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  1. #1
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    Why can't you suggest something else other than plasm is my question?
    Now you're the one who didn't read everything. Here are a couple of other ideas that have been brought up and a couple I’ve added:

    1. Make Order Up repeatable.
    2. Make the drop rate of all Naakuals equal. If there are 6 drops, each should have a 1/6 chance of dropping.
    3. Two drops slots: one for armor/weapons and one for accessories and JSE capes. This would effectively give you a 25% chance of getting the weapon/armor you want.
    4. Have the game reroll once if an item you already have loads (We have COR relic +2 feet which shows that the game can do this). If you still get the grip, oh well.
    5. Add some sort of additional drop that provides enough incentive to join even if someone is not specifically after the Naakual's drops. Plasm has been suggested as an example.
    6. Make the fight more enjoyable so players do not avoid the event out of hatred. There are tons of good suggestions in the Battle Content forum but here are a few:
    a. Ease up on the alliance hate so that repeated wipes aren't commonplace.
    b. Adjust mob roaming within the battlefield area to provide for safer recovery.
    c. Make colonization rate affect Naakuals in a way other than damage taken.
    d. Make it easier for non-melee and non-WHM to earn bayld during the fight to encourage players to bring support jobs.
    (2)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by detlef View Post
    Now you're the one who didn't read everything. Here are a couple of other ideas that have been brought up and a couple I’ve added:

    1. Make Order Up repeatable.
    2. Make the drop rate of all Naakuals equal. If there are 6 drops, each should have a 1/6 chance of dropping.
    3. Two drops slots: one for armor/weapons and one for accessories and JSE capes. This would effectively give you a 25% chance of getting the weapon/armor you want.
    4. Have the game reroll once if an item you already have loads (We have COR relic +2 feet which shows that the game can do this). If you still get the grip, oh well.
    5. Add some sort of additional drop that provides enough incentive to join even if someone is not specifically after the Naakual's drops. Plasm has been suggested as an example.
    6. Make the fight more enjoyable so players do not avoid the event out of hatred. There are tons of good suggestions in the Battle Content forum but here are a few:
    a. Ease up on the alliance hate so that repeated wipes aren't commonplace.
    b. Adjust mob roaming within the battlefield area to provide for safer recovery.
    c. Make colonization rate affect Naakuals in a way other than damage taken.
    d. Make it easier for non-melee and non-WHM to earn bayld during the fight to encourage players to bring support jobs.
    No I just think we are taking this conversation to an endless argument all because I disagreed with 2 ideas. Plasm and guaranteed drop.
    (0)