Results -9 to 0 of 500

Dev. Posts

Threaded View

  1. #11
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Okipuit View Post
    It's an opportune time to let us know what you would like to see content-wise, so feel free to leave your suggestions!
    Very well.

    More Job Coverage: As more monster are added, be creative about their jobs and job combinations. Summmoners, Blue Mage, Beastmasters, etc. Eventually I'd like to see all the jobs and job combinations represented.

    Full TP Movelists: A lot of monipulators are still missing one/some of their TP moves: Floral Bouquet for Rafflesia, Call of The Moon for Gnole, Grim Glower for Peistes, etc etc. Whether we unlock these via spending large amounts of Infamy like we have to to unlock certain sub-species or perhaps from quests of some sort or from reaching level 99 with a particular monster, they're still missing.

    Full Monster Family List: Like it has already been said, out of just the families currently released, we're missing; Yztarg, Twitherym, Mantid, Chapuli, Apian Beasts, Raaz, Matamata, Gabbrath, Cehuetzi, Bztavian, Yggdreant, Belladonna, Snapweed, Leafkin and any associated subspecies. I'd like to see the monster family lists filled out. I imagine you have plans to do so already (in particular for the Naakual, who I imagine will require a rather large time and/or Infamy cost to unlock), so this is just a reminder to not forgot about all these guys.

    Classic and Modern NM/HNM Traits: I'd like to see En-enfeeble effects, auras, withdrawing into shells (similar to Aspidochelone), absorbing certain elements to heal, Draw-in, summoning additional monsters (Like Alpha Gnole Anders), or other traits that NMs have that make them difficult/tactically interesting. This can really add an extra layer of depth when Mon Vs. MON is released. You could even make a separate, smaller equipment screen for these special traits and quirks. (just look to other NM's you've made in the past for more examples. Be creative like you've tried to be when making NM's).

    Access to Trust Magic: If necessary for balance sake or some other reason, you could perhaps just allow us access to them when we're not fighting other players in Belligerency. But it'd be nice to have the boon to solo EXPing.


    As far as the strict definition of content goes:

    NM/HNM PvE: Whether we can get teleported to a special arena, have them spawn in the Feretory or be given the ability to actually go to the zone itself and pop the NM as a Monipulator, it'd be great to be able to fight, let's say, Bukhis, Tsui-Goab, Umagrhk, or Medusa for examples. You COULD make them drop their associated rewards or something else entirely since when we're under the effects of Belligerency things DO drop to us so we know it's possible. Of course, I leave that up to you on how to balance rewards and such. I mostly just want to pit my monster(s) against some past NM/HNM's and tough monsters.

    BCNM Access: I'd also like to participate in BCNM. Maybe we'd have to pay the cost with the appropriate item (Cloud Evokers, the appropriate Orbs, etc) beforehand or something. Maybe we could get something for clearing certain tiers of BCNM. Maybe at the end, we could even be given the chance to re-fight mission and end expansion bosses that we've already beaten (Ouryu, Ark Angels, Promathia, Shinryu, Provenance Watcher, etc) and get a reward for beating that. Maybe we'd unlock a special pygmy skin of some of the end bosses for beating them (Ok, that last one is a long shot even with pipe dream thinking :P)


    Lastly but very importantly, this is something that has to happen to keep the content relevant:

    Reward Improvements: Improve the quality of rewards that can be gained from PvP as well as future MONvMON content. Doesn't have to be the best gear in the game necessarily but I think you know the importance of proper incentive by now, SE. Gladiators need reasons to go NM hunting and NM's need reasons to hunt/stick around to fight Gladiators.


    Thank you very much for this content. It's what brought me back to the game and it's one of my favourite things to do when playing. Given the proper attention and depth, this could potentially be a great strategic system akin to, say, the Pokemon battle system in complexity.
    (3)
    Last edited by Mefuki; 12-14-2013 at 02:07 PM.