Hey Guys I have an Idea for the DEV Team.
I think a NEW RARE ITEM DROP Point system would be nice for events like VoidWatch and Wildskeeper Reives so that we could buy Kis to purchase the rare gear as an ADDITIONAL OPTION rather have endless hope of a possibility of not getting what you went for "When you actually did put more than the effort." It's just tiring spamming the same boss over and over only to see lucky people spend less time than you get the rares.
Only to lose more hope each fight making everyone lose interest in playing these events.
With a point system at least this gives you hope that you will reach the goal of being able to buy one of the Rares or if you get what you wanted before earning enough points you still have hope to buy the gear that you really didn't have a lot of interest to buy to begin with which would motivate players to continue playing these events longer rather than quit because you don't need it and its not worth the effort to keep going after getting what you wanted. Like a DD might decide later he could buy the Mage gear.
I played Qilin 2,000+. Still no dagger. Had a point system been available allowing me to buy the dagger after 2,000 fights at least I earned it. Rather than quit and be pissed off several got a dagger 1/200.
200 and 2,000 fights is a BIG DIFFERENCE! Who wouldn't agree that a person should have earned an item like Coruscanti by now?
EXAMPLE
If I saw that I was at 1,800 points and 2,000 points were needed given that I only gain 1 point per fight. At least seeing that I only need 200 more points to go would motivate me to keep playing.
Being able to see your progress through the point system also gives you a reason to feel like you are still making progress when you do get crap drops or no drops.
I mean each time you play a boss you would still have the ability to get a rare by chance. My point is, this would give us a better reason to continue spamming These events and our presence to help others would last longer. Than us rage quitting because of how angry we are for putting too much time for a pebble, ore, log, no rare.
And well people no longer playing these events after they got their gear? Lack of finding people may also change.
I believe this would keep people interested in these events longer.
We know this system works. I believe Login Campaign proved this. Atleast several people walked away from the event satisfied.
Anyone Agree or Disagree?