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  1. #1
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Byrth View Post
    2) Certain TP moves need to be adjusted, like:
    - Sharp Sting and Leaf Dagger are both highly inaccurate because (as far as I can tell) they rely on Ranged Accuracy which is unaffected by Instincts (like DRG and RNG Instinct)
    The poison effect on Leaf Dagger also has a blink-and-you'll-miss it duration even if the attack lands. As I recall the duration of certain poison effects was adjusted downward because of how low-level players got killed by lingering poison even after they killed the mob; however, rather than doing the sensible thing and making poison duration scale with level (as was asked for at the time), there was a brainless meat axe across-the-board nerf instead. Still, it's not too late to go back and do what should have been done long ago. The dev team's mistakes are not sacred.
    Quote Originally Posted by Byrth View Post
    - Sheep Song is very magically inaccurate
    So is Dream Flower. I have never once seen it land on anything even remotely worth sleeping. I'm not sure how these are supposed to stand a snowball's chance in hell of landing on other players in PvP when they can't even touch normal XP mobs.
    (2)

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Hashmalum View Post
    So is Dream Flower. I have never once seen it land on anything even remotely worth sleeping. I'm not sure how these are supposed to stand a snowball's chance in hell of landing on other players in PvP when they can't even touch normal XP mobs.
    I can't speak for dream flower, but Sheep Song tends to land on everything that doesn't have a native resistance to sleep, or the element (dark?), as long as the mob isn't higher than IT--. The main issue with Sheep Song is that if you sleep 3+ mobs, 1 will almost always awaken within 10 seconds. Very rare that any will see out a full minute, even with DC mobs.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    319
    Can you add descriptions for species as well? We have generic player-given names such as "Brown Lizard" and "Gray Lizard", but giving us an official list of species would be nice.
    (0)

  4. #4
    Player Hashmalum's Avatar
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    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    First, I am enjoying Monstrosity quite a bit. I would like to echo the idea of making gestation last longer and be cancelable though. I've noticed that in general healing abilities are extremely weak; my level 51 morbol just drained 53 HP from a Tough yagudo WHM, for instance. Photosynthesis was also not very worthwhile. I only took bee to level 16 but Pollen was underwhelming as well. Could these perhaps be made more useful? As it is, they might as well be empty slots on the menu.
    (2)

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    At level 60, Pollen does about 800-850 HP, not great, not terrible. Still, WHM, RDM, etc mobs seem to have a high Cure Potency/Healing Skill or something, Cure IV on my RDM be cured about 800 HP. And yah, "Drain" TP moves have always sucked, even for monsters , Its sad.

    IDK if they'll get balanced up considering they're as weak for enemies as they are for us, would be cool though.
    (0)

  6. #6
    Player Zarabi's Avatar
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    Mar 2011
    Posts
    51
    - Make Relinquish actually take you to the Feretory.
    - Do something about Gestation..at least make it last a minute or so if you don't want to go overboard.
    - Pollen for Bees is...not good.
    - I have often have accuracy issues, and die to monsters I..should defeat, due to missing 10 times in a row.
    (2)

  7. #7
    Player Tiesto's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    3
    Character
    Tiesto
    World
    Carbuncle
    Main Class
    COR Lv 90
    Quote Originally Posted by Zarabi View Post
    - Make Relinquish actually take you to the Feretory.
    - Do something about Gestation..at least make it last a minute or so if you don't want to go overboard.
    - Pollen for Bees is...not good.
    - I have often have accuracy issues, and die to monsters I..should defeat, due to missing 10 times in a row.
    Dragoon's instinct HP+5% Accuracy+40 Conserve TP+10 there you go oh and the faratory is for your beastly vessel it says so when you use relinquish it states that your "form" will be sent back to the Faratory.

    Relinquish: Releases a monipulator's soul from possessing a monster after a count of five. Moving and enemy actions interrupt the spell. Working as intended!!
    (0)
    Last edited by Tiesto; 08-12-2013 at 12:28 AM.

  8. #8
    Player Zarabi's Avatar
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    Mar 2011
    Posts
    51
    Quote Originally Posted by Tiesto View Post
    Dragoon's instinct HP+5% Accuracy+40 Conserve TP+10 there you go oh and the faratory is for your beastly vessel it says so when you use relinquish it states that your "form" will be sent back to the Faratory.

    Relinquish: Releases a monipulator's soul from possessing a monster after a count of five. Moving and enemy actions interrupt the spell. Working as intended!!
    True, the Dragoon's instinct was helpful, has not noticed that by then.
    Relinquish may be working as intended but.. not as I hope it would.
    (0)

  9. #9
    Player Hashmalum's Avatar
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    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Morbol's Putrid Breath needs to have the TP cost lowered, it is higher than the TP cost for Miasmic Breath which outshines it in absolutely every possible way. Comparison:

    Level learned: 50 for Miasmic, 60 for Putrid. Advantage: Miasmic.
    TP cost: 200 for Miasmic, 250 for Putrid. Advantage: Miasmic.
    Damage: 500+ for Miasmic, 300+ for Putrid. Advantage: Miasmic.
    Status effects: A strong Poison for Miasmic, none whatsoever for Putrid. Advantage: Miasmic.
    Targeting: Damage around the target for both. Advantage: tied.

    There is no time whatsoever that you would use Putrid Breath over Miasmic Breath, because Miasmic Breath is far superior and is learned earlier so there is no time you would have Putrid Breath and not have Miasmic Breath.
    (4)

  10. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    It's a little crowded right now; some of the areas are congested.
    (0)

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