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  1. #181
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I too can't wait for pting but lvling isn't so bad. Aside from chigoe I can chain 5 IT+s as far as I've taken all mine so far which is several 60s and a couple of 75s. So each level goes pretty fast though nothing like the hour it takes to get from 1 to 30 lol. Well except large monsters after 40ish of course because of that whole we are going to make it so the highest level monster you can fight is only lvl 52 <.<. Really looking forward to more zones for big monster since after a point forget speed it's just litterally impossible to level them anymore. And even before that leveling off of dcs is dreadfully slow especially after doing a monster that can basically cleave a good 5+ ITs at once (be even crazier in a pt with heals)
    (0)

  2. #182
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    The Monstrosity system is richer for having a few weak monster types that reward you with top-shelf instincts.
    Thank Christ, someone else who gets it.
    (0)

  3. #183
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    164
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    While the addition of monster abilities is nice, was it intentional to take away job traits? For instance, my Tiger was WHM/THF and had all of the job traits of both jobs at level 90. Now it only has WHM job traits. I am just wondering if this is intended, or if this is a bug.
    (0)

  4. #184
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Annalise View Post
    While the addition of monster abilities is nice, was it intentional to take away job traits? For instance, my Tiger was WHM/THF and had all of the job traits of both jobs at level 90. Now it only has WHM job traits. I am just wondering if this is intended, or if this is a bug.
    If I were you, I'd file a bug report, or SE will claim it didn't happen.
    (0)

  5. #185
    Player elqplau's Avatar
    Join Date
    Oct 2012
    Location
    rhode island usa
    Posts
    67
    Character
    Elqplau
    World
    Odin
    Main Class
    RDM Lv 99

    i dont get it

    im a lvl 16 lizy i dont see the point of it no drops cant leave the area what us the oount of it i find it boring
    (0)

  6. #186
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    It has no point outside of itself. If the only thing you care about is getting drops this isn't for you. If you enjoy just playing and want quick lite new stuff with no "rewards" at least currently it's for you
    (0)

  7. #187
    Player
    Join Date
    Jan 2012
    Posts
    645
    And therein lies the problem, does anyone remember Ballista? I do, it was big, and it was fun, and then after some time it ceased to exist to 95% of the playerbase, we shouldn't spend dev time on developing something for a tiny sliver of the playerbase.

    Party content will be fun, and I imagine a resurgence when this happens, I can't wait for it myself, but the only way to give this system any real longevity will to be to tie it in to standard adventurers, this could be done with gear but I don't really think it should be, may I propose the following.

    Wild Soul: Merry Monstrous Meriting!

    A system that ties monstrosity back into the adventurer itself by allowing some tiny portion of power to be transferred back to the player. Think of it like meriting, that you do while playing monstrosity, it should be small IMO, but noticable.

    From inside my mog house I click my "Wild Soul" (tm) menu, and then scroll through the different list of monster races I've unlocked, I select "Sheep" as my mode, and see the 10 points I've earned by levelling Sheep to 99, I then ponder what would be best for playing my monk in delve.

    I choose "HP+1%" for 3 points, "Attack +5" For 3 more points, and "Double Attack +1" for 4 points, then close my menu, leave my mog house knowing that that choice is locked in until I return.

    I could only select one monster at a time to gain benefits from, and these bonuses are quite small but feel important and rewarding as they don't take up a gear slot, but it provides an interesting reward system to playing monstrosity.

    I think doing something like this would keep people playing and feeling rewarded for playing Monstrosity, without imbalancing players, for a long time to come.
    (0)

  8. #188
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    They said Monstrosity will have its won rewards and they will be relevant to the game. The thing is, all of this comes with the PvM & MvM features I assume, and since those aren't out till next month, and even then, it seems to be only the PvM, we right now get nothing.
    (0)

  9. #189
    Player
    Join Date
    Jan 2012
    Posts
    645
    "While these rewards will not be items you can't live without when you are an adventurer," Was what they posted, if you need a translation, that means: "Fashion Items and other useless things few people care about."

    That's what Ballista had, that's what Pankration had, and that's not enough to keep people interested for any real length of time.
    (0)
    Last edited by Selindrile; 10-11-2013 at 04:30 AM.

  10. #190
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I disagree.

    Ballista got boring largely because getting groups together and such was annoying and well the whole no switching things very disproportionately hurt various jobs and it was rather cut a dry. A small handleful of jobs with a few full time gear doing exactly the same thing.

    Pankrations main problem is they did nothing with it. The entire system had less to do then just what monstorsity has so far.

    I've already spent more time doing monstrosity then I did ballista and pank combined and I did alot of pank for my photos and still very interested while completely bored with the others. And that is without even mediocre rewards the others had or pvp options.

    Now this clearly isn't for everyone. But I kinda like the idea of events that are designed to be fun in and of themselves and scoff the idea that everything has to have immediate endgame applicability for it to be worthwile
    (0)

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