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  1. #331
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,087
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quotes from just this page:

    It was fun for a while, but the novelty has worn off and I can't really make myself kill thousands of monsters to level a new species at this point for no real rewards.
    no content available to use our monsters on
    but there needs to be a reason to do it beyond "because it's fun"
    nothing but grinding solo ad naseum
    This is what needs to be addressed to make Monstrosity popular, and is the reason the majority of players never touched it beyond unlocking it. It's the same way Pankration was kinda fun until we realized the only thing it made you better at was Pankration. (Admittedly, Monstrosity is infinitely more engaging, so it has a much better start)

    Edit: Bah, new page.
    (4)
    Last edited by Catmato; 03-16-2014 at 09:48 AM.

  2. #332
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    True, they DID do that on purpose but I'd rather SE make every mob useful in some respect. I'm of the game design philosophy that every single battle related thing should have a place or have some purpose in battle, even if it's something niche. Like when they added Mortal Ray to BLU, I offered a suggestion that they make it significantly more accurate on sleeping mobs with no effect on NMs. That way, it would have SOME function in battle. There should be SOME reason why you'd want to actually use a skill. So, instead of saying, "These monsters are terrible. Let's just slap some good instincts on them and call it a day.", I'd rather SE ask themselves, "What possible reason would I have for choosing this monster for battle over another. Let's make adjustments to monsters so there's SOME reason why you'd want to use each one."

    You don't have to go far beyond things that have already been added in NMs to get some possible examples:

    *Make Chigoe have naturally high evasion, give them a high +evasion bonus from instincts(Like how Adamantoise has a +70% DEF bonus) or greater evasion depending on the size of your opponent, which could act as a minor counter to everyone just using large mobs.

    *Looking at Chigre, make Azure Chigoe's melee attacks have an additional effects of: Blind, Poison, Paralyze, Slow, Petrification, Silence, Drain, Curse, and Plague that cycle.

    *Give Toad an extremely fast rate of attack, almost Hundred Fist with capped instinct haste.

    *Give Azure Toad a quick resistance gain to offensive magic and enfeebles.

    *Give Vermilion Toad a reasonably potent auto-damage spikes.

    Adding these native boons to each monster will not only make each feel more interesting and give them a possible function but these layers can add depth to the future Mon Vs. Mon content. Giving each monster some kind of edge will help to ensure that battles don't just come down to using a handful of monsters, like the previously mentioned Behemoth or Adamantoise. Any one monster would have a counter and then that counter would have a counter and so forth. Would these additions to Chigoe and Toad make us choose them over something else? Perhaps not but at least they'd serve SOME battle function.
    (2)
    Last edited by Mefuki; 03-16-2014 at 03:19 PM.

  3. #333
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Give some content please... Some kind of content where you can team up with other people to go on missions or something for XP and rewards. As it is, nobody is doing it because all you can do is level up and PVP(which nobody cares for really.)
    (4)

  4. #334
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Hell even just letting us earn merits on there would at least be somewhat nice. But seriously we were told we could pt how many months ago...?
    (5)

  5. #335
    Player Ochretis's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Ochretis
    World
    Bismarck
    Main Class
    WAR Lv 99
    I think this would be better put in this thread. It's just some ideas I think that would be neat for if you get a monster lv 99.

    1. Unlock a unique skin that isn't in the game, only unique to monstrosity.
    2. Unlock a 4th instinct that is a combination of the earlier 3, but maybe slightly lessened.
    3. Be able to "learn" a weaponskill of the monster to use on any other monster.
    4. Be able to gain merit points for monstrosity specifically
    5. Unlock the normal size form of that monster (i.e. instead of being a smaller behemoth, would be the actual size of the behemoth players fight.)
    6. Have vanity equipment for monsters and at 99 unlock a piece of vanity gear (i.e. crowns, bows, tattoos)
    7. Highly unlikely, however if someone got 99 on each monster in a family they would unlock a special monster that isn't in the game and is unique to monstrosity.

    I think some of these would be more likely than others, but I just hope SE decides to put at least some sort of reward for getting 99 on a monster. Let me know what you think. Thanks for your time!
    (2)

  6. #336
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Some good suggestions, though 1/3/6 for reasons i explain bellow are very unlikely, from either a system standpoint or what have you.

    1) Creating a brand new skin for over ~80 mob families would require a lot of time and effort, even if its just pallet swaps.
    3) This would cause animation glitches for days, or require SE to program animation for every single monster weaponskill for every single monster... Which would probably take years of implementation time... and someone would have to explain to me how a Leech can use "Wild Horn". lol
    6)Tattoos don't exist in XI. However, Vanity gear, while nice, isn't going to attract new players to the system cause well, people want real rewards :|

    Some good ideas in there however, as I explain on my last page... a Merit system, specifically one that allows us to get to level 119 or higher through it, would be a welcome addition.
    (3)

  7. #337
    Player
    Join Date
    Mar 2012
    Posts
    110
    Besides playing with monstrosity for 1 day when it first came out, Ive been completely ignoring it (you can blame ff14 for that.) Anyway, I decided that this past double experience event would be a good chance to check it out again...I couldnt stop playing it...for the entire event. I unlocked a TON of mobs took most to lvl30 and some to lvl50.

    I enjoyed i like words cant describe, leveling every few kills, plowing through IT mobs like they were EP. For the first time in a long time, I was having fun in FFXI. It didnt feel like a hassle or a waste of time like most things in this game feel like. Now I see that sandworm is added

    I cant wait until the next double experience event so I can play Monstrosity again.

    So SE, when are you gonna get rid of level caps in every single BCNM so I can finally put my 5.4 billion seals to use? Come on SE, give me more reasons to play FFXI over FFXIV. The idea of level caps is annoying, I didnt level up just to be weaker in level capped battles. Besides, its not like BCNMs always drop great stuff, most times it takes quite a few kills to get your desired drop, so its not like it would mess up the nearly dead economy.

    Also, its time to remove the level cap on garrisons, time for them to be soloable (this shouldve been done YEARS ago...)
    (0)

  8. #338
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    It would be nice also if we could go into belligerency in other areas besides Buburimu Peninsula, Xarcabard, and Uleguerand Range.
    (3)

  9. #339
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Vagrua View Post
    It would be nice also if we could go into belligerency in other areas besides Buburimu Peninsula, Xarcabard, and Uleguerand Range.
    That disappointed me, that we only got 3 new areas and not even belligerency ones...
    (3)

  10. #340
    Player Ochretis's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Ochretis
    World
    Bismarck
    Main Class
    WAR Lv 99
    Was thinking about how now that the remaining families left are all going to be really awesome to play, but was really thinking about how for beastmen family that SE should try and incorporate some sort of mini mission series in monstrosity with them. Like whether it be to unlock the forms or to get sub species from it or something, just some mission things that you can do as beastmen would be so epic. Would really bring a lot of players into monstrosity for at least that part. Though I can see that being really complicated, I think it should be something they should think about.
    (1)

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