I don't have inventory problems, it takes 7 pieces or less depending on darkrings to cap MDT with capped shellra V, 8 with Rdm/Sch Shell V, and you are the one advocating elemental resist sets which are going to eat way more than 13 pieces especially if you're building them for each element you're commonly going to encounter, so no, I'm not the one with the math problem.
Last edited by Yuyukosai; 03-25-2011 at 05:33 AM.
Your only argument is that, for some reasons, you want
(1) CAP magic evasion
(2) CAP it on ALL elements
1) First, there are very little mob that are dangerous enough to care about damage taken that cast different spells elements. (which ?)
2)Second, out of those that cast several magic elements, some are dangerous ; for those you use 1 +100 element atma, 1 or two +INT atmas, 1 barspell from whm pr rdm, 2 carols. (which NM?). You can also only use one elemental atma and two DD atmas like for dragua, but I don't have info on other NMs yet to be certain I don't need more. This one cast one element but you get the idea. 3 element atma one barspell makes you immune to 4 elements, 2 carol and specific gears for the last 2.
Inbefore : lol nub you sacrifce double march and 3 atmas lolz. Seriously if you can kill it with -50% mdt total it's a pussy, check point 1).
3) NMs with dangerous spells based on 1 element : WTF would you use mdt ? For melee it's 13 gears at worst, for mage it's maybe 4 piece of gear which is MUCH less than mdt. There is this wonderful stat called INT. For those you can DD all out with 3 atmas.
4) On an IT mobs at 90, 300-330 ish is required to cap. Therefore 210-240 is only required to resist 50% of the time which in essence means that :
* barspell from a WHM (~150 ?)
* addle (30 ?)
* int from cruor above ~90 (30 ?)
is already enough to resist ~50%-70% of the time. Let's say you need those 210 meva for 50% rate. The mob's landing rate is therefore p=0.5 (50%) and you take
full damage : p=0.5=50% of the time
1/2 damage : p*(1-p) of the time
1/4 damage : p*(1-p)^2 of the time
1/8 damage : (1-p)^3 of the time
When you sum up it works as if you take 67% of the maximum damage, which you pair with shell5 for about -25% which ends up being equivalent to : 50% mdt.
Any piece of meva gear from there is a lot more performant that mdt, not even talking about the waste of invo called mdb.
If you bump your meva with just 2 earrings and one belt ( 50 total) in a macro which costs 3 inventory slots and is much less than mdt, and doesn't exclude it either btw, those extra 50 meva mean that before shell is accounted for, the mob now has 25% magic landing rate or equivalently p=0.25 which implies that you average 43% of the maximum damage, and after shell is acounted for it gives 32% which is equivalent to -68% MDT. This where I lol at your mdt build because my 2 earrings and my belt, totalizing 3 inventory slots, beat the crap out of your 10 inventory slots entirely designed to reduce damage to -50%. Also if you are a monk : byakko/genbu/susazu, belt and 2 earrings totalize 100 meva and they put you at cap. FOUR inventory slots, -86% mdt. additional effect : immune to slow paralyze petrify etc.
This what people call game mechanics.
Last edited by MarkovChain; 03-25-2011 at 07:10 AM.
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I can't say I understand the thought process behind most of that. You seem to be arguing for and against magic damage reduction gear at the same time while you've been advocating it in your past posts and ugh I hate pchan posts I'm just going to stop
This is Sakurawr, not Raen D:
EDIT: Raen covered most of it, also no one brings Rdms because they're not wanted for lowman. I already said you don't need 10 slots, you're just being silly now.
Last edited by Neisan_Quetz; 03-25-2011 at 07:10 AM.
So you want to DDs to sacrifice:
15% Triple Attack
Auto-RR3
Occasional chainspell
50 DEX
50 STR
21% haste
30% crit rate
30% crit damage
10% double attack
2/tic regain
All that to maybe take less damage from at the most 3/8 elements. Spells which are completely managable by a competent DD and healer even with a half-arsed MDT set.
Ok then, have fun hitting Rani for 0 damage.
Also, what's this 4 pieces of MDT gear nonsense. Assuming for PDT you have good dark rings, twilight torque, askar feet you can cap MDT with 1 more piece of gear (Avalon Breastplate assuming you can wear) if you have merited shellra V on.
Last edited by Alkimi; 03-25-2011 at 07:26 AM.
Rani is a ****. And the fight is anything but a question of DDing or maximizing damage output. Inbefore brew.
Last edited by Yuyukosai; 03-25-2011 at 07:54 AM.
Ultimate DPS simulator
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So Pchan,
basically what youre saying is that my MDT set with bar spells reduces damage to
67%*0.5 = 33.5%?
OR
I can carry around 4 pieces of gear for each element to resist magic down to taking 14%?
lets see, 6 elements, 4 pieces of gear, 20 EQ slots? well I guess we subtract earrings for half of it, since theres 2 elements on each earring, so 16 spots? 14 spots?
THEN since theres no light/dark bar spells you would have to carry around your MDT set anyway for those? or another 10 pieces of gear to have enough to resist them?
This is assuming of course your math is anywhere near correct. I think I'll just stick with my 4 pieces of gear I require beyond my normal DR gear to cap MDR, instead of 4 for each element+whatever for light/dark, only taking 33.5% of the damage is good enough for me, I dual box my own whm after all, and 15% isn't really all that much.
Last edited by wish12oz; 03-25-2011 at 07:42 AM.
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