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  1. #1
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Even without rewards it could still be fun if it wasn't a non stop solo against monster fest. But as it is there is basically nothing but grinding solo ad naseum and discovering new moves. Which doesn't really work in an MMO heck it doesn't really work in actual solo games either
    (2)

  2. #2
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quotes from just this page:

    It was fun for a while, but the novelty has worn off and I can't really make myself kill thousands of monsters to level a new species at this point for no real rewards.
    no content available to use our monsters on
    but there needs to be a reason to do it beyond "because it's fun"
    nothing but grinding solo ad naseum
    This is what needs to be addressed to make Monstrosity popular, and is the reason the majority of players never touched it beyond unlocking it. It's the same way Pankration was kinda fun until we realized the only thing it made you better at was Pankration. (Admittedly, Monstrosity is infinitely more engaging, so it has a much better start)

    Edit: Bah, new page.
    (4)
    Last edited by Catmato; 03-16-2014 at 09:48 AM.

  3. #3
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    611
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    My Point Of View in the Monstrosity System!!!

    Simply put its it's viewed by the dev team as another type of ballista/brenner system instead its potential to be another jobs added player based system which is why I bet there is no party based system included into monstrosity as of yet in a weird way. The idea back when they had added newer jobs through expansion packs and added on scenario add-on packs was that these jobs were going to be called advanced jobs to the jobs all ready into the game but I found this not be so true with the exception of blue mage's versatility to incorporate all types of jobs in the game into its job system in various ways taken away from each job. now blu in my opinion was the only true advanced jobs they came out with playing.

    What i'm getting at is that I see monstrosities potentiality to be as another whole advanced jobs system to be played but it lacks the job play plot in battles system that everyone that comes together or gets on that particular job to play all to be successful in tasks incorporated into the game or tasks carried out to complete mission/quest storylines that expansion packs or add-ons with those jobs have on them as a role but we all can see the more ideas in this way that monstrosity could be done, specially if the system were being set up to play in a party based system among all of other jobs that we already play to get stuff done. Someways this kind of reminds me of pet jobs and trust characters as well.

    Now What I've liked about monstrosity is simply that its not so heavily based on your requirement to search out for all of those gears needed to play that particular job which is through monsters as a job in whole over jobs all ready included into the game but as someone has come to state with the bard job has its limits with how many songs it can cast to be used at one time in which case I'll add my idea of making some equipment only usable by mons with the item in your inventory and leave it to you guys in how it can act equi[ed but remains in your inventory, I guess in a way it be like using ninja tools in your inventory to cast various spell's.
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  4. #4
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Character
    Brotherlove
    World
    Lakshmi
    Main Class
    PLD Lv 99
    I created a thread for belts bought using infamy. I haven't thought of any other rewards yet, except those bought with infamy or prestige, which there are neck pieces you can buy for prestige.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  5. #5
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    True, they DID do that on purpose but I'd rather SE make every mob useful in some respect. I'm of the game design philosophy that every single battle related thing should have a place or have some purpose in battle, even if it's something niche. Like when they added Mortal Ray to BLU, I offered a suggestion that they make it significantly more accurate on sleeping mobs with no effect on NMs. That way, it would have SOME function in battle. There should be SOME reason why you'd want to actually use a skill. So, instead of saying, "These monsters are terrible. Let's just slap some good instincts on them and call it a day.", I'd rather SE ask themselves, "What possible reason would I have for choosing this monster for battle over another. Let's make adjustments to monsters so there's SOME reason why you'd want to use each one."

    You don't have to go far beyond things that have already been added in NMs to get some possible examples:

    *Make Chigoe have naturally high evasion, give them a high +evasion bonus from instincts(Like how Adamantoise has a +70% DEF bonus) or greater evasion depending on the size of your opponent, which could act as a minor counter to everyone just using large mobs.

    *Looking at Chigre, make Azure Chigoe's melee attacks have an additional effects of: Blind, Poison, Paralyze, Slow, Petrification, Silence, Drain, Curse, and Plague that cycle.

    *Give Toad an extremely fast rate of attack, almost Hundred Fist with capped instinct haste.

