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  1. #51
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Oh, Also some suggestion I thought of.

    Can ya add more name affixes? Some examples:

    Body (to go with "Fang)
    Scale
    Skin
    Hide
    Fur
    Claw
    Tail
    Wing

    Elements
    Flame
    Blazing
    Frost
    Frigid
    Thunderous
    Molten


    Metals
    Silver
    Golden/Gold

    Colors/etc
    Scarlet
    Blood
    Sun (to opposite Moon)

    Some examples of these combinations could be

    Golden Sun Ladybug
    Blood Claw Tiger
    Scarlet Fur Ram
    Blazing Fang Raptor
    Blazing Claw Tiger
    etcetc
    (4)
    Last edited by Karbuncle; 08-16-2013 at 12:17 PM.

  2. #52
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99
    Quote Originally Posted by Camate View Post
    Well, I'm already a behemoth, so I believe the real question is -- did you manage to unlock Camate yet?
    Can we unlock Okipuit instead? Having unlocked Bayohne and Hvinire was a mesmerising experience.

    *psst test server event, please!
    (0)

  3. #53
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    The lack of partying for the purpose of levelling up is truly, extremely disheartening. Monstrosity is great content, but this is a multiplayer game and Monstrosity dictates that I spend many, many, many hours alone and unable to spend time with my friends.

    If you're really worried about rapid annihilation of monsters, perhaps allow us to team up with one other monster?

    I think it's pretty naive in the first place to think that monster experience parties would actually negatively impact anyone, though. The one level sync party left on all servers anywhere seemed to be doing fine with 25 monsters killing enemies in Qufim.
    (5)
    Last edited by Asymptotic; 08-16-2013 at 01:07 PM.

  4. #54
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Edyth View Post
    Also, I'm unhappy to see no mention of monipulators being able to open doors in the future.
    Only raptors will be able to open doors.
    (7)

  5. #55
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by detlef View Post
    Only raptors will be able to open doors.
    Clever girl...
    (10)

  6. #56
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by detlef View Post
    Only raptors will be able to open doors.
    Where can't you open doors? The ones in Hororuto work just fine.
    (0)

  7. #57
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99
    Quote Originally Posted by Louispv View Post
    Where can't you open doors? The ones in Hororuto work just fine.
    Garliege and Oztroja are primarily the ones that can't be opened.
    (1)

  8. #58
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    As far as zones, Sanctuary of Zi'Tah, Eastern Altepa Desert, Western Altepa Desert, Cape Teriggan, Valley of Sorrow, Lufaise Meadows, Misareaux Coast, Uleguerand Range and Bibiki Bay would be a good start for helping large monsters to level and expanding options. They're all Zilart and CoP areas, which really should be assumed that everyone has at this point.
    (2)
    Last edited by Khiinroye; 08-17-2013 at 03:38 AM.

  9. #59
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Not feedback, but does anyone remember this thread?

    http://ffxi.allakhazam.com/forum.htm...053204871&h=50
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  10. #60
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    We followed-up with the main monipulator, Ryota Iwagami, and received some updates to your feedback.

    Quote Originally Posted by Demon6324236 View Post
    I understand the idea of random spawns but can you please make the locations it can put you dependent on the level you are at?
    We'd like to monitor Monstrosity conditions a bit more before we make adjustments to the spawn locations; however, we are looking into extending the gestation time when there is no PvP.

    Quote Originally Posted by Vriska_Serket View Post
    - Make gestation last until I click it off to cancel it. Because being dumped in a high level area of a low level zone sucks, especially on monsters with movespeed penalties. Unlimited sneak/invis isn't overpowered when you only get it once & it's not on your adventurer self.
    As mentioned above, we are looking into extending the gestation time, so this should help out when you are in high level areas and need to evade monsters.

    Quote Originally Posted by Karbuncle View Post
    Unlock RoTZ and CoP Zones soon - This is sorely needed. I mean, I enjoy exploring the original zones, But Its getting repetitive and it gets real hard to level around 60. Opening up some fresh new zones would be great. Especially needed for Larger Enemies.
    As mentioned in the post from Iwagami about future adjustments, priority is first going to be placed on adding adding areas where large monsters can level up at high levels. Once this is completed, we will start looking into adding Zilart and Promathia areas.

    Quote Originally Posted by Vagrua View Post
    Infamy caps at 10000 & will not go any further until spent.
    The infamy cap is actually related to the requirements for becoming an NM. In order to become a true NM, you'll need to break through the cap. The infamy cap can be broken while playing in PvP mode.

    We'll continue to discuss your feedback with the development team, so keep it coming!
    (10)

    Okipuit - Community Team

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