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  1. #1
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    Mar 2011
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    Ru'Lude Gardens!
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    Please change the INT back on 100+ gear...

    There are a few pieces which you intentionally lowered the INT of in this update. For instance the Orvail Cuffs were 15INT, now 6. This kind of change intentionally weakens nuking, something which already did not stand up to melee damage really, and its intentionally making us fall even further behind. On top of that, it made some pieces of gear much less useful. For instance, I bought the aforementioned cuffs specifically for nuking on my RDM & dropped my +3 Hands from Nyzul which I previously used. Now, I have the newly bad Orvail Cuffs for nuking but lack my old hands which would now be better. This angers me greatly, please change back the INT on the gear you lowered it, there is no logical reason to lower the stat on this gear simply because you are putting others on it when you leave almost every other stat the same!
    (3)

  2. #2
    Player Kristal's Avatar
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    May 2011
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    Kristal
    World
    Bismarck
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    PUP Lv 99
    Did you check your stats to see if it's an actual reduction and not a typo?
    Did you try nuking with it and notice less damage?
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player
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    Quote Originally Posted by Kristal View Post
    Did you check your stats to see if it's an actual reduction and not a typo?
    Did you try nuking with it and notice less damage?
    Yes and yes. This is not the only gear effected in this way. There are a few pieces where INT seems intentionally gimped, which hurts nuking, a source of DMG which is already below that of most melee jobs.
    (1)
    Last edited by Demon6324236; 08-09-2013 at 08:31 PM.

  4. #4
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    Loss of vital nuking stats.

    Old vs New

    Bokwus Gloves - Old
    DEF:37 MP+50 INT+7 MND+7 "Cure" potency +13% Enmity-3

    Bokwus Gloves - New
    DEF:59 HP+12 MP+50 STR+1 DEX+10 VIT+8 INT+10 MND+13 CHR+4 Evasion+11 "Magic Def. Bonus"+3 Magic Evasion+26 "Cure" potency +13% Enmity-3 Haste+3%

    Gained 3INT, 6MND, stats that used to be the same.
    Orvail Cuffs - Old
    DEF:25 INT+15 CHR+15 Magic Accuracy+5 Enmity-4

    Orvail Cuffs - New
    DEF:37 MP+10 STR+2 DEX+8 VIT+8 AGI+1 INT+6 MND+15 CHR+15 Magic Accuracy+5 Magic Evasion+14 Enmity-4 Haste+2%

    Flat out lost 9INT
    Quauhpilli Gloves - Old
    DEF:35 MP+70 Magic Accuracy+8 "Magic Attack Bonus"+13 Enmity-5

    Quauhpilli gloves - New
    DEF:53 HP+7 MP+70 STR+3 DEX+14 VIT+13 AGI+2 INT+10 MND+17 CHR+10 Magic Accuracy+8 "Magic Atk. Bonus"+13 Evasion+6 "Magic Def. Bonus"+1 Magic Evasion+21 Haste+2%

    Gained 10INT, 17MND, stats that on new gear are normally the same. Also lost the -enmity, a very useful stat for back line jobs that are nuking.
    Yaoyotl Gloves
    DEF:59 INT+13 MND+13 CHR+13 Magic accuracy+15 "Magic Atk. Bonus"+15 Enmity-6

    Yaoyotl Gloves
    DEF:84 HP+22 MP+14 STR+6 DEX+28 VIT+25 AGI+5 INT+19 MND+33 CHR+19 Magic Accuracy+15 "Magic Atk. Bonus"+15 Evasion+22 "Magic Def. Bonus"+3 Magic Evasion+37 Enmity-6

    Gained 6INT, 20MND, stats that used to be the same.
    Now lets look at new gear.

    Gendewitha Gages
    DEF:69 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Acc.+15 Mag. Acc.+15 Eva.+15 Mag. Eva.+30 "Magic Def. Bonus"+2 Enhances "Fast Cast" effect

    Geomancy Mitaines
    DEF:61 HP+35 MP+37 STR+4 DEX+17 VIT+16 AGI+3 INT+12 MND+21 CHR+12 Evasion+10 Magic Evasion+25 "Magic Def. Bonus"+1 Geomancy skill +15 Physical damage taken -1% Haste+3% Luopan: Damage taken -10%

    Hagondes Cuffs
    DEF:68 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Magic Accuracy+20 Evasion+15 Magic Evasion+30 Enmity-8 "Magic Def. Bonus"+2 Haste+3%

    Weatherspoon Cuffs
    DEF:52 HP+22 MP+26 STR+3 DEX+14 VIT+13 AGI+2 INT+10 MND+17 CHR+10 Evasion+6 Magic Evasion+21 "Magic Def. Bonus"+1 "Cure" potency +8% Haste+3%
    Admittedly my largest issue is with the Orvail Hands. At least in the case of other items they often gained a lot of things which made the loss not so bad, and the items had a reason I would have got them without the INT. The case of those hands though specifically I only got for nuking, as did 3 other people I know, all of us wasted our time thanks to the update which basically made them worthless to us.
    (1)

  5. #5
    Player Kristal's Avatar
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    May 2011
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    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    The INT reduction is odd, but keep in mind it fits the gear progression system in Adoulin. Yes, you can pout about losing a few INT on an IL100 piece of gear after the update, but you are going to have to upgrade to Yaoyotl Gloves (IL115) anyway. The loot from first set of WKNMs is directly superceded by loot from delve bosses and the new set of NMs. Thurandaut Chapeau (IL100) > Chocaliztli Mask (IL106) > Uk'uxkaj Cap (IL115) for head gear.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"