL OPTION rather have endless hope of a possibility of not getting what you went for "When you actually did put more than the effort." It's just tiring spamming the same boss over and over only to see lucky people spend less time than you get the rares.

    Only to lose more hope each fight making everyone lose interest in playing these events.

    With a point system at least this gives you hope that you will reach the goal of being able to buy one of the Rares or if you get what you wanted before earning enough points you still have hope to buy the gear that you really didn't have a lot of interest to buy to begin with which would motivate players to continue playing these events longer rather than quit because you don't need it and its not worth the effort to keep going after getting what you wanted. Like a DD might decide later he could buy the Mage gear.

    I played Qilin 2,000+. Still no dagger. Had a point system been available allowing me to buy the dagger after 2,000 fights at least I earned it. Rather than quit and be pissed off several got a dagger 1/200.

    200 and 2,000 fights is a BIG DIFFERENCE! Who wouldn't agree that a person should have earned an item like Coruscanti by now?

    EXAMPLE
    If I saw that I was at 1,800 points and 2,000 points were needed given that I only gain 1 point per fight. At least seeing that I only need 200 more points to go would motivate me to keep playing.

    Being able to see your progress through the point system also gives you a reason to feel like you are still making progress when you do get crap drops or no drops.

    I mean each time you play a boss you would still have the ability to get a rare by chance. My point is, this would give us a better reason to continue spamming These events and our presence to help others would last longer. Than us rage quitting because of how angry we are for putting too much time for a pebble, ore, log, no rare.

    And well people no longer playing these events after they got their gear? Lack of finding people may also change.

    I believe this would keep people interested in these events longer.

    We know this system works. I believe Login Campaign proved this. Atleast several people walked away from the event satisfied.

    Anyone Agree or Disagree?
    (14)
    Last edited by Daemon; 08-13-2013 at 09:04 AM.

  2. #2
    Player Anjou's Avatar
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    As long as people will not dual box and abuse this, I don't see why this can't be put in. People getting screwed royally by the VW system (Because I now know how it feels since I'm 0/32 on Meikogai) can use this as a means to get their stuff that they need. Not only does this provide a challenge for players to do the fights and get their stuff, but you're still -earning- it since all spots in a typical VW party usually are very important, from the BLU to the heavy DD's, we're all participating, why shouldn't the players get what they earn instead of these ridiculous 2% chance rates? This is 2013 SE, not the friggen stone age of FFXI, if we don't get the shiny/clink clink, we don't want anything to do with it.
    (1)

  3. #3
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    Quote Originally Posted by Anjou View Post
    As long as people will not dual box and abuse this, I don't see why this can't be put in. People getting screwed royally by the VW system (Because I now know how it feels since I'm 0/32 on Meikogai) can use this as a means to get their stuff that they need. Not only does this provide a challenge for players to do the fights and get their stuff, but you're still -earning- it since all spots in a typical VW party usually are very important, from the BLU to the heavy DD's, we're all participating, why shouldn't the players get what they earn instead of these ridiculous 2% chance rates? This is 2013 SE, not the friggen stone age of FFXI, if we don't get the shiny/clink clink, we don't want anything to do with it.
    Well if the points required were high like 2,000 fights and you only gained 1 point per kill. SE would also have to make it performance base to earn that point. Meaning you need contribute to the fight a certain way to earn that point. Not just bring 5 mules parked afk.

    Which I've seen most people say "I contributed 10 hours to Yumcax and got a pebble"

    Already wasted all this time 2,000+ fighting Qilin. I don't think I want to waste another 2,000 fights trying again. Is why I stopped playing VW. At least if I knew I could also earn it through points, then I'd go back and play again.
    (0)
    Last edited by Daemon; 08-09-2013 at 05:11 AM.

  4. #4
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    What's the point in having VW pulse cells if no one plays these events and no longer exist in AH? You need 5 Pulse to exchange it for gear. At least people hunting for HMP might also play VW more to earn a rare even if they already got it for the Gil.
    (0)

  5. #5
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    Also something i mentioned in another post, Nakuul rare equipment needs to have a star next to it like Voidwatch or some kind of indicator letting people know these are not normal items, that these are special.
    (0)

  6. #6
    Player Doombringer's Avatar
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    is order up repeatable? i dunno if we ever got an answer there.

    but plasm is already this system, for delve. and if order up is repeatable, then that's another similar system.


    i agree voidwatch had a godawful loot system, terrible. cannot say enough bad things about it. but adoulin has been shaping up to be WAY better.
    (0)

  7. #7
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    Quote Originally Posted by Doombringer View Post
    is order up repeatable? i dunno if we ever got an answer there.

    but plasm is already this system, for delve. and if order up is repeatable, then that's another similar system.


    i agree voidwatch had a godawful loot system, terrible. cannot say enough bad things about it. but adoulin has been shaping up to be WAY better.
    Yup I totally agree with you but tell that to the people complaining about Yumcax lol.
    (0)

  8. #8
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    This thread was created with the intention of presenting a reasonable idea that could make a difference for everyone. More support for this idea would greatly be appreciated or other ideas, debates added to see everyone else point of view in hopes that the DEV TEAM will hear our concerns and make it happen.

    Regardless if you agree or disagree. Participating in this idea does make a difference and I encourage all of you to leave a comment and Thank you!
    (0)
    Last edited by Daemon; 08-13-2013 at 09:06 AM.

  9. #9
    Player Anjou's Avatar
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    I don't think it should be 1 point per fight, the points should be given based solely on the fact of a completion bonus (As in prior tiers are completed before the one you fight) and then the tier.

    So let's say you have up to Tier 5. Tier 5 will give you 5 points because of its difficulty, but then if you took the time to get the other tiers prior to it being completed, you get a few extra points for your effort. This'd get people some stuff fast than doing 2000 fights, but you gotta do the content to get the clink clink
    (0)

  10. #10
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    Quote Originally Posted by Anjou View Post
    I don't think it should be 1 point per fight, the points should be given based solely on the fact of a completion bonus (As in prior tiers are completed before the one you fight) and then the tier.

    So let's say you have up to Tier 5. Tier 5 will give you 5 points because of its difficulty, but then if you took the time to get the other tiers prior to it being completed, you get a few extra points for your effort. This'd get people some stuff fast than doing 2000 fights, but you gotta do the content to get the clink clink
    Well the point is not to give anyone something faster. It's to give you hope that you will still get something regardless than give up frustrated for dedicating so much time only to quit and be angry that the event sucked. Especially if you earned it.

    That way no one will feel defeated by luck. At least if you failed by luck, you still can earn it through effort.

    It doesn't make sense that 80% can get something rare in a reasonable time like 1 month VS someone who spend 6 months or more and put in much more time and effort than the rest only to be horribly unlucky.

    That's why drop system is unfair. It's not that we hate competition, it that we hate putting more work into something others do less and sometimes go 1/1 vs someone who went 0/2,000.
    (0)
    Last edited by Daemon; 08-13-2013 at 10:57 AM.

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