I'd just like something that actually gives monstrosity value. As it stands, it's essentially an isolated system. It was fun for a while, but the novelty has worn off and I can't really make myself kill thousands of monsters to level a new species at this point for no real rewards.
Player vs. Monster was an ideal solution to this, because people could participate in Monstrosity if they wanted (as monsters) or they could just do it as players. Unfortunately, there are massive problems with the implementation including but not limited to:
1) Balance - Monsters curbstomp players right now. I have a dozen or so monsters at 99, and I'm confident that I could pretty much two-shot any player at any level cap on any of them.
2) Level Caps - This is a terrible idea. People hate level caps because it gimps all the gear they spent time making. Considering the balance issues, you should have made at least one uncapped zone.
3) Lack of Rewards - The sum total of useful Monstrosity rewards at the moment amount to an Avatar MAB+5 Torque. This is pitiful.
4) Unrewarding for Monsters - Unless I missed something, the main thing you gain as a monster for fending off players is . . . . you get to keep your Infamy.
5) No motivation to form parties - Only the person who lands the killshot is rewarded, so what motivation is there to party up? Considering the balance issues, SE could have given party rewards.
Future Problem:
6) No real way to address iLevel gear - This is going to be an issue if you uncap the system. You developed Monstrosity and the iLevel system in tandem... so why is there no real way to address the Acc / Evasion / etc. issues created by iLevel gear? Like, are you going to give us Instincts with +200 Evasion so that THF type monsters can actually evade players with Delve weapons?