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  1. #171
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Below is an update from Ryota Iwagami in regards to one adjustment to take place in the fall version update for Monstrosity.

    Quote Originally Posted by Ryota_Iwagami View Post
    Hello.

    I’d like to tell you all about one adjustment planned for Monstrosity to take place in the fall version update.
    • Area expansion
      As I mentioned here, we will be increasing the number of areas where large monsters can move around, and will be simultaneously adding high level camps. Currently we are planning to add Lufaise Meadows, Uleguerand Range, and other areas; however, considering there may be bugs, please understand that we cannot guarantee this at the moment.

    Everyone seems to be interested in the monipulator vs. adventurer content and all the other new things, so I would like to make a comment on it in the near future. Please hang in there for a little while longer.
    (7)
    Devin "Camate" Casadey - Community Team

  2. #172
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    No that isn't and I dare you to in any way shape or form prove regular chigoes have a -40% att that stacks addivitely with attack downs to the point where you can reduce there dmg to 0 with no buffs just an attack down move. I'll be waiting
    I never said that all chigoes necessarily have a -40% atk, but they do hit for less damage than other mobs of their level. Our lessened atk as a chigoe is supposed to simulate this, I'm sure. Again, this is made up for by the fact that they hit faster.

    We aren't going to be exactly like monsters in every single way. We don't die immediately to critical hits, for one thing.

    Assuming you aren't lieing yet again you clearly weren't awake during it. Otherwise you'd know just how wrong the things you are saying are. Slighlty harder psh. In the time it takes to get those last 10 lvls for the chigoe instinct I have litterally take another monster from 0 to 60.
    Maybe you're just no good at being a chigoe

    If you really believed that you wouldn't be suggesting avoiding entire mob families all together or just not playing the job.
    Why not? Sometimes some people just don't like playing certain jobs. It doesn't necessarily mean anything is wrong with the job.
    (0)

  3. #173
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I am disappointed in the fact you find nothing wrong with this...
    (0)

  4. #174
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    The Monstrosity system is richer for having a few weak monster types that reward you with top-shelf instincts.

    I'm never going to use chigoe for PvP, but I'm never going to use like 90% of the monster types available anyway, so what's the problem? It's not a prerequisite for another monster, iirc; the only thing you give up by shelving your chigoe is the 5% haste instinct. Hopefully we'll get a few MORE weak monster types that force you to think (worm!) and reward dedication with excellent instincts later on; it would make Monstrosity as a whole more interesting than one million types that play like the basic beetle or tiger.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #175
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    My feedback: Can you let us gain conquest points while being a monster? Can you make it so that we keep dedication effects when turning into monsters?

    Can you make it so that some of the powers we gain in monstrosity eventually affects our "normal" character? Doesn't have to be a lot, just a tiny bit. A couple of points of str here, a 2% intimidation rate there. That sort of stuff.
    (2)

  6. #176
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Fynlar View Post
    I never said that all chigoes necessarily have a -40% atk, but they do hit for less damage than other mobs of their level. Our lessened atk as a chigoe is supposed to simulate this, I'm sure. Again, this is made up for by the fact that they hit faster.
    We aren't going to be exactly like monsters in every single way. We don't die immediately to critical hits, for one thing.
    Technically you said yes it is in response to me saying this isn't how they work. So I guess you are taking that back eh? Because the whole hits for a little less dmg for slightly faster attack isn't even what 90% of this discussion is about. Nice try though
    Also not all of them die immediately on crit/jas and you miss the point they are way different in a way that horribly gimps them in a way that it doesn't other jobs. Again nice try with the diversions and sidesteps.



    Quote Originally Posted by Fynlar View Post
    Maybe you're just no good at being a chigoe
    Maybe you're no good with reality



    Quote Originally Posted by Fynlar View Post
    Why not? Sometimes some people just don't like playing certain jobs. It doesn't necessarily mean anything is wrong with the job.
    When the reason to switch is because of playability. When that is the only "solution" to the problem it's actually a problem. Just because you think things should be horribly unbalanced doesn't mean something isn't wrong
    (0)

  7. #177
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    what about PT on monstrosity?
    (0)

  8. 09-13-2013 02:38 AM

  9. #178
    Player
    Join Date
    Sep 2013
    Posts
    1
    Remember this?

    Quote Originally Posted by Camate View Post
    Basic Plan

    Being able to play the same as everyone else
    Fundamentally, all players will be beginning from the same starting point, and elements such as job levels, the gear you have, and the magic you have learned will not play a part.
    You described this event as something one could play independently of the rest of the game and that though they may cross over at times this will simply be "achievement elements similar to synthetic atma, while making it so they are not an essential aspect".

    Yet, the fact that, if we have not played mage jobs, we need to spend millions of gil on magic scrolls and a bunch of time on levelling every job that can cast spells that a monster has is "working as intended"? I came back to this game solely for this, which you said would be fine but it isn't at all if I wish to experience a large portion of it and even if I wish to be in effective in battle in many cases.

    Camate, you translated Iwagami's message more than a month ago where he stated that he will be posting in the "coming days" with a response to the magic issue - any update please whatsoever?
    (0)

  10. #179
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Yeah, I came back only for Monstrosity as well. I LOVE it but I haven't been able to play it for about 3 weeks now because I've got to level all these mage jobs I don't care about in preparation. Why do I have to play parts of the game I don't like to get to the part I want to play? I suppose it's smart of them because it's just more busy work that eats up more time which has me subscribed for longer...

    Besides, knowing FFXI they probably couldn't code spells being independently learned by monsters. Lets just hope, really hope, that this won't be the same case for Job Abilities or else we'll have another hoop to jump through.
    (1)

  11. #180
    Player Soraishin's Avatar
    Join Date
    Sep 2013
    Location
    Bastok
    Posts
    18
    Character
    Soraishin
    World
    Bahamut
    Main Class
    NIN Lv 99
    my only gripe with monstrosity is not being able to party, imo spending tedious hours leveling up a monster with no applicable rewards towards my character or monster is irrelevant at this point, i've taken a few monsters to 50 and it was fun for a while but now it seems pointless wasting more time in it. If it were possible to party with other monsters to speed up the level up process it would be much less boring than running around solo looking at the same mobs dishing out dirt xp. So as it stands i'll be staying out of the Feretory until i can party as it takes too long to level up monsters over lvl 50 with no forseeable rewards or incentives. Getting adamantoise is cool and all but still not worth it at the moment.
    (0)
    ()) crayola ))>

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