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  1. #1
    Player
    Join Date
    Jul 2012
    Posts
    131
    Monstrosity is the reason I resubscribed to FFXI. I would like to thank Mr. Ryota Iwagami and his team for making this possible.

    With that said, I have a few suggestions to add.

    _____________________________________

    1. Open more zones for Monstrosity.

    I am sure zones will be added with content updates but here are some I and most likely everyone else would really like:
    • Gustav Tunnel
    • Korroloka Tunnel
    • Kuftal Tunnel & Quicksand Caves
    • Labyrinth of Onzozo & Bibiki Bay (Including Purgonorgo Isle)
    • The Boyahda Tree & Ro'Maeve
    • Tu'Lia (Ru'Aun Gardens, The Shrine of Ru'Avitau & Ve'Lugannon Palace)
    • All of Delkfutt Tower
    • Elshimo Island zones
    • Attohwa Chasm
    • and the rest of the open Aht Urgan zones.

    2. If Kuftal Tunnel is added, set one of the spawn points behind the moving rock so that we can access the higher level monsters at any time of the day.

    3. If Quicksand Caves is added, allow the Loadstone key item to work as a Monipulator.

    4. Allow us to set Belligerency music to play only when fighting Gladiators.
    ____________________________________

    That is all for now. I am very much enjoying Monstrosity and highly anticipating the coming updates. Keep up the great work!
    (3)
    Tanama - Monstrosity Enthusiast

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tanama View Post
    2. If Kuftal Tunnel is added, set one of the spawn points behind the moving rock so that we can access the higher level monsters at any time of the day.
    This can be problematic, I hate the idea of getting stuck back there at level 60 and having to die till I don't get popped back there, at the same time, its not a fun idea to have to die repeatedly at a higher level to get that pop spot either, just so I can level up in the zone.

    Quote Originally Posted by Edyth View Post
    Gestation Duration:
    Gestation limitation is very important in PvP; otherwise, players could just stay invisible and stalk a a monipulator until it is down to a sliver of health from fighting normal monsters, and then they drop gestation and kill the monipulator in one nuke. Therefore, I support the developers' stance on this as well. Also, Babekeke, when traveling long distances, you can log out and log back in to reobain gestation. Not a practical strategy to use to stalk people, but it's a great way to get across Uleg in less than 30 minutes when playing as a slow monipulator.
    This really does not work. I can go out on RDM/SCH and Invisible/Sneak myself as soon as I pop, find a monster, and follow them. Nothing is different than my movement speed during this, I can still be targeted just like under Gestation, I can still attack, and I can still take advantage of monsters. I do not do this, but I know its possible, and has happened to me, limiting it sounds good for balance but its just as bad as it is good. I often level in Uleg at around level 53, I can fight the monsters at the entrance, nothing else, however of the 5~ish spots I can pop, only 2 can get me there before it wears, there is a 3rd, but I have to fight the Bats in the caves, which are a pain, and the last 2 are on the other side of the zone, with no hope of getting there in time, not even close. So it really limits a monster's ability to do things, and gives next to no real benefit, in my opinion.
    (2)

  3. #3
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Demon6324236 View Post
    This really does not work. I can go out on RDM/SCH and Invisible/Sneak myself as soon as I pop, find a monster, and follow them. Nothing is different than my movement speed during this, I can still be targeted just like under Gestation, I can still attack, and I can still take advantage of monsters. I do not do this, but I know its possible, and has happened to me, limiting it sounds good for balance but its just as bad as it is good. I often level in Uleg at around level 53, I can fight the monsters at the entrance, nothing else, however of the 5~ish spots I can pop, only 2 can get me there before it wears, there is a 3rd, but I have to fight the Bats in the caves, which are a pain, and the last 2 are on the other side of the zone, with no hope of getting there in time, not even close. So it really limits a monster's ability to do things, and gives next to no real benefit, in my opinion.
    Precisely.

    I knew about the logging off trick since before PvP was released as it was the only way to get through some areas of crawler's nest and toraimorai canal, which were among my favourite levelling spots, when on a job with no sneak/invis.

    I'm not asking for the same 18 hour gestation as was given for non-pvp zones (and tbh 18 hours seems a little over-kill anyway) but just 5 mins would be far more beneficial.

    In Uleg if you're on a lvl 50 job on a slow moving mob like adamantoise or marid, you are pretty much limited to just 1 spawn point to get to camp without having to fight anything or weave your way around the mobs. And Marid is war/war only >.>
    (0)