Quote Originally Posted by Daemon View Post
But you just offered a solution to how cumulative enmity can be accomplished. If you party with highly skilled thieves.

But people discriminate jobs, leading to give up on these jobs and use them for what they can do. Then people get use to the idea that these jobs are worthless. Then you never see a truly high skilled player show you the potential of how they can make the strategy work. And when people do invite these jobs, they assume only 1 job is enough to make a judgement over them entirely.

Then you have people assuming jobs are meant to be something their not.
The problems with enmity right now.

- Hate cap is way too low.
- Hate cap exists. Really, it shouldn't.
- Tanks can't hit fast enough at hate cap. One reason monks tanked in abyssea was that they hit so fast and hard that when people were hate-capping, the fastest hard hitter kept pinging against hate cap and so took the most hits. Monks also happened to have the most hp, so it worked. Ninjas hit fast, not nearly as hard as monk though.
- Every DD accelerates hate far faster than a tank. They hit harder, and faster, especially compared to paladin.

It really, really, is not worth the trouble to try to pretend the job is useful.

Last time I had to tank on PLD, I went pld/drk to Kurma in a blm-burn. I was in a party with 2 sams, 2 bards, and a whm. I got double march and idr what else and I just stun/flash'd the whole fight. Even though Kurma resisted most of them, I was still generating the hate from it. Even still, the BLMs would pull Kurma out of the melee at least once per fight, because of hate cap.

There really isn't anything about paladin, enmity, or tanking that you can tell me Daemon that I don't already know.

Enmity is broken.