Page 7 of 50 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 498
  1. #61
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Thanks Okipuit for the feedback! I'm excited to hear about gestation being increased. <3 I like the idea of it being permanent until clicked off as well, even if it's just for MvE.

    Could we possibly have HP and MP regeneration increased at a quicker rate as well? For the low levels it's fine, and EXP comes in quick enough to not need to rest, but higher up (30+ anyway) it seems to slow down. Tremendously so.
    (1)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  2. #62
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Tend to agree, thanks for all the info. I'm assuming for Big enemies we'll probably see Cape Terrigan soon, and i wouldn't rule out zones like Altepa.

    Really hoping for this stuff in the End of August Update ^^.

    Also... Good to know Infamy won't go past 10k Unless you're doing PVP, It helps us to understand it.

    QUESTION <3: do you plan to do something to combat Item Levels, Cause how easily people kill Tojil now, I don't think us Monsters will stand a real chance when we'll be getting hit with 10k+ Resolutions with all this overpowered I.level stuff :|...

    Examples, Nerf ilvl stuff in PvMonstrosity? Or perhaps are we going to be buffed above and beyond the normal NMs available? Are you going to raise the Level cap of Monsters to 120+ Later down the line?
    (4)

  3. #63
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    PvP would be cool but i really hope you give us the option to flag ourselves open for PvP, and be able to turn off that flag should we not want to PvP. When im not in the mood to pvp players and i just want to level I want to be left to it and not be constantly killed by players.
    (0)

  4. #64
    Player Bamph's Avatar
    Join Date
    Apr 2013
    Posts
    127
    Quote Originally Posted by Trumpy View Post
    PvP would be cool but i really hope you give us the option to flag ourselves open for PvP, and be able to turn off that flag should we not want to PvP. When im not in the mood to pvp players and i just want to level I want to be left to it and not be constantly killed by players.
    It will probably work in the way that you flag it on in your home beach... That would prevent people from saying "I don't want to anymore" when they're losing.
    (1)

  5. #65
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Okipuit View Post
    As mentioned in the post from Iwagami about future adjustments, priority is first going to be placed on adding adding areas where large monsters can level up at high levels. Once this is completed, we will start looking into adding Zilart and Promathia areas.
    I would actually recommend making these additions at the same time, simply because the Zilart/Promathia areas already include several areas that would work well for leveling large monsters post-60. (Ro'Maeve, Quicksand Caves, Bibiki Bay, and Uleguerand Range come immediately to mind as areas that seem like they'd fit large monsters easily, especially the latter as it is the home of buffalo to begin with. I may be wrong about Ro'Maeve having room for large monsters, however.)

    The alternatives I can think of at this time are either allowing large monsters into more cramped areas - which runs the risk of rendering issues and possibly stuck characters - or adding monsters to certain areas that are already large-monster accessible, which seems like a stopgap measure that has potentially unintended side-effects for people who are not, for whatever reason, participating in Monstrosity. (Similar to the addition of lv80+ monsters in low-level zones, only probably not as drastic in effect because it'd more likely be lv65+ monsters in zones that currently top out at lv55ish for the highest-level monsters.)
    (0)

  6. #66
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Karbuncle View Post
    QUESTION <3: do you plan to do something to combat Item Levels, Cause how easily people kill Tojil now, I don't think us Monsters will stand a real chance when we'll be getting hit with 10k+ Resolutions with all this overpowered I.level stuff :|...

    Examples, Nerf ilvl stuff in PvMonstrosity? Or perhaps are we going to be buffed above and beyond the normal NMs available? Are you going to raise the Level cap of Monsters to 120+ Later down the line?
    Remember of course that when we play as monsters, we won't be holding our TP for no apparent reason, until we are below 25%. We'll also be able to pick the most deadly TP move, and possibly even ignore the normal enmity rules? Go and kill the whms and schs then see how well the DDs do^^
    (0)

  7. #67
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    True, But, When you're rocking 20k HP, Its not going to take long for them to kill you, You'll probably not even see the number 200% on your TP Bar by the time you're dead if the DD are any good lol.
    (2)

  8. #68
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Even if it works under PvP rules of engagement as I assume it will, Provoke will simply become a must have in Monstosity, as it will force the Mon-player to attack the Provoker, so far as gear goes and levels, if you remember right, we are all normal monsters right now, we are not classified as NMs, so our HP will likely grow in our NM forms I would think. So far as holding TP goes, that's not to bad either, after all, if I am fighting my LS as a, say, Tojil like mob, they are smart enough to bring Stunners to take out Lahar, the same goes for if I pick a Wyrm & spam Spike Flail, now if we make ourselves immune to stun, then it could get interesting, or boring, how fun is it to fight a mob who only uses a single move over and over again to kill you? In my opinion, its fairly boring, and its annoying as hell when its a cheap move like Lahar which causes Weakness or even worse, a move like Oblivion's Mantle from Gallu type mobs.
    (2)

  9. #69
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by detlef View Post
    Only raptors will be able to open doors.
    Yes! Real raptors open doors; why can't I?

    http://www.youtube.com/watch?v=hzIVwpCcgkM

    Ironically, I was playing as "Old Mr. Raptor" when I first raged about doors. I happened to be trapped in Gusgen Mines, unable to proceed further in.

    Anyway, Okipuit! Can you see if the "main monipulator" will tease another HNM for us?

    Ferromantoise and Naraka have been teased, and I think a Hadhayosh-type behemoth as well. Can we have another? Perhaps... a Naakual? I want Old Mr. Raptor to graduate to Big Old Gabbrath
    (0)

  10. #70
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Well, I'm capable of opening doors in Zvahl and Oztroja as a monster, even the ones that required levers (of note, the 4 lever door in Oztroja, the Gates in Zvahl Keep).
    (2)

Page 7 of 50 FirstFirst ... 5 6 7 8 9 17 ... LastLast