I never said that all chigoes necessarily have a -40% atk, but they do hit for less damage than other mobs of their level. Our lessened atk as a chigoe is supposed to simulate this, I'm sure. Again, this is made up for by the fact that they hit faster.No that isn't and I dare you to in any way shape or form prove regular chigoes have a -40% att that stacks addivitely with attack downs to the point where you can reduce there dmg to 0 with no buffs just an attack down move. I'll be waiting
We aren't going to be exactly like monsters in every single way. We don't die immediately to critical hits, for one thing.
Maybe you're just no good at being a chigoeAssuming you aren't lieing yet again you clearly weren't awake during it. Otherwise you'd know just how wrong the things you are saying are. Slighlty harder psh. In the time it takes to get those last 10 lvls for the chigoe instinct I have litterally take another monster from 0 to 60.
Why not? Sometimes some people just don't like playing certain jobs. It doesn't necessarily mean anything is wrong with the job.If you really believed that you wouldn't be suggesting avoiding entire mob families all together or just not playing the job.
I am disappointed in the fact you find nothing wrong with this...
The Monstrosity system is richer for having a few weak monster types that reward you with top-shelf instincts.
I'm never going to use chigoe for PvP, but I'm never going to use like 90% of the monster types available anyway, so what's the problem? It's not a prerequisite for another monster, iirc; the only thing you give up by shelving your chigoe is the 5% haste instinct. Hopefully we'll get a few MORE weak monster types that force you to think (worm!) and reward dedication with excellent instincts later on; it would make Monstrosity as a whole more interesting than one million types that play like the basic beetle or tiger.
tandava crackows + chocobo jig + animated flourish = prouesse ring
My feedback: Can you let us gain conquest points while being a monster? Can you make it so that we keep dedication effects when turning into monsters?
Can you make it so that some of the powers we gain in monstrosity eventually affects our "normal" character? Doesn't have to be a lot, just a tiny bit. A couple of points of str here, a 2% intimidation rate there. That sort of stuff.
Technically you said yes it is in response to me saying this isn't how they work. So I guess you are taking that back eh? Because the whole hits for a little less dmg for slightly faster attack isn't even what 90% of this discussion is about. Nice try though
Also not all of them die immediately on crit/jas and you miss the point they are way different in a way that horribly gimps them in a way that it doesn't other jobs. Again nice try with the diversions and sidesteps.
Maybe you're no good with reality
When the reason to switch is because of playability. When that is the only "solution" to the problem it's actually a problem. Just because you think things should be horribly unbalanced doesn't mean something isn't wrong
what about PT on monstrosity?
Player
Remember this?
You described this event as something one could play independently of the rest of the game and that though they may cross over at times this will simply be "achievement elements similar to synthetic atma, while making it so they are not an essential aspect".
Yet, the fact that, if we have not played mage jobs, we need to spend millions of gil on magic scrolls and a bunch of time on levelling every job that can cast spells that a monster has is "working as intended"? I came back to this game solely for this, which you said would be fine but it isn't at all if I wish to experience a large portion of it and even if I wish to be in effective in battle in many cases.
Camate, you translated Iwagami's message more than a month ago where he stated that he will be posting in the "coming days" with a response to the magic issue - any update please whatsoever?
Yeah, I came back only for Monstrosity as well. I LOVE it but I haven't been able to play it for about 3 weeks now because I've got to level all these mage jobs I don't care about in preparation. Why do I have to play parts of the game I don't like to get to the part I want to play? I suppose it's smart of them because it's just more busy work that eats up more time which has me subscribed for longer...
Besides, knowing FFXI they probably couldn't code spells being independently learned by monsters. Lets just hope, really hope, that this won't be the same case for Job Abilities or else we'll have another hoop to jump through.
my only gripe with monstrosity is not being able to party, imo spending tedious hours leveling up a monster with no applicable rewards towards my character or monster is irrelevant at this point, i've taken a few monsters to 50 and it was fun for a while but now it seems pointless wasting more time in it. If it were possible to party with other monsters to speed up the level up process it would be much less boring than running around solo looking at the same mobs dishing out dirt xp. So as it stands i'll be staying out of the Feretory until i can party as it takes too long to level up monsters over lvl 50 with no forseeable rewards or incentives. Getting adamantoise is cool and all but still not worth it at the moment.
()) crayola ))>
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