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  1. #371
    Player
    Join Date
    Nov 2013
    Posts
    400
    Old news perhaps, anyway, there are some monsters on the bgwiki page listed as "Not implemented yet," does this mean that these monsters are in the cards? Or does it equate to absolutely nada?
    (0)

  2. #372
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I believe it means they're in the .dats but not in there as anything other than a name in the menu as of yet, but probably intended for future release.
    (1)

  3. #373
    Player
    Join Date
    Nov 2013
    Posts
    400
    ^^Cool and thanks^^
    (0)

  4. #374
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by WoW View Post
    Old news perhaps, anyway, there are some monsters on the bgwiki page listed as "Not implemented yet," does this mean that these monsters are in the cards? Or does it equate to absolutely nada?
    Quote Originally Posted by Karbuncle View Post
    I believe it means they're in the .dats but not in there as anything other than a name in the menu as of yet, but probably intended for future release.
    Quote Originally Posted by WoW View Post
    ^^Cool and thanks^^
    Yeah, basically they mean Nada until they've actually been implemented and released into the game or game system for monstrocity. Who know's when or if they have plans in revamping monstrosity to give it a boost in running more player based strategy or not as well. I'm sure it wont be anytime soon or as soon as we'd like it be with all of the fixes, bugs and other content they been working on in this game.
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  5. #375
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    DEV response please, when are we getting party content? Not even party content... when can we team up with other people to exp our monsters? Something like that should be so simple.
    (4)

  6. #376
    Player Gameesh's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Gameesh
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Draylo View Post
    DEV response please, when are we getting party content? Not even party content... when can we team up with other people to exp our monsters? Something like that should be so simple.
    I second this.
    Even if they don't add new families (this update) and only enable monipulators to team up would be SO great.
    It would make the content insanely more fun (and make grinding from 80 to 90 or even 99 a blast!)
    (1)

  7. #377
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Yeah weren't we promised partying like a year ago....
    (2)

  8. #378
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by Gameesh View Post
    I second this.
    Even if they don't add new families (this update) and only enable monipulators to team up would be SO great.
    It would make the content insanely more fun (and make grinding from 80 to 90 or even 99 a blast!)
    Maybe even add a feature to take our monstrosity characters in pt style in Adoulin areas such as outer Ra'Kazner or even inner Ra'Kazner and etcetera. What would you think about that being done??
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  9. #379
    Player Gameesh's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Gameesh
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Maybe even add a feature to take our monstrosity characters in pt style in Adoulin areas such as outer Ra'Kazner or even inner Ra'Kazner and etcetera. What would you think about that being done??
    As powerful as Monipulators are, I think they'll perform terribly in Adoulin:

    Scenario #1 - Playing as monipulators vs the Adoulin enemies -
    We'll get owned. Period. Monsters are level 100+ and especially in Ra'kaznar they're just too strong without the boosts players get to fight them effectively.

    Scenario #2 - Playing as monipulators vs players in Adoulin -
    Total and complete destruction (the monsters that is).
    Players with i-gear have way too many advantages monipulators don't have.

    Besides, even if you got a monster or two at level 99, what are you going to do with them in Adoulin?
    You can't get merit or job points in monstrosity...
    (0)
    Last edited by Gameesh; 08-05-2014 at 04:59 PM.

  10. #380
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Add a instinct that gives them ilevel then? I think it would be a lot of fun to have monipulators in party style events. It might be a little overpowered though lol, they have like thousands of HP. They should make a new job, Morpher! Lets you play monipulators in current content!
    (2)

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