Quote Originally Posted by Tanama View Post
2. If Kuftal Tunnel is added, set one of the spawn points behind the moving rock so that we can access the higher level monsters at any time of the day.
This can be problematic, I hate the idea of getting stuck back there at level 60 and having to die till I don't get popped back there, at the same time, its not a fun idea to have to die repeatedly at a higher level to get that pop spot either, just so I can level up in the zone.

Quote Originally Posted by Edyth View Post
Gestation Duration:
Gestation limitation is very important in PvP; otherwise, players could just stay invisible and stalk a a monipulator until it is down to a sliver of health from fighting normal monsters, and then they drop gestation and kill the monipulator in one nuke. Therefore, I support the developers' stance on this as well. Also, Babekeke, when traveling long distances, you can log out and log back in to reobain gestation. Not a practical strategy to use to stalk people, but it's a great way to get across Uleg in less than 30 minutes when playing as a slow monipulator.
This really does not work. I can go out on RDM/SCH and Invisible/Sneak myself as soon as I pop, find a monster, and follow them. Nothing is different than my movement speed during this, I can still be targeted just like under Gestation, I can still attack, and I can still take advantage of monsters. I do not do this, but I know its possible, and has happened to me, limiting it sounds good for balance but its just as bad as it is good. I often level in Uleg at around level 53, I can fight the monsters at the entrance, nothing else, however of the 5~ish spots I can pop, only 2 can get me there before it wears, there is a 3rd, but I have to fight the Bats in the caves, which are a pain, and the last 2 are on the other side of the zone, with no hope of getting there in time, not even close. So it really limits a monster's ability to do things, and gives next to no real benefit, in my opinion.