    *Give Azure Toad a quick resistance gain to offensive magic and enfeebles.

    *Give Vermilion Toad a reasonably potent auto-damage spikes.

    Adding these native boons to each monster will not only make each feel more interesting and give them a possible function but these layers can add depth to the future Mon Vs. Mon content. Giving each monster some kind of edge will help to ensure that battles don't just come down to using a handful of monsters, like the previously mentioned Behemoth or Adamantoise. Any one monster would have a counter and then that counter would have a counter and so forth. Would these additions to Chigoe and Toad make us choose them over something else? Perhaps not but at least they'd serve SOME battle function.
    (2)
    Last edited by Mefuki; 03-16-2014 at 03:19 PM.

  6. #6
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Give some content please... Some kind of content where you can team up with other people to go on missions or something for XP and rewards. As it is, nobody is doing it because all you can do is level up and PVP(which nobody cares for really.)
    (4)

  7. #7
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Hell even just letting us earn merits on there would at least be somewhat nice. But seriously we were told we could pt how many months ago...?
    (5)

  8. #8
    Player Ochretis's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Ochretis
    World
    Bismarck
    Main Class
    WAR Lv 99
    I think this would be better put in this thread. It's just some ideas I think that would be neat for if you get a monster lv 99.

    1. Unlock a unique skin that isn't in the game, only unique to monstrosity.
    2. Unlock a 4th instinct that is a combination of the earlier 3, but maybe slightly lessened.
    3. Be able to "learn" a weaponskill of the monster to use on any other monster.
    4. Be able to gain merit points for monstrosity specifically
    5. Unlock the normal size form of that monster (i.e. instead of being a smaller behemoth, would be the actual size of the behemoth players fight.)
    6. Have vanity equipment for monsters and at 99 unlock a piece of vanity gear (i.e. crowns, bows, tattoos)
    7. Highly unlikely, however if someone got 99 on each monster in a family they would unlock a special monster that isn't in the game and is unique to monstrosity.

    I think some of these would be more likely than others, but I just hope SE decides to put at least some sort of reward for getting 99 on a monster. Let me know what you think. Thanks for your time!
    (2)

  9. #9
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Some good suggestions, though 1/3/6 for reasons i explain bellow are very unlikely, from either a system standpoint or what have you.

    1) Creating a brand new skin for over ~80 mob families would require a lot of time and effort, even if its just pallet swaps.
    3) This would cause animation glitches for days, or require SE to program animation for every single monster weaponskill for every single monster... Which would probably take years of implementation time... and someone would have to explain to me how a Leech can use "Wild Horn". lol
    6)Tattoos don't exist in XI. However, Vanity gear, while nice, isn't going to attract new players to the system cause well, people want real rewards :|

    Some good ideas in there however, as I explain on my last page... a Merit system, specifically one that allows us to get to level 119 or higher through it, would be a welcome addition.
    (3)

  10. #10
    Player
    Join Date
    Mar 2012
    Posts
    110
    Besides playing with monstrosity for 1 day when it first came out, Ive been completely ignoring it (you can blame ff14 for that.) Anyway, I decided that this past double experience event would be a good chance to check it out again...I couldnt stop playing it...for the entire event. I unlocked a TON of mobs took most to lvl30 and some to lvl50.

    I enjoyed i like words cant describe, leveling every few kills, plowing through IT mobs like they were EP. For the first time in a long time, I was having fun in FFXI. It didnt feel like a hassle or a waste of time like most things in this game feel like. Now I see that sandworm is added

    I cant wait until the next double experience event so I can play Monstrosity again.

    So SE, when are you gonna get rid of level caps in every single BCNM so I can finally put my 5.4 billion seals to use? Come on SE, give me more reasons to play FFXI over FFXIV. The idea of level caps is annoying, I didnt level up just to be weaker in level capped battles. Besides, its not like BCNMs always drop great stuff, most times it takes quite a few kills to get your desired drop, so its not like it would mess up the nearly dead economy.

    Also, its time to remove the level cap on garrisons, time for them to be soloable (this shouldve been done YEARS ago...)
    (0)

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