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  1. #41
    Player Firebert_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    85
    Character
    Firebert
    World
    Lakshmi
    Main Class
    MNK Lv 99
    This may be a wild and crazy idea, but what if it was possible to use this system and create a new job? I was thinking the Morpher job from FFTA. Keep the Monstrosity system as it is, but when you're playing a Morpher, you can change to any of your monsters. The morphed version would have to be nerfed a little, and the monster's level would be synced to the Morpher's level, or the Party if under Level Sync. Hell, add the job unlock quest to CoP areas so that expansion can finally get a job unlock quest.
    (0)
    To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...

  2. #42
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings everyone!

    Thanks for all the feedback thus far for Monstrosity! We're happy to hear that you are all enjoying your alternate lives as monsters.

    Below is some information from Ryota Iwagami about upcoming adjustments and additions to the Monstrosity system.

    Quote Originally Posted by Ryota_Iwagami View Post
    Hello.

    I’d like to let you know about the future plans we have for Monstrosity.
    • Adjustments Phase 1
      • Expansion of areas
        Addressing the below two points are our priority:
        • Not enough areas where you can level large monsters.
        • Not enough areas that support high levels.
      • Monipulator vs. adventurer
        First we’ll start off with this. (Monipulator vs. monipulator is still a bit out.)

      • Addition of rewards for monipulator vs. adventurer content
        While these rewards will not be items you can't live without when you are an adventurer, we’d like to prepare some rewards that the adventurers participating in this content can aim for.

      • Battle balance adjustments
        We’ll be making adjustments mainly based on PvP.

      • Instincts adjustments
        We’ll be making adjustments so you’ll be able to consider a bit more which instincts you’d like to use. While the values will be somewhat small, we’d like to add a bit more accuracy to a good amount of instincts.

      • Unlocking job abilities for monster’s main job
        To give you an idea, if a monster’s main job is warrior they’ll be able to use Provoke, and if a monster’s main job is black mage they’ll be able to use Elemental Seal.


    • Adjustments Phase 2
      • Expansion of areas
        We’ll be supplementing portions where there are gaps in recommended levels.

      • Unlocking of monster species

      • Unlocking of monsters to go along with special events
        For example, we’d like to make it possible to obtain certain monster sub-species that appear during New Years.

    • Adjustments Phase 3
      • Expansion of areas

      • Unlocking of monster species

      • Addition of Monstrosity-specific content
        The main thing we are planning for this is content that you can play as a party.
        Specifically, content for leveling up, battle content, and content where you can compete as teams.

        If you have any content you’d like to see besides the above, we’d love to hear your ideas!

        At the current stage the plans are still up in the air, but we are thinking it would be a lot of fun to do things like a team battle or battle royale type of thing where you can have fun while gaining experience points, even if the amount you receive is not that high.

      • Forming parties as monipulators
        The content you can play as monipulators will be Monstrosity-specific content.
        In regular field areas, hunting down monsters at a fast pace and doing other activities would largely affect players, so we’d like to create content where you can play as a party to your heart’s desire without having to worry about these kind of things.

      • Skillchains as monipulators
        To go along with being able to party as monipulators, we would also like to make it possible to execute skillchains.

    We’ll be looking into all of the other feedback we have been receiving in regards to magic, battle preparation time, and other aspects. Once there is any movement on this we will be sure to let you know!

    And on a short-side note...

    Quote Originally Posted by Kaisha View Post
    And Camate, manage to unlock Behemoth yet?
    Well, I'm already a behemoth, so I believe the real question is -- did you manage to unlock Camate yet?
    (18)
    Devin "Camate" Casadey - Community Team

  3. #43
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    Thanks for all the feedback thus far for Monstrosity! We're happy to hear that you are all enjoying your alternate lives as monsters.

    Below is some information from Ryota Iwagami about upcoming adjustments and additions to the Monstrosity system.




    And on a short-side note...


    Well, I'm already a behemoth, so I believe the real question is -- did you manage to unlock Camate yet?
    Rank Update yes no ? ( infamy points cap & stuff )
    (0)
    Last edited by Kriegsgott; 08-16-2013 at 06:29 AM.

  4. #44
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    Thanks for all the feedback thus far for Monstrosity! We're happy to hear that you are all enjoying your alternate lives as monsters.

    Below is some information from Ryota Iwagami about upcoming adjustments and additions to the Monstrosity system.




    And on a short-side note...


    Well, I'm already a behemoth, so I believe the real question is -- did you manage to unlock Camate yet?
    Appreciate the update, I have a tiny question, Are these phases dated yet? Like "Phase1 End of August, Phase 2 October" or so forth, or is it up in the air and thats currently the "Scheduled implementation" outline of what will be coming when?

    Also, Gestation update would be easy to implement, Maybe they can sneak that in as a ninja update? Pretty please ? ... also I'm pleased to hear they'll be introducing new zones soon, I'm a bit upset to hear Party play is so far off, Exping past level 55-60 becomes a boring grind alone... I want to be able to party with friends , was really hoping that'd come around this update but its okay.

    So yah, Early on its real fast paced, i really like it, but srsly post 55-60 it becomes slow and its only worse when you have to do it entirely by yourself
    (3)

  5. #45
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    Unlocking job abilities for monster’s main job
    To give you an idea, if a monster’s main job is warrior they’ll be able to use Provoke, and if a monster’s main job is black mage they’ll be able to use Elemental Seal.
    Does anyone else NOT want this? I mean, I don't want to basically just be a normal player running around dressed as a monster. It just becomes kind of a stupid gimmick for PvP at that point.
    (4)

  6. #46
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,080
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Futan View Post
    Does anyone else NOT want this? I mean, I don't want to basically just be a normal player running around dressed as a monster. It just becomes kind of a stupid gimmick for PvP at that point.
    I concur.

    Also, it's odd to me that you can still catch aggro while monipulating. Mobs don't attack each other normally, why are they attacking me?
    (3)

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Futan View Post
    Does anyone else NOT want this? I mean, I don't want to basically just be a normal player running around dressed as a monster. It just becomes kind of a stupid gimmick for PvP at that point.
    Don't get me wrong I enjoy Monstrosity, but... Isn't that what it is already? We just have not got the PvP part yet. Right now we are just a monster running around using monster TP moves & spells to the correlating job, if they add JAs, we will have JAs to use too, but really I can not see it turning the event from special to mediocre, its fun now, it would be fun with JAs, if anything my complain is that no normal monsters use JAs, but at that same time no normal Bee casts Phalanx, so that argument is a little weak.
    (2)

  8. #48
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Futan View Post
    Does anyone else NOT want this? I mean, I don't want to basically just be a normal player running around dressed as a monster. It just becomes kind of a stupid gimmick for PvP at that point.

    I personally love playing THF/THF, WAR/WAR, and MNK/MNK jobs that make up the majority of the jobs available right now Auto-Attacking nonstop for hours on end with a weak weaponskill randomly tossed in. Mage/Combo classes catch a break but personally I like the idea of JA's tossed in. Souleater for instance would be devastating to the mob as well as whoever it hit.

    Anyway, No, it doesn't become a PVP Gimmick at that point, if it was going to be one it would be it because of its premise, MvM and MvP, not because it added Job Abilities. I personally always suspected we would eventually get 2hours for NM-types, which would be awesome. I didn't expect Provoke and such but personally i welcome the idea if only because I WANT COMPOSURE GDI.

    *ahem*, That aside, Monsters still operate differently than players, and Monsters who would use Berserk would decimate their defense, So its like if players would use it now they're taking their life into their hands with it. Defender would help but you also remember these effects can be dispelled, and if its one v many its more likely they will, so they'd be more strategic like... Berserk > WS and hope they don't stun you (Or equip Resist Stun instincts and make yourself immune!!)

    Point being I do want this, Auto-Attacking ad-infinum on WAR/WAR classes is boring as hell, and at least being able to Berserk or something to speed it up would make it a little more involved. Adds more strategy to the players in PvM too, as If they saw it ready Elemental Seal they'd know a big nuke was coming, or if it used Berserk a big WS. Personally you can make yourself immune to stun through instincts, It would cause some more strategy in fights, especially with a human mind behind the monster. I support the idea of job Abilities. thoroughly.
    (5)
    Last edited by Karbuncle; 08-16-2013 at 10:07 AM.

  9. #49
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    When you say battle adjustments centered on PvP, I hear "weakening monipulators, making leveling up slower and the solo content less fun."

    If you do mean weakening monipulators, can it please ONLY be in PvP? Please don't gimp monsters outside of PvP.

    Also, I'm unhappy to see no mention of monipulators being able to open doors in the future.

    Lastly, please implement areas in order of usefulness instead of by expansion. For example, Ifrit's Cauldron is useless for leveling, and Uggalepih, and Den of Rancor too. Those three places should never be introduced in Monstrosity.

    On the other hand, areas like Lufaise Meadows, Misareaux Coast, and both Riverne areas would be extremely useful (yes, please let monipulators go through spatial displacements).
    (2)

  10. #50
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Ifrit's Cauldron is Ballin for exp if you know the right area , Goblins are squishy as hell. Beyond that, places like those are real good for the reason that

    A) A lot of people think like you and believe they're useless for exp, so they'll be significantly less crowded for people like me who know the good camps in them.

    B)... I don't have a B, A covers it pretty thoroughly.

    I'd personally love ToAU Zones, I wanna punch Colibri.
    (5)

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