Originally Posted by
StingRay104
top 5 suggestions that are incredibly thoughtless
1. Critcal hit ws, so lemme guess make it so everyone everywhere relies solely on RR, or perhaps we could have a ws that isn't crit based that can compete with these crit based ones so that when we do crit it does greater dmg, lets shot for makin drk the high dmg job it used to be.
2. Melee while casting. As annoyed as I am with the first one truth be told it would help, but this is ludicrus, and yes i mean the rapper this just sucks like he does, first off listen up, THIS WON'T EVER HAPPEN!!!!! plain and simple idk why all these ppl are askin for this, this has never been or never will be a good solution, and heres why, first our nukes are laughable and 2nd why are you wantin an obvious melee job who utilizes dark magic to hinder his opponents and improve his own capabilities. Also if your lucky enough you can move a lil and cancel the castin animation still get the spell and a hit in, so I know from experience this won't help balance drk.
3. Guillotine. No. No. No. Plz let old ws's die. If you increase guilotine you could ruin game balance at lower lvls, besides I went for 40 lvls on guillotine I'm tired of it gimme somethin better
4. Death spell. Remember how jacked up every mobs dark magic resist is? So how useful will this be, answer is not useful at all. Unfortunately this spell could go either way, it can be useless as in never lands no matter what, or it could be broken. Either situation I would rather them not waste time on this spell cuz it doesn't help us ultimately. Also for the person who posted they wanted impact naturally, the spell is drk capable as is, i have the cloak, i've casted it on drk, 666mp cost is tremendous, but the debuff is awesome, assuming it lasts long, which against most nms it doesn't
5. dark magic fast cast. Once again drk is about usin its limited spells to hinder opponents and increase our strength, so as much as I like the idea of lower recast times this won't magically fix drk, we need better spells first, and that brings conclusion of the bad ideas portion of my list
Now with the good
1. Last Resort time extended. Not enough yes in the world on this one. I for one say to hell with hasso gimme 25% haste with this for 2-3 mins and best of all it works well with what we drks already have.
2. Stances. I was the first person to post a thread dedicated to fixing drk and I introduced the stances that could fix the job, they focused on drks damage capabilities in both physical and magical capacities, and they could still stack with hasso, or god willing new LR and make the job shine as a dd again.
3. Spells. Again I mentioned this in my previous post Absorb att being our flagship spell, it would make us cap attack so easily and at the same time hinder our opponents to nothin. Absorb def also a good one and absorb spd well this could be great if it stacks with haste and slow respectedly which I say it does so another great spell, but we are forgetting en aspir en 2 spells, rdm is wastin them and they fit drk a lil better than t3 nukes also perhaps some nukes that hinder associated stats kinda like a less powerful impact, also abs spells need to lose the decay effect, increase the stat drain with drk skill and stack with abyssea buffs.
4. New traits. War is supposed to be a job that can use all weapons effectively and not be the best dd but a very effective dd with any weapon. Yet war has been given way too much love, when the ability restraint came out my first impression was, why does war get a drk ability, seriously, knockin out ones crit ability to increase ws dmg as you accumulate hits is textbook drk. Then they took off the crit limitations and made it slightly broken. On top of that war already has 2 tiers of crit damage boost and their full af gives more dmg to every double attack proc. OK SE ENOUGH TOYS FOR WAR NOW TIME TO SHARE. First of all drk should have a occ deals double damage native trait like war's double attack, 2nd our af3 set should increase its dmg like wars then we can at least enjoy something. Also we should get crit tiers higher than war and faster, we are supposed to be the Heavy dd's our hits were supposed to be slow but massive, and right now we are the laughing stock of the dd community.
5. JA. One of niches is we are good stunners with 2 native ways to stun. Unfortunately our recast timers for both are long, but I suggest we get stun 2 and weapon bash 2 to make up for this. Its ok to just give us one of these and personally i prefer ja stun to spell, but if we got one more natural stun we could almost be a one man stunning machine which would give us a purpose in endgame shells, that and increased dd capabilites, but shiny dmg gets old after awhile. Also I read some others wantin a new ja so i suggest Deathblow, you can make it a straight up high damage ability or you can make it a increases damage to next hit ability, personally i like the latter, make it automatic crit with increased crit damage, but give it a 1min to 1:30 min recast so thfs don't cry foul on it.
and theres my thoughts on the matter, I'm sure some of you are upset about my first part but plz remember I'm tryin to help fix drk and someone has to call out the stupid ideas.