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  1. #11
    Player
    Join Date
    May 2013
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    1,521
    Quote Originally Posted by OmnysValefor View Post
    The problems with enmity right now.

    - Hate cap is way too low.
    - Hate cap exists. Really, it shouldn't.
    - Tanks can't hit fast enough at hate cap. One reason monks tanked in abyssea was that they hit so fast and hard that when people were hate-capping, the fastest hard hitter kept pinging against hate cap and so took the most hits. Monks also happened to have the most hp, so it worked. Ninjas hit fast, not nearly as hard as monk though.
    - Every DD accelerates hate far faster than a tank. They hit harder, and faster, especially compared to paladin.

    It really, really, is not worth the trouble to try to pretend the job is useful.

    Last time I had to tank on PLD, I went pld/drk to Kurma in a blm-burn. I was in a party with 2 sams, 2 bards, and a whm. I got double march and idr what else and I just stun/flash'd the whole fight. Even though Kurma resisted most of them, I was still generating the hate from it. Even still, the BLMs would pull Kurma out of the melee at least once per fight, because of hate cap.

    There really isn't anything about paladin, enmity, or tanking that you can tell me Daemon that I don't already know.

    Enmity is broken.
    To me it sounds like people want to play too fast than take time to do strategy properly.

    This is why I've spent so much time spamming the same bosses over and over and learn about pacing my recast timers to knowing the pace of when boss cast spells and conditions like reset hate.

    Team work requires homework.

    Hate cap is way too low. For tanker? Then it means DD is dealing too much damage too fast.

    If that's the case, DD should be purposely gimping their damage by equipping lower level damage gear and weapons or give tanker time to raise enmity.

    Otherwise hire 1-2 thief that can rotate stealing enmity off other DD and then SATA off Tanker.

    Meaning you are purposely lowering enmity of others and redirecting it onto tanker.

    This solves tankers from losing enmity.

    Also DD attacking normal mobs for TP provides better control over tanker from losing hate. And gives tanker time to raise enmity at the same time.

    Why do this if we can kill faster with DPS?

    That can be a hit or miss situation that's why.

    In the long run strategy is suppose to be consistent flow of damage with control than attack and pause due to people dying.

    Most JPs I know have been doing this for years with the same group of friends and that's why you see some as pro when in reality this is suppose to be basics that everyone learn at low levels, throughout the entire exp phase.

    People don't learn this because instant gratification, taking short cuts and being lazy just to get past it as if its a burden.

    Purposely Leaving out jobs that provide these strategies all because they rather do things fast and get it over with.

    Pacing the fight with strategy requires several things. Not just Zerg and kill with highest DPS and win. That's why I find it boring playing with NA groups.

    All DD are power hungry and only care about who can deal the most DMG. That's not thinking as a team, that's thinking as an individual in a group of people who are suppose to be thinking as a team.

    The more people you add to the equation, the less control you have or the harder it becomes to control the situation is also why groups fail. Especially when people do not listen.

    Most JPs think why you need to have more people when it can be done with less and more efficient and more effective if done right. And this is why a lot of JPs don't want to party with NA.
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    Last edited by Daemon; 09-06-2013 at 02:36 AM.