Well if there was a way to make people interested in 6 man parties I'm pretty sure people would go to that. The problem however is how are we going to learn the whole scheme of things soloing/alliance burns? There no real way to learn teamwork mechanics that way, and due to Grounds of Valor, the old party days are over and therefore something needs to be done to make people see 6-man groups as feasible, otherwise new players who are forced to endure soloing will get bored of the grind (especially if they are a mage and cannot take a hit) and quit.
Due to the speed of the game 6 man parties will never be good again. Its as simple as that. If you do not increase the speed of XP then people will go to other places that are faster, we have seen that from experience. If you make XP higher, you level to fast, in the Double XP campaigns for instance there were parties in Qufim killing Worms & such for 1k XP a kill before you even think of counting in the XP from chains, having to change camps every 5 kills. This does not make it fun or enjoyable, and the game itself simply does not have enough mobs nearby that do not aggro or link but also scale in level enough to support not having to move every 5 kills with an accelerated XP rate. So in the end you come to the fatal flaw that is FFXI's leveling today. Its impossible to truly fix in my opinion.
Parties are still do-able at later levels, unfortunately they either basically become book burns once mobs get weak enough, or have to skip books completely. However, prior to Garlaige Citadel's Bat/Beetle camp, I don't know of a spot that lasts long enough to even be worthwhile to party for due to the speed of leveling. Which used to be a common camp for level 32's.
This is what I meant though, as you said, no spot lasts long enough due to the speed of leveling.
I mean even if you go by mid-50s, that's around 10k for a level, but with Double XP you get 1k a kill, possibly even 2k with Signet & Kill Chain as well as other things, so you are talking about 8~10 kills per level. In the end your talking about leveling at a very accelerated rate. But the problem is, if you do not make it that fast, people will simply level fast in other places like Abyssea, so you have to pick your poison, either make it to fast so everyone has to change camps so often and gain levels so fast that they change camps every 15~45 minutes, or leave it as it is and almost everyone will simply level faster in other, less engaging ways, such as FCs or Book Parties.
Depends on what you mean. Normal players, no, your monsters level fast. You can not use books or join parties right now, however your monster is so strong I find myself fighting ITs back to back without resting, keeping up a chain at almost all times if the mobs are around to do so, and its very rare for me to struggle with killing anything. I am right now a level 22 RDM Bee soloing level 29 Crabs, Gigas, and Weapons around Qufim getting about 400~500 a kill before counting my chain. So while monsters do not give you a real way to level faster like books, they are so strong that you can keep killing T, VT, and IT mobs so much it wont matter because your XP goes up so fast.
I practice all the time solo from participating in WoE to soloing NMs in abyssea. Can't even tell you how many times a day I kill Megamaw Mikey not just as 1 job but as several including WHM and Geomancer. Is it boring? Yeah but hey I'd rather do that than sit in town all day.
What I'm trying to say is that you do learn a lot solo. I've spent countless hours killing Grasshoppers in CB. From learning macros to figuring out different strategies. I'm not the best but practice does help.
Kinda like pro basketball players or any pro sportsman will still practice regardless.
Mainly quick reflexes at unexpected situations and moments. How to solve problems than just sit there and die.
Last edited by Daemon; 08-07-2013 at 09:50 AM.
There are only some things you can learn solo.. and that goes for being in parties with random strangers too.
When I leveled BST years ago, doing it solo taught me so much about the mobs around the world. What type of mobs typically aggro, which link, what tp moves to watch out for. How to traverse a zone without snk/inv (which sounds like a forgotten skill based on complaints of true sight/sound mobs in Adoulin). I learned how to read my maps. I get extremely frustrated if I am going somewhere in an older area with another person and they have no map or any idea how to get from point A to point B. I'm sorry, but if you are on a level 99 job, I shouldn't have to hold your hand through Beaudicine Glacier.
I'm proud to say that I have never completed a page in Gusgen Mines. Granted most of my jobs were already at 50 before GoV was implemented but ones that weren't I found other places to level. Recently on RUN, I think I followed this path. Gustaberg - Horotoru Ruins - Delkfutt Tower - Garlaige Citadel - Quicksand Caves - Labyrinth of Onozo - Abyssea. In the past I've played around in Fei'yin, Kuftal Tunnel, Korroloka Tunnel and Gustav Tunnel. There are options out there if you aren't just looking for the quickest xp or bust.
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