Quote Originally Posted by pretre View Post
ok se you got august update out of way which was the update you said you couldn't get R/E/M fix into. now its time to follow through on what you said and stop making us wait. you already lost a large % of your player base due too the way this has been handled and you made us wait far to long for an issue that should have been addressed the second it came up, there are no more excuses you can use to put it off as this is the time you have stated you will sort it. I don't want too seem like I am demanding but more that 1 more R/E/M slap to me and my patience has ran out. info on the upgrade pls as soon as possible otherwise this time next month I stop paying you to ignore me and I know allot of peeps feel the same. don't mean to cry, more just to show that even though all this time gone by R/E/M holders still have this issue at front of there mind
OMG! This topic is more heavily camped than Leaping Lizzy or the Valkurm Emperor back in the day... And like those two NMs, it keeps on popping back.

Since you obviously missed the post where they outlined what would be happening with the REMs, here you go:

http://forum.square-enix.com/ffxi/th...132#post432132

Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.

To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.

In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.

While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.

However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.

I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.

With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:

Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP



DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP

Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice



DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice

Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage



DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.


PLEASE give them time to make this a worthwhile update rather than a shortsighted one that will screw a bunch of stuff up.

Let me follow up with a question for you, good sir, ma'am, uh... person... ummmmmmmm... moglified monstrosity?...

Please list every single REM, their stats now, and what their ultimate stats should be in the future, keeping in mind that they will be weapons that *can* be used instead of the new delve weapons, not a be-all-end-all weapon that makes delve weapons look like the REMs look like now (in some people's opinions).

Also, please show us how *you* would make it so that it is fair in getting the final weapon. What system would you use? How would you make it work? Are you going to make them all similar quests to upgrade? If so, how do you expect BLMs or RDMs to complete the same/similar task as WARs or PLDs?

There is a lot of stuff the needs to go on before they even announce what they're going to do... Imagine the outcry that SMNs would have now if they announced that Atomos and Cait Sith were going to be summonable avatars... oh wait, they did, and SMNs got pissed.