Results 1 to 10 of 695

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    Failed to understand I was saying that it is possible to make an event fun, rewarding, and not make them fight the same thing for hours on end, but at the same time, have a successful event people will return to.



    Failed to understand that I was explaining how VW could be easily changed to fit the 6 criteria I set for a good event, that it be fun, entertaining, difficult, winnable, fair, and rewarding.



    Same as above, however this time it was WKs rather than VW.



    Failed to understand how just because something is better than the worst possible thing does not make it worth praise or defending.



    Failed to understand I appreciate a good reward system and despise poor reward systems, and instead turned it into something that reads similar to 'your jelly'.



    Failed to understand my general position on how updates should go apparently, even though you have seen many of my posts, including but not limited to my thread about making no new content and instead focusing on fixing the game up first, as the foundation is more important than rushing to build on top of it constantly.



    Failed to understand that I do not want them to be necessary, but rather, a stratigical advantage to bring jobs which would otherwise not be as useful, such as BLM which DDs slower than other DDs on something like Tojil, but if it could give him Amnesia for 10 seconds with a specific nuke element doing enough DMG, it would become a staple job of sorts. This kind of thing is what I was getting at.



    Failed to understand I was talking mostly about making content possible to lowman and make content live longer by allowing people to do it as they wish, without needing a ton of others, or if its easy enough, others at all.



    Failed to understand that what I was saying is that SE can not possibly fix this no matter what they do, it will always remain, no matter who does it, be it Japanese, North Americans, or Martians, it will always happen, and so its not a reasonable argument against anything.
    You fail to even quote me on what I've said about game development. When you start quoting me on what I've explained then I can understand you better because right now I'm having a hard time trying to converse with you when you are only responding in only disagreements.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Daemon View Post
    You fail to even quote me on what I've said about game development.
    You took a single course on game development which is miles away from actually making games. If you had a career in game development and went into detail on how hard it would be to do things, that's one thing. What you are doing is the equal to having looked at the end of a test booklet in 3rd grade and seeing multiplication, or worse, fractions, and thinking it looks like pure insanity, yet on the other hand, its simple to those who study it in 4th grade. You taking a single class in game development made it look hard, and I am sure its no cake walk either, but I doubt you taking a single class makes you anywhere near an expert on how hard it really is for a professional who makes games for a living, because simply put, your not as well educated in the field.

    When you start quoting me on what I've explained then I can understand you better because right now I'm having a hard time trying to converse with you when you are only responding in only disagreements.
    Because as I said earlier when you had no ability to post, I disagree with 90% of what you say here, that's why I seem to disagree with everything.
    (4)

  3. #3
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    You took a single course on game development which is miles away from actually making games. If you had a career in game development and went into detail on how hard it would be to do things, that's one thing. What you are doing is the equal to having looked at the end of a test booklet in 3rd grade and seeing multiplication, or worse, fractions, and thinking it looks like pure insanity, yet on the other hand, its simple to those who study it in 4th grade. You taking a single class in game development made it look hard, and I am sure its no cake walk either, but I doubt you taking a single class makes you anywhere near an expert on how hard it really is for a professional who makes games for a living, because simply put, your not as well educated in the field.

    Because as I said earlier when you had no ability to post, I disagree with 90% of what you say here, that's why I seem to disagree with everything.
    UHG it was NOT simple. It was part of the requirement for my Audio engineering degree that was very hard and very extensive. Although I did not take a course on making an actual video game I had to study it in order to understand how Music/Sound effects innteracts with games.

    And yes we did use Unity and REAL game engine in the course.

    That includes workshops opening a game created in Unity 3D and adding in sounds and understanding room acoustics in a 3D environment and POV perspective. How each sound and music starts and ends through various rooms within the game. From various points of view and how using filters can give the effect depending on the filter variation we use to give an impression of sounding like if someone was walking behindC beside, in front of you. Because sound design is about using effects to make things sound realistic.

    But in order for us to understand all of this, we had to go over how game development works and the obstacles programmers face.
    (0)
    Last edited by Daemon; 09-01-2013 at 09:55 AM.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Daemon View Post
    UHF it was NOT simple. It was part of the requirement for my Audio engineering degree that was very hard and very extensive. Although I did not take a course on making an actual video game I had to study it in order to understand how Music interacts with games.

    And yes we did use Unity and REAL game engine in the course.
    You miss my point once again.

    Its not about how hard it was for you, your not making a career out of it. Someone who is being paid to work on a game and does it for a living should have a vastly larger understanding of it all than you. For this reason, no matter how hard it was or seemed for you, someone who does it for a living should be able to do it much, much easier, and also should have a much greater understanding of it all than you ever should. For this reason, no matter if you took the class or not, its not the same thing as what they have, so while you know basic multiplication, they know division, fractions, and algebra too, all of which they are used to, use on a daily basis, and understand much more fully than you do.
    (3)

  5. #5
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    You miss my point once again.

    Its not about how hard it was for you, your not making a career out of it. Someone who is being paid to work on a game and does it for a living should have a vastly larger understanding of it all than you. For this reason, no matter how hard it was or seemed for you, someone who does it for a living should be able to do it much, much easier, and also should have a much greater understanding of it all than you ever should. For this reason, no matter if you took the class or not, its not the same thing as what they have, so while you know basic multiplication, they know division, fractions, and algebra too, all of which they are used to, use on a daily basis, and understand much more fully than you do.
    And you don't understand that regardless if a person is paid $10 or $100,000. You can't do more than what you are limited to.

    You can't expect an old car to put out like a Ferrari.

    Unless you change everything which I keep repeating myself and many others trying to tell you that but you are not listening.

    You don't think no one in 11 years told the Devs to raise inventory past 80?? This is an example of your ignorance.

    This is why I tried to explain it to you to begin with.

    Now that was the simple example.

    Game balance was the much more complicated examples I went over and we spent a great deal of time learning about this most of the course I took.

    You will never understand unless other game developers jump in and tell you what I've told you. Or study up on it and see for yourself.
    (0)
    Last edited by Daemon; 09-01-2013 at 10:03 AM